
Virtual Event software allows businesses to continue their event and conferencing schedules virtually with live streaming tools that can be viewed on multiple devices.
The global Virtual Event Software market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Virtual Event Software is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Virtual Event Software is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Virtual Event Software in Large Enterprises is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Virtual Event Software include GolfStatus, Personify, Localist, BigMarker, Attendease, Adobe, Eventzilla, Whova and TidyHQ, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Virtual Event Software, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Event Software.
Report Scope
The Virtual Event Software market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Virtual Event Software market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Virtual Event Software companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
GolfStatus
Personify
Localist
BigMarker
Attendease
Adobe
Eventzilla
Whova
TidyHQ
vFairs
Accelevents
Event Tech Group
Aventri
Bizzabo
Townscript
Boomset
Events
Gardner Business Media
Socio Labs
Event Ready
EventCreate
PigeonLab
PGi
ConfTool
EventsAIR
Segment by Type
Cloud-Based
Web-Based
Segment by Application
Large Enterprises
SMEs
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Virtual Event Software companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Event Software Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Cloud-Based
1.2.3 Web-Based
1.3 Market by Application
1.3.1 Global Virtual Event Software Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Large Enterprises
1.3.3 SMEs
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Virtual Event Software Market Perspective (2019-2030)
2.2 Virtual Event Software Growth Trends by Region
2.2.1 Global Virtual Event Software Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Virtual Event Software Historic Market Size by Region (2019-2024)
2.2.3 Virtual Event Software Forecasted Market Size by Region (2025-2030)
2.3 Virtual Event Software Market Dynamics
2.3.1 Virtual Event Software Industry Trends
2.3.2 Virtual Event Software Market Drivers
2.3.3 Virtual Event Software Market Challenges
2.3.4 Virtual Event Software Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual Event Software Players by Revenue
3.1.1 Global Top Virtual Event Software Players by Revenue (2019-2024)
3.1.2 Global Virtual Event Software Revenue Market Share by Players (2019-2024)
3.2 Global Virtual Event Software Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Virtual Event Software Revenue
3.4 Global Virtual Event Software Market Concentration Ratio
3.4.1 Global Virtual Event Software Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Event Software Revenue in 2023
3.5 Virtual Event Software Key Players Head office and Area Served
3.6 Key Players Virtual Event Software Product Solution and Service
3.7 Date of Enter into Virtual Event Software Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Event Software Breakdown Data by Type
4.1 Global Virtual Event Software Historic Market Size by Type (2019-2024)
4.2 Global Virtual Event Software Forecasted Market Size by Type (2025-2030)
5 Virtual Event Software Breakdown Data by Application
5.1 Global Virtual Event Software Historic Market Size by Application (2019-2024)
5.2 Global Virtual Event Software Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Virtual Event Software Market Size (2019-2030)
6.2 North America Virtual Event Software Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Virtual Event Software Market Size by Country (2019-2024)
6.4 North America Virtual Event Software Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Virtual Event Software Market Size (2019-2030)
7.2 Europe Virtual Event Software Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Virtual Event Software Market Size by Country (2019-2024)
7.4 Europe Virtual Event Software Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Virtual Event Software Market Size (2019-2030)
8.2 Asia-Pacific Virtual Event Software Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Virtual Event Software Market Size by Region (2019-2024)
8.4 Asia-Pacific Virtual Event Software Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Virtual Event Software Market Size (2019-2030)
9.2 Latin America Virtual Event Software Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Virtual Event Software Market Size by Country (2019-2024)
9.4 Latin America Virtual Event Software Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual Event Software Market Size (2019-2030)
10.2 Middle East & Africa Virtual Event Software Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Virtual Event Software Market Size by Country (2019-2024)
10.4 Middle East & Africa Virtual Event Software Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 GolfStatus
11.1.1 GolfStatus Company Detail
11.1.2 GolfStatus Business Overview
11.1.3 GolfStatus Virtual Event Software Introduction
11.1.4 GolfStatus Revenue in Virtual Event Software Business (2019-2024)
11.1.5 GolfStatus Recent Development
11.2 Personify
11.2.1 Personify Company Detail
11.2.2 Personify Business Overview
11.2.3 Personify Virtual Event Software Introduction
11.2.4 Personify Revenue in Virtual Event Software Business (2019-2024)
11.2.5 Personify Recent Development
11.3 Localist
11.3.1 Localist Company Detail
11.3.2 Localist Business Overview
11.3.3 Localist Virtual Event Software Introduction
11.3.4 Localist Revenue in Virtual Event Software Business (2019-2024)
11.3.5 Localist Recent Development
11.4 BigMarker
