
Highlights
The global Virtual Client Computing market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for Virtual Client Computing is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for Virtual Client Computing is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for Virtual Client Computing in Government is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of Virtual Client Computing include Microsoft Corporation, Fujitsu Limited, Ericom Software, Dell EMC, Huawei Technologies, The Hewlett Packard Enterprise, NEC Corporation and Hitachi, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Virtual Client Computing, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Client Computing.
The Virtual Client Computing market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Virtual Client Computing market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Virtual Client Computing companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
Microsoft Corporation
Fujitsu Limited
Ericom Software
Dell EMC
Huawei Technologies
The Hewlett Packard Enterprise
NEC Corporation
Hitachi
Segment by Type
Services
Solution
Segment by Application
Government
IT & Telecom
Healthcare
Manufacturing
Retail
Media & Entertainment
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Virtual Client Computing companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Client Computing Market Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Services
1.2.3 Solution
1.3 Market by Application
1.3.1 Global Virtual Client Computing Market Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Government
1.3.3 IT & Telecom
1.3.4 Healthcare
1.3.5 Manufacturing
1.3.6 Retail
1.3.7 Media & Entertainment
1.3.8 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Virtual Client Computing Market Perspective (2018-2029)
2.2 Virtual Client Computing Growth Trends by Region
2.2.1 Global Virtual Client Computing Market Size by Region: 2018 VS 2022 VS 2029
2.2.2 Virtual Client Computing Historic Market Size by Region (2018-2023)
2.2.3 Virtual Client Computing Forecasted Market Size by Region (2024-2029)
2.3 Virtual Client Computing Market Dynamics
2.3.1 Virtual Client Computing Industry Trends
2.3.2 Virtual Client Computing Market Drivers
2.3.3 Virtual Client Computing Market Challenges
2.3.4 Virtual Client Computing Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual Client Computing Players by Revenue
3.1.1 Global Top Virtual Client Computing Players by Revenue (2018-2023)
3.1.2 Global Virtual Client Computing Revenue Market Share by Players (2018-2023)
3.2 Global Virtual Client Computing Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Virtual Client Computing Revenue
3.4 Global Virtual Client Computing Market Concentration Ratio
3.4.1 Global Virtual Client Computing Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Client Computing Revenue in 2022
3.5 Virtual Client Computing Key Players Head office and Area Served
3.6 Key Players Virtual Client Computing Product Solution and Service
3.7 Date of Enter into Virtual Client Computing Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Client Computing Breakdown Data by Type
4.1 Global Virtual Client Computing Historic Market Size by Type (2018-2023)
4.2 Global Virtual Client Computing Forecasted Market Size by Type (2024-2029)
5 Virtual Client Computing Breakdown Data by Application
5.1 Global Virtual Client Computing Historic Market Size by Application (2018-2023)
5.2 Global Virtual Client Computing Forecasted Market Size by Application (2024-2029)
6 North America
6.1 North America Virtual Client Computing Market Size (2018-2029)
6.2 North America Virtual Client Computing Market Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Virtual Client Computing Market Size by Country (2018-2023)
6.4 North America Virtual Client Computing Market Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Virtual Client Computing Market Size (2018-2029)
7.2 Europe Virtual Client Computing Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Virtual Client Computing Market Size by Country (2018-2023)
7.4 Europe Virtual Client Computing Market Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Virtual Client Computing Market Size (2018-2029)
8.2 Asia-Pacific Virtual Client Computing Market Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Virtual Client Computing Market Size by Region (2018-2023)
8.4 Asia-Pacific Virtual Client Computing Market Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Virtual Client Computing Market Size (2018-2029)
9.2 Latin America Virtual Client Computing Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Virtual Client Computing Market Size by Country (2018-2023)
9.4 Latin America Virtual Client Computing Market Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual Client Computing Market Size (2018-2029)
10.2 Middle East & Africa Virtual Client Computing Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Virtual Client Computing Market Size by Country (2018-2023)
10.4 Middle East & Africa Virtual Client Computing Market Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Microsoft Corporation
11.1.1 Microsoft Corporation Company Detail
11.1.2 Microsoft Corporation Business Overview
11.1.3 Microsoft Corporation Virtual Client Computing Introduction
11.1.4 Microsoft Corporation Revenue in Virtual Client Computing Business (2018-2023)
11.1.5 Microsoft Corporation Recent Development
11.2 Fujitsu Limited
11.2.1 Fujitsu Limited Company Detail
11.2.2 Fujitsu Limited Business Overview
11.2.3 Fujitsu Limited Virtual Client Computing Introduction
11.2.4 Fujitsu Limited Revenue in Virtual Client Computing Business (2018-2023)
11.2.5 Fujitsu Limited Recent Development
11.3 Ericom Software
11.3.1 Ericom Software Company Detail
11.3.2 Ericom Software Business Overview
11.3.3 Ericom Software Virtual Client Computing Introduction
11.3.4 Ericom Software Revenue in Virtual Client Computing Business (2018-2023)
11.3.5 Ericom Software Recent Development
11.4 Dell EMC
11.4.1 Dell EMC Company Detail
11.4.2 Dell EMC Business Overview
11.4.3 Dell EMC Virtual Client Computing Introduction
11.4.4 Dell EMC Revenue in Virtual Client Computing Business (2018-2023)
11.4.5 Dell EMC Recent Development
11.5 Huawei Technologies
11.5.1 Huawei Technologies Company Detail
11.5.2 Huawei Technologies Business Overview
11.5.3 Huawei Technologies Virtual Client Computing Introduction
11.5.4 Huawei Technologies Revenue in Virtual Client Computing Business (2018-2023)
11.5.5 Huawei Technologies Recent Development
11.6 The Hewlett Packard Enterprise
11.6.1 The Hewlett Packard Enterprise Company Detail
11.6.2 The Hewlett Packard Enterprise Business Overview
11.6.3 The Hewlett Packard Enterprise Virtual Client Computing Introduction
11.6.4 The Hewlett Packard Enterprise Revenue in Virtual Client Computing Business (2018-2023)
11.6.5 The Hewlett Packard Enterprise Recent Development
11.7 NEC Corporation
11.7.1 NEC Corporation Company Detail
11.7.2 NEC Corporation Business Overview
11.7.3 NEC Corporation Virtual Client Computing Introduction
11.7.4 NEC Corporation Revenue in Virtual Client Computing Business (2018-2023)
11.7.5 NEC Corporation Recent Development
11.8 Hitachi
11.8.1 Hitachi Company Detail
11.8.2 Hitachi Business Overview
11.8.3 Hitachi Virtual Client Computing Introduction
11.8.4 Hitachi Revenue in Virtual Client Computing Business (2018-2023)
11.8.5 Hitachi Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Microsoft Corporation
Fujitsu Limited
Ericom Software
Dell EMC
Huawei Technologies
The Hewlett Packard Enterprise
NEC Corporation
Hitachi
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*If Applicable.
