
The global market for Virtual Reality (VR) and Augmented Reality (AR) Master Chip was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
Virtual Reality (VR) and Augmented Reality (AR) Master Chips are used in AR and VR devices. The major factor driving the growth of the AR and VR chips market is the increasing utilization of AR and VR in several applications.
Following a strong growth of 26.2 percent in the year 2021, WSTS revised it down to a single digit growth for the worldwide semiconductor market in 2022 with a total size of US$580 billion, up 4.4 percent. WSTS lowered growth estimation as inflation rises and end markets seeing weaker demand, especially those exposed to consumer spending. While some major categories are still double-digit year-over-year growth in 2022, led by Analog with 20.8 percent, Sensors with 16.3 percent, and Logic with 14.5 percent growth. Memory declined with 12.6 percent year over year. In 2022, all geographical regions showed double-digit growth except Asia Pacific. The largest region, Asia Pacific, declined 2.0 percent. Sales in the Americas were US$142.1 billion, up 17.0% year-on-year, sales in Europe were US$53.8 billion, up 12.6% year-on-year, and sales in Japan were US$48.1 billion, up 10.0% year-on-year. However, sales in the largest Asia-Pacific region were US$336.2 billion, down 2.0% year-on-year.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Virtual Reality (VR) and Augmented Reality (AR) Master Chip, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Reality (VR) and Augmented Reality (AR) Master Chip.
The Virtual Reality (VR) and Augmented Reality (AR) Master Chip market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Virtual Reality (VR) and Augmented Reality (AR) Master Chip market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Virtual Reality (VR) and Augmented Reality (AR) Master Chip manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Qualcomm
Rockchip Electronics Co., Ltd.
Allwinner
UNISOC
VeriSilicon
Goke Microelectronics Co., Ltd.
AMLogic
Hisilicon
arm CHINA
by Type
VR Chip
AR Chip
by Application
Medical
Fitness
Educate
Entertainment
Others
Production by Region
North America
Europe
China
Japan
South Korea
Consumption by Region
North America
U.S.
Canada
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Europe
Germany
France
U.K.
Italy
Russia
Rest of Europe
Latin America, Middle East & Africa
Mexico
Brazil
Turkey
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Virtual Reality (VR) and Augmented Reality (AR) Master Chip manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Production/output, value of Virtual Reality (VR) and Augmented Reality (AR) Master Chip by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 4: Consumption of Virtual Reality (VR) and Augmented Reality (AR) Master Chip in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: The main points and conclusions of the report.
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1 Virtual Reality (VR) and Augmented Reality (AR) Master Chip Market Overview
1.1 Product Definition
1.2 Virtual Reality (VR) and Augmented Reality (AR) Master Chip by Type
1.2.1 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Market Value Growth Rate Analysis by Type: 2024 VS 2031
1.2.2 VR Chip
1.2.3 AR Chip
1.3 Virtual Reality (VR) and Augmented Reality (AR) Master Chip by Application
1.3.1 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Market Value Growth Rate Analysis by Application: 2024 VS 2031
1.3.2 Medical
1.3.3 Fitness
1.3.4 Educate
1.3.5 Entertainment
1.3.6 Others
1.4 Global Market Growth Prospects
1.4.1 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production Value Estimates and Forecasts (2020-2031)
1.4.2 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production Capacity Estimates and Forecasts (2020-2031)
1.4.3 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production Estimates and Forecasts (2020-2031)
1.4.4 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Market Average Price Estimates and Forecasts (2020-2031)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production Market Share by Manufacturers (2020-2025)
2.2 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production Value Market Share by Manufacturers (2020-2025)
2.3 Global Key Players of Virtual Reality (VR) and Augmented Reality (AR) Master Chip, Industry Ranking, 2023 VS 2024
2.4 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.5 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Average Price by Manufacturers (2020-2025)
2.6 Global Key Manufacturers of Virtual Reality (VR) and Augmented Reality (AR) Master Chip, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of Virtual Reality (VR) and Augmented Reality (AR) Master Chip, Product Offered and Application
2.8 Global Key Manufacturers of Virtual Reality (VR) and Augmented Reality (AR) Master Chip, Date of Enter into This Industry
2.9 Virtual Reality (VR) and Augmented Reality (AR) Master Chip Market Competitive Situation and Trends
2.9.1 Virtual Reality (VR) and Augmented Reality (AR) Master Chip Market Concentration Rate
2.9.2 Global 5 and 10 Largest Virtual Reality (VR) and Augmented Reality (AR) Master Chip Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production by Region
3.1 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production Value Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.2 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production Value by Region (2020-2031)
3.2.1 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production Value by Region (2020-2025)
3.2.2 Global Forecasted Production Value of Virtual Reality (VR) and Augmented Reality (AR) Master Chip by Region (2026-2031)
3.3 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
3.4 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production Volume by Region (2020-2031)