11.4.1 BigMarker Company Detail
11.4.2 BigMarker Business Overview
11.4.3 BigMarker Virtual Event Software Introduction
11.4.4 BigMarker Revenue in Virtual Event Software Business (2019-2024)
11.4.5 BigMarker Recent Development
11.5 Attendease
11.5.1 Attendease Company Detail
11.5.2 Attendease Business Overview
11.5.3 Attendease Virtual Event Software Introduction
11.5.4 Attendease Revenue in Virtual Event Software Business (2019-2024)
11.5.5 Attendease Recent Development
11.6 Adobe
11.6.1 Adobe Company Detail
11.6.2 Adobe Business Overview
11.6.3 Adobe Virtual Event Software Introduction
11.6.4 Adobe Revenue in Virtual Event Software Business (2019-2024)
11.6.5 Adobe Recent Development
11.7 Eventzilla
11.7.1 Eventzilla Company Detail
11.7.2 Eventzilla Business Overview
11.7.3 Eventzilla Virtual Event Software Introduction
11.7.4 Eventzilla Revenue in Virtual Event Software Business (2019-2024)
11.7.5 Eventzilla Recent Development
11.8 Whova
11.8.1 Whova Company Detail
11.8.2 Whova Business Overview
11.8.3 Whova Virtual Event Software Introduction
11.8.4 Whova Revenue in Virtual Event Software Business (2019-2024)
11.8.5 Whova Recent Development
11.9 TidyHQ
11.9.1 TidyHQ Company Detail
11.9.2 TidyHQ Business Overview
11.9.3 TidyHQ Virtual Event Software Introduction
11.9.4 TidyHQ Revenue in Virtual Event Software Business (2019-2024)
11.9.5 TidyHQ Recent Development
11.10 vFairs
11.10.1 vFairs Company Detail
11.10.2 vFairs Business Overview
11.10.3 vFairs Virtual Event Software Introduction
11.10.4 vFairs Revenue in Virtual Event Software Business (2019-2024)
11.10.5 vFairs Recent Development
11.11 Accelevents
11.11.1 Accelevents Company Detail
11.11.2 Accelevents Business Overview
11.11.3 Accelevents Virtual Event Software Introduction
11.11.4 Accelevents Revenue in Virtual Event Software Business (2019-2024)
11.11.5 Accelevents Recent Development
11.12 Event Tech Group
11.12.1 Event Tech Group Company Detail
11.12.2 Event Tech Group Business Overview
11.12.3 Event Tech Group Virtual Event Software Introduction
11.12.4 Event Tech Group Revenue in Virtual Event Software Business (2019-2024)
11.12.5 Event Tech Group Recent Development
11.13 Aventri
11.13.1 Aventri Company Detail
11.13.2 Aventri Business Overview
11.13.3 Aventri Virtual Event Software Introduction
11.13.4 Aventri Revenue in Virtual Event Software Business (2019-2024)
11.13.5 Aventri Recent Development
11.14 Bizzabo
11.14.1 Bizzabo Company Detail
11.14.2 Bizzabo Business Overview
11.14.3 Bizzabo Virtual Event Software Introduction
11.14.4 Bizzabo Revenue in Virtual Event Software Business (2019-2024)
11.14.5 Bizzabo Recent Development
11.15 Townscript
11.15.1 Townscript Company Detail
11.15.2 Townscript Business Overview
11.15.3 Townscript Virtual Event Software Introduction
11.15.4 Townscript Revenue in Virtual Event Software Business (2019-2024)
11.15.5 Townscript Recent Development
11.16 Boomset
11.16.1 Boomset Company Detail
11.16.2 Boomset Business Overview
11.16.3 Boomset Virtual Event Software Introduction
11.16.4 Boomset Revenue in Virtual Event Software Business (2019-2024)
11.16.5 Boomset Recent Development
11.17 Events
11.17.1 Events Company Detail
11.17.2 Events Business Overview
11.17.3 Events Virtual Event Software Introduction
11.17.4 Events Revenue in Virtual Event Software Business (2019-2024)
11.17.5 Events Recent Development
11.18 Gardner Business Media
11.18.1 Gardner Business Media Company Detail
11.18.2 Gardner Business Media Business Overview
11.18.3 Gardner Business Media Virtual Event Software Introduction
11.18.4 Gardner Business Media Revenue in Virtual Event Software Business (2019-2024)
11.18.5 Gardner Business Media Recent Development
11.19 Socio Labs
11.19.1 Socio Labs Company Detail
11.19.2 Socio Labs Business Overview
11.19.3 Socio Labs Virtual Event Software Introduction
11.19.4 Socio Labs Revenue in Virtual Event Software Business (2019-2024)
11.19.5 Socio Labs Recent Development
11.20 Event Ready
11.20.1 Event Ready Company Detail
11.20.2 Event Ready Business Overview
11.20.3 Event Ready Virtual Event Software Introduction
11.20.4 Event Ready Revenue in Virtual Event Software Business (2019-2024)
11.20.5 Event Ready Recent Development
11.21 EventCreate
11.21.1 EventCreate Company Detail
11.21.2 EventCreate Business Overview
11.21.3 EventCreate Virtual Event Software Introduction
11.21.4 EventCreate Revenue in Virtual Event Software Business (2019-2024)
11.21.5 EventCreate Recent Development
11.22 PigeonLab
11.22.1 PigeonLab Company Detail
11.22.2 PigeonLab Business Overview
11.22.3 PigeonLab Virtual Event Software Introduction
11.22.4 PigeonLab Revenue in Virtual Event Software Business (2019-2024)
11.22.5 PigeonLab Recent Development
11.23 PGi
11.23.1 PGi Company Detail
11.23.2 PGi Business Overview
11.23.3 PGi Virtual Event Software Introduction
11.23.4 PGi Revenue in Virtual Event Software Business (2019-2024)
11.23.5 PGi Recent Development
11.24 ConfTool
11.24.1 ConfTool Company Detail
11.24.2 ConfTool Business Overview
11.24.3 ConfTool Virtual Event Software Introduction
11.24.4 ConfTool Revenue in Virtual Event Software Business (2019-2024)
11.24.5 ConfTool Recent Development
11.25 EventsAIR
11.25.1 EventsAIR Company Detail
11.25.2 EventsAIR Business Overview
11.25.3 EventsAIR Virtual Event Software Introduction
11.25.4 EventsAIR Revenue in Virtual Event Software Business (2019-2024)
11.25.5 EventsAIR Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
GolfStatus
Personify
Localist
BigMarker
Attendease
Adobe
Eventzilla
Whova
TidyHQ
vFairs
Accelevents
Event Tech Group
Aventri
Bizzabo
Townscript
Boomset
Events
Gardner Business Media
Socio Labs
Event Ready
EventCreate
PigeonLab
PGi
ConfTool
EventsAIR
Ìý
Ìý
*If Applicable.
