
Video game software is the software of video game.
Market Analysis and Insights: Global Video Game Software Market
The global Video Game Software market is projected to grow from US$ million in 2024 to US$ million by 2030, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.
The US & Canada market for Video Game Software is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The China market for Video Game Software is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The Europe market for Video Game Software is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The global key companies of Video Game Software include Sony, Activision Blizzard, Microsoft, EA, Nintendo, Autodesk, Singapore Polytechnic, SEGA and Vivendi, etc. In 2023, the global top five players had a share approximately % in terms of revenue.
Video Game Software is widely used in various fields, such as Stand-alone Games and Online Games, etc. Stand-alone Games provides greatest supports to the Video Game Software industry development. In 2023, global % revenue of Video Game Software went into Stand-alone Games filed and the proportion will reach to % in 2030.
Report Covers:
This report presents an overview of global market for Video Game Software market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of Video Game Software, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Video Game Software, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Video Game Software revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Video Game Software market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Video Game Software revenue, projected growth trends, production technology, application and end-user industry.
Market Segmentation
By Company
Sony
Activision Blizzard
Microsoft
EA
Nintendo
Autodesk
Singapore Polytechnic
SEGA
Vivendi
Capcom
Segment by Type
Browser Games
PC Games
Smart Phone/Tablet Games
Console Games
Segment by Application
Stand-alone Games
Online Games
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
China
Asia (excluding China)
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Brazil
Mexico
Turkey
Israel
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Video Game Software in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Video Game Software companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Video Game Software revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Video Game Software Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Browser Games
1.2.3 PC Games
1.2.4 Smart Phone/Tablet Games
1.2.5 Console Games
1.3 Market by Application
1.3.1 Global Video Game Software Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Stand-alone Games
1.3.3 Online Games
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Video Game Software Market Perspective (2019-2030)
2.2 Global Video Game Software Growth Trends by Region
2.2.1 Video Game Software Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Video Game Software Historic Market Size by Region (2019-2024)
2.2.3 Video Game Software Forecasted Market Size by Region (2025-2030)
2.3 Video Game Software Market Dynamics
2.3.1 Video Game Software Industry Trends
2.3.2 Video Game Software Market Drivers
2.3.3 Video Game Software Market Challenges
2.3.4 Video Game Software Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue Video Game Software by Players
3.1.1 Global Video Game Software Revenue by Players (2019-2024)
3.1.2 Global Video Game Software Revenue Market Share by Players (2019-2024)
3.2 Global Video Game Software Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Video Game Software, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Video Game Software Market Concentration Ratio
3.4.1 Global Video Game Software Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Video Game Software Revenue in 2023
3.5 Global Key Players of Video Game Software Head office and Area Served
3.6 Global Key Players of Video Game Software, Product and Application
3.7 Global Key Players of Video Game Software, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Video Game Software Breakdown Data by Type
4.1 Global Video Game Software Historic Market Size by Type (2019-2024)
4.2 Global Video Game Software Forecasted Market Size by Type (2025-2030)
5 Video Game Software Breakdown Data by Application
5.1 Global Video Game Software Historic Market Size by Application (2019-2024)
5.2 Global Video Game Software Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Video Game Software Market Size (2019-2030)
6.2 North America Video Game Software Market Size by Type
6.2.1 North America Video Game Software Market Size by Type (2019-2024)
6.2.2 North America Video Game Software Market Size by Type (2025-2030)
6.2.3 North America Video Game Software Market Share by Type (2019-2030)
6.3 North America Video Game Software Market Size by Application
6.3.1 North America Video Game Software Market Size by Application (2019-2024)
6.3.2 North America Video Game Software Market Size by Application (2025-2030)
6.3.3 North America Video Game Software Market Share by Application (2019-2030)
6.4 North America Video Game Software Market Size by Country
6.4.1 North America Video Game Software Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Video Game Software Market Size by Country (2019-2024)
