
The global market for Virtual Event Software and Platforms was valued at US$ 3327 million in the year 2024 and is projected to reach a revised size of US$ 12410 million by 2031, growing at a CAGR of 21.0% during the forecast period.
North American market for Virtual Event Software and Platforms is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Virtual Event Software and Platforms is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Virtual Event Software and Platforms in Government is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Virtual Event Software and Platforms include Whova, Webex Events (formerly Socio), vFairs, Townscript, SpotMe, Intrado Corporation, Influitive, InEvent, Hopin, eZ-XPO, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Virtual Event Software and Platforms, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Event Software and Platforms.
The Virtual Event Software and Platforms market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Virtual Event Software and Platforms market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Virtual Event Software and Platforms companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Whova
Webex Events (formerly Socio)
vFairs
Townscript
SpotMe
Intrado Corporation
Influitive
InEvent
Hopin
eZ-XPO
Eventzilla
Cvent
Brazen
Boomset
Bizzabo
Airmeet
Accelevents
6Connex
Segment by Type
Virtual Meeting
Virtual Exhibition
Virtual Performance
Virtual Social
Others
Segment by Application
Government
Retail and E-Commerce
Finance, Banking and Insurance
Telecommunications and Information Technology
Others
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Virtual Event Software and Platforms company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
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1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Event Software and Platforms Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Virtual Meeting
1.2.3 Virtual Exhibition
1.2.4 Virtual Performance
1.2.5 Virtual Social
1.2.6 Others
1.3 Market by Application
1.3.1 Global Virtual Event Software and Platforms Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Government
1.3.3 Retail and E-Commerce
1.3.4 Finance, Banking and Insurance
1.3.5 Telecommunications and Information Technology
1.3.6 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Virtual Event Software and Platforms Market Perspective (2020-2031)
2.2 Global Virtual Event Software and Platforms Growth Trends by Region
2.2.1 Global Virtual Event Software and Platforms Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Virtual Event Software and Platforms Historic Market Size by Region (2020-2025)
2.2.3 Virtual Event Software and Platforms Forecasted Market Size by Region (2026-2031)
2.3 Virtual Event Software and Platforms Market Dynamics
2.3.1 Virtual Event Software and Platforms Industry Trends
2.3.2 Virtual Event Software and Platforms Market Drivers
2.3.3 Virtual Event Software and Platforms Market Challenges
2.3.4 Virtual Event Software and Platforms Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual Event Software and Platforms Players by Revenue
3.1.1 Global Top Virtual Event Software and Platforms Players by Revenue (2020-2025)
3.1.2 Global Virtual Event Software and Platforms Revenue Market Share by Players (2020-2025)
3.2 Global Virtual Event Software and Platforms Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Virtual Event Software and Platforms Revenue
3.4 Global Virtual Event Software and Platforms Market Concentration Ratio
3.4.1 Global Virtual Event Software and Platforms Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Event Software and Platforms Revenue in 2024
3.5 Global Key Players of Virtual Event Software and Platforms Head office and Area Served
3.6 Global Key Players of Virtual Event Software and Platforms, Product and Application
3.7 Global Key Players of Virtual Event Software and Platforms, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Event Software and Platforms Breakdown Data by Type
4.1 Global Virtual Event Software and Platforms Historic Market Size by Type (2020-2025)
4.2 Global Virtual Event Software and Platforms Forecasted Market Size by Type (2026-2031)
5 Virtual Event Software and Platforms Breakdown Data by Application
5.1 Global Virtual Event Software and Platforms Historic Market Size by Application (2020-2025)
5.2 Global Virtual Event Software and Platforms Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Virtual Event Software and Platforms Market Size (2020-2031)
6.2 North America Virtual Event Software and Platforms Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Virtual Event Software and Platforms Market Size by Country (2020-2025)
6.4 North America Virtual Event Software and Platforms Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Virtual Event Software and Platforms Market Size (2020-2031)
7.2 Europe Virtual Event Software and Platforms Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Virtual Event Software and Platforms Market Size by Country (2020-2025)
7.4 Europe Virtual Event Software and Platforms Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Virtual Event Software and Platforms Market Size (2020-2031)
8.2 Asia-Pacific Virtual Event Software and Platforms Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Virtual Event Software and Platforms Market Size by Region (2020-2025)
8.4 Asia-Pacific Virtual Event Software and Platforms Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Virtual Event Software and Platforms Market Size (2020-2031)
9.2 Latin America Virtual Event Software and Platforms Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Virtual Event Software and Platforms Market Size by Country (2020-2025)