6.4.3 North America Video Game Software Market Size by Country (2025-2030)
6.4.4 U.S.
6.4.5 Canada
7 Europe
7.1 Europe Video Game Software Market Size (2019-2030)
7.2 Europe Video Game Software Market Size by Type
7.2.1 Europe Video Game Software Market Size by Type (2019-2024)
7.2.2 Europe Video Game Software Market Size by Type (2025-2030)
7.2.3 Europe Video Game Software Market Share by Type (2019-2030)
7.3 Europe Video Game Software Market Size by Application
7.3.1 Europe Video Game Software Market Size by Application (2019-2024)
7.3.2 Europe Video Game Software Market Size by Application (2025-2030)
7.3.3 Europe Video Game Software Market Share by Application (2019-2030)
7.4 Europe Video Game Software Market Size by Country
7.4.1 Europe Video Game Software Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Video Game Software Market Size by Country (2019-2024)
7.4.3 Europe Video Game Software Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China Video Game Software Market Size (2019-2030)
8.2 China Video Game Software Market Size by Type
8.2.1 China Video Game Software Market Size by Type (2019-2024)
8.2.2 China Video Game Software Market Size by Type (2025-2030)
8.2.3 China Video Game Software Market Share by Type (2019-2030)
8.3 China Video Game Software Market Size by Application
8.3.1 China Video Game Software Market Size by Application (2019-2024)
8.3.2 China Video Game Software Market Size by Application (2025-2030)
8.3.3 China Video Game Software Market Share by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia Video Game Software Market Size (2019-2030)
9.2 Asia Video Game Software Market Size by Type
9.2.1 Asia Video Game Software Market Size by Type (2019-2024)
9.2.2 Asia Video Game Software Market Size by Type (2025-2030)
9.2.3 Asia Video Game Software Market Share by Type (2019-2030)
9.3 Asia Video Game Software Market Size by Application
9.3.1 Asia Video Game Software Market Size by Application (2019-2024)
9.3.2 Asia Video Game Software Market Size by Application (2025-2030)
9.3.3 Asia Video Game Software Market Share by Application (2019-2030)
9.4 Asia Video Game Software Market Size by Region
9.4.1 Asia Video Game Software Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Video Game Software Market Size by Region (2019-2024)
9.4.3 Asia Video Game Software Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Video Game Software Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America Video Game Software Market Size by Type
10.2.1 Middle East, Africa, and Latin America Video Game Software Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America Video Game Software Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America Video Game Software Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America Video Game Software Market Size by Application
10.3.1 Middle East, Africa, and Latin America Video Game Software Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America Video Game Software Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America Video Game Software Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America Video Game Software Market Size by Country
10.4.1 Middle East, Africa, and Latin America Video Game Software Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America Video Game Software Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America Video Game Software Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Sony
11.1.1 Sony Company Details
11.1.2 Sony Business Overview
11.1.3 Sony Video Game Software Introduction
11.1.4 Sony Revenue in Video Game Software Business (2019-2024)
11.1.5 Sony Recent Developments
11.2 Activision Blizzard
11.2.1 Activision Blizzard Company Details
11.2.2 Activision Blizzard Business Overview
11.2.3 Activision Blizzard Video Game Software Introduction
11.2.4 Activision Blizzard Revenue in Video Game Software Business (2019-2024)
11.2.5 Activision Blizzard Recent Developments
11.3 Microsoft
11.3.1 Microsoft Company Details
11.3.2 Microsoft Business Overview
11.3.3 Microsoft Video Game Software Introduction
11.3.4 Microsoft Revenue in Video Game Software Business (2019-2024)
11.3.5 Microsoft Recent Developments
11.4 EA
11.4.1 EA Company Details
11.4.2 EA Business Overview
11.4.3 EA Video Game Software Introduction
11.4.4 EA Revenue in Video Game Software Business (2019-2024)
11.4.5 EA Recent Developments
11.5 Nintendo
11.5.1 Nintendo Company Details
11.5.2 Nintendo Business Overview
11.5.3 Nintendo Video Game Software Introduction
11.5.4 Nintendo Revenue in Video Game Software Business (2019-2024)
11.5.5 Nintendo Recent Developments
11.6 Autodesk
11.6.1 Autodesk Company Details
11.6.2 Autodesk Business Overview
11.6.3 Autodesk Video Game Software Introduction
11.6.4 Autodesk Revenue in Video Game Software Business (2019-2024)
11.6.5 Autodesk Recent Developments
11.7 Singapore Polytechnic
11.7.1 Singapore Polytechnic Company Details
11.7.2 Singapore Polytechnic Business Overview
11.7.3 Singapore Polytechnic Video Game Software Introduction
11.7.4 Singapore Polytechnic Revenue in Video Game Software Business (2019-2024)
11.7.5 Singapore Polytechnic Recent Developments
11.8 SEGA
11.8.1 SEGA Company Details
11.8.2 SEGA Business Overview
11.8.3 SEGA Video Game Software Introduction
11.8.4 SEGA Revenue in Video Game Software Business (2019-2024)
11.8.5 SEGA Recent Developments
11.9 Vivendi
11.9.1 Vivendi Company Details
11.9.2 Vivendi Business Overview
11.9.3 Vivendi Video Game Software Introduction
11.9.4 Vivendi Revenue in Video Game Software Business (2019-2024)
11.9.5 Vivendi Recent Developments
11.10 Capcom
11.10.1 Capcom Company Details
11.10.2 Capcom Business Overview
11.10.3 Capcom Video Game Software Introduction
11.10.4 Capcom Revenue in Video Game Software Business (2019-2024)
11.10.5 Capcom Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Sony
Activision Blizzard
Microsoft
EA
Nintendo
Autodesk
Singapore Polytechnic
SEGA
Vivendi
Capcom
Ìý
Ìý
*If Applicable.