9.4 Latin America Virtual Event Software and Platforms Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual Event Software and Platforms Market Size (2020-2031)
10.2 Middle East & Africa Virtual Event Software and Platforms Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Virtual Event Software and Platforms Market Size by Country (2020-2025)
10.4 Middle East & Africa Virtual Event Software and Platforms Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Whova
11.1.1 Whova Company Details
11.1.2 Whova Business Overview
11.1.3 Whova Virtual Event Software and Platforms Introduction
11.1.4 Whova Revenue in Virtual Event Software and Platforms Business (2020-2025)
11.1.5 Whova Recent Development
11.2 Webex Events (formerly Socio)
11.2.1 Webex Events (formerly Socio) Company Details
11.2.2 Webex Events (formerly Socio) Business Overview
11.2.3 Webex Events (formerly Socio) Virtual Event Software and Platforms Introduction
11.2.4 Webex Events (formerly Socio) Revenue in Virtual Event Software and Platforms Business (2020-2025)
11.2.5 Webex Events (formerly Socio) Recent Development
11.3 vFairs
11.3.1 vFairs Company Details
11.3.2 vFairs Business Overview
11.3.3 vFairs Virtual Event Software and Platforms Introduction
11.3.4 vFairs Revenue in Virtual Event Software and Platforms Business (2020-2025)
11.3.5 vFairs Recent Development
11.4 Townscript
11.4.1 Townscript Company Details
11.4.2 Townscript Business Overview
11.4.3 Townscript Virtual Event Software and Platforms Introduction
11.4.4 Townscript Revenue in Virtual Event Software and Platforms Business (2020-2025)
11.4.5 Townscript Recent Development
11.5 SpotMe
11.5.1 SpotMe Company Details
11.5.2 SpotMe Business Overview
11.5.3 SpotMe Virtual Event Software and Platforms Introduction
11.5.4 SpotMe Revenue in Virtual Event Software and Platforms Business (2020-2025)
11.5.5 SpotMe Recent Development
11.6 Intrado Corporation
11.6.1 Intrado Corporation Company Details
11.6.2 Intrado Corporation Business Overview
11.6.3 Intrado Corporation Virtual Event Software and Platforms Introduction
11.6.4 Intrado Corporation Revenue in Virtual Event Software and Platforms Business (2020-2025)
11.6.5 Intrado Corporation Recent Development
11.7 Influitive
11.7.1 Influitive Company Details
11.7.2 Influitive Business Overview
11.7.3 Influitive Virtual Event Software and Platforms Introduction
11.7.4 Influitive Revenue in Virtual Event Software and Platforms Business (2020-2025)
11.7.5 Influitive Recent Development
11.8 InEvent
11.8.1 InEvent Company Details
11.8.2 InEvent Business Overview
11.8.3 InEvent Virtual Event Software and Platforms Introduction
11.8.4 InEvent Revenue in Virtual Event Software and Platforms Business (2020-2025)
11.8.5 InEvent Recent Development
11.9 Hopin
11.9.1 Hopin Company Details
11.9.2 Hopin Business Overview
11.9.3 Hopin Virtual Event Software and Platforms Introduction
11.9.4 Hopin Revenue in Virtual Event Software and Platforms Business (2020-2025)
11.9.5 Hopin Recent Development
11.10 eZ-XPO
11.10.1 eZ-XPO Company Details
11.10.2 eZ-XPO Business Overview
11.10.3 eZ-XPO Virtual Event Software and Platforms Introduction
11.10.4 eZ-XPO Revenue in Virtual Event Software and Platforms Business (2020-2025)
11.10.5 eZ-XPO Recent Development
11.11 Eventzilla
11.11.1 Eventzilla Company Details
11.11.2 Eventzilla Business Overview
11.11.3 Eventzilla Virtual Event Software and Platforms Introduction
11.11.4 Eventzilla Revenue in Virtual Event Software and Platforms Business (2020-2025)
11.11.5 Eventzilla Recent Development
11.12 Cvent
11.12.1 Cvent Company Details
11.12.2 Cvent Business Overview
11.12.3 Cvent Virtual Event Software and Platforms Introduction
11.12.4 Cvent Revenue in Virtual Event Software and Platforms Business (2020-2025)
11.12.5 Cvent Recent Development
11.13 Brazen
11.13.1 Brazen Company Details
11.13.2 Brazen Business Overview
11.13.3 Brazen Virtual Event Software and Platforms Introduction
11.13.4 Brazen Revenue in Virtual Event Software and Platforms Business (2020-2025)
11.13.5 Brazen Recent Development
11.14 Boomset
11.14.1 Boomset Company Details
11.14.2 Boomset Business Overview
11.14.3 Boomset Virtual Event Software and Platforms Introduction
11.14.4 Boomset Revenue in Virtual Event Software and Platforms Business (2020-2025)
11.14.5 Boomset Recent Development
11.15 Bizzabo
11.15.1 Bizzabo Company Details
11.15.2 Bizzabo Business Overview
11.15.3 Bizzabo Virtual Event Software and Platforms Introduction
11.15.4 Bizzabo Revenue in Virtual Event Software and Platforms Business (2020-2025)
11.15.5 Bizzabo Recent Development
11.16 Airmeet
11.16.1 Airmeet Company Details
11.16.2 Airmeet Business Overview
11.16.3 Airmeet Virtual Event Software and Platforms Introduction
11.16.4 Airmeet Revenue in Virtual Event Software and Platforms Business (2020-2025)
11.16.5 Airmeet Recent Development
11.17 Accelevents
11.17.1 Accelevents Company Details
11.17.2 Accelevents Business Overview
11.17.3 Accelevents Virtual Event Software and Platforms Introduction
11.17.4 Accelevents Revenue in Virtual Event Software and Platforms Business (2020-2025)
11.17.5 Accelevents Recent Development
11.18 6Connex
11.18.1 6Connex Company Details
11.18.2 6Connex Business Overview
11.18.3 6Connex Virtual Event Software and Platforms Introduction
11.18.4 6Connex Revenue in Virtual Event Software and Platforms Business (2020-2025)
11.18.5 6Connex Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
Whova
Webex Events (formerly Socio)
vFairs
Townscript
SpotMe
Intrado Corporation
Influitive
InEvent
Hopin
eZ-XPO
Eventzilla
Cvent
Brazen
Boomset
Bizzabo
Airmeet
Accelevents
6Connex
Ìý
Ìý
*If Applicable.