3.4.1 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production by Region (2020-2025)
3.4.2 Global Forecasted Production of Virtual Reality (VR) and Augmented Reality (AR) Master Chip by Region (2026-2031)
3.5 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Market Price Analysis by Region (2020-2025)
3.6 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production and Value, Year-over-Year Growth
3.6.1 North America Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production Value Estimates and Forecasts (2020-2031)
3.6.2 Europe Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production Value Estimates and Forecasts (2020-2031)
3.6.3 China Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production Value Estimates and Forecasts (2020-2031)
3.6.4 Japan Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production Value Estimates and Forecasts (2020-2031)
3.6.5 South Korea Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production Value Estimates and Forecasts (2020-2031)
4 Virtual Reality (VR) and Augmented Reality (AR) Master Chip Consumption by Region
4.1 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Consumption Estimates and Forecasts by Region: 2020 VS 2024 VS 2031
4.2 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Consumption by Region (2020-2031)
4.2.1 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Consumption by Region (2020-2025)
4.2.2 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Forecasted Consumption by Region (2026-2031)
4.3 North America
4.3.1 North America Virtual Reality (VR) and Augmented Reality (AR) Master Chip Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.3.2 North America Virtual Reality (VR) and Augmented Reality (AR) Master Chip Consumption by Country (2020-2031)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe Virtual Reality (VR) and Augmented Reality (AR) Master Chip Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.4.2 Europe Virtual Reality (VR) and Augmented Reality (AR) Master Chip Consumption by Country (2020-2031)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Netherlands
4.5 Asia Pacific
4.5.1 Asia Pacific Virtual Reality (VR) and Augmented Reality (AR) Master Chip Consumption Growth Rate by Region: 2020 VS 2024 VS 2031
4.5.2 Asia Pacific Virtual Reality (VR) and Augmented Reality (AR) Master Chip Consumption by Region (2020-2031)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa Virtual Reality (VR) and Augmented Reality (AR) Master Chip Consumption Growth Rate by Country: 2020 VS 2024 VS 2031
4.6.2 Latin America, Middle East & Africa Virtual Reality (VR) and Augmented Reality (AR) Master Chip Consumption by Country (2020-2031)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Israel
5 Segment by Type
5.1 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production by Type (2020-2031)
5.1.1 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production by Type (2020-2025)
5.1.2 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production by Type (2026-2031)
5.1.3 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production Market Share by Type (2020-2031)
5.2 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production Value by Type (2020-2031)
5.2.1 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production Value by Type (2020-2025)
5.2.2 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production Value by Type (2026-2031)
5.2.3 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production Value Market Share by Type (2020-2031)
5.3 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Price by Type (2020-2031)
6 Segment by Application
6.1 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production by Application (2020-2031)
6.1.1 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production by Application (2020-2025)
6.1.2 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production by Application (2026-2031)
6.1.3 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production Market Share by Application (2020-2031)
6.2 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production Value by Application (2020-2031)
6.2.1 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production Value by Application (2020-2025)
6.2.2 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production Value by Application (2026-2031)
6.2.3 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production Value Market Share by Application (2020-2031)
6.3 Global Virtual Reality (VR) and Augmented Reality (AR) Master Chip Price by Application (2020-2031)
7 Key Companies Profiled
7.1 Qualcomm
7.1.1 Qualcomm Virtual Reality (VR) and Augmented Reality (AR) Master Chip Company Information
7.1.2 Qualcomm Virtual Reality (VR) and Augmented Reality (AR) Master Chip Product Portfolio
7.1.3 Qualcomm Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production, Value, Price and Gross Margin (2020-2025)
7.1.4 Qualcomm Main Business and Markets Served
7.1.5 Qualcomm Recent Developments/Updates
7.2 Rockchip Electronics Co., Ltd.
7.2.1 Rockchip Electronics Co., Ltd. Virtual Reality (VR) and Augmented Reality (AR) Master Chip Company Information
7.2.2 Rockchip Electronics Co., Ltd. Virtual Reality (VR) and Augmented Reality (AR) Master Chip Product Portfolio
7.2.3 Rockchip Electronics Co., Ltd. Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production, Value, Price and Gross Margin (2020-2025)
7.2.4 Rockchip Electronics Co., Ltd. Main Business and Markets Served
7.2.5 Rockchip Electronics Co., Ltd. Recent Developments/Updates
7.3 Allwinner
7.3.1 Allwinner Virtual Reality (VR) and Augmented Reality (AR) Master Chip Company Information
7.3.2 Allwinner Virtual Reality (VR) and Augmented Reality (AR) Master Chip Product Portfolio
7.3.3 Allwinner Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production, Value, Price and Gross Margin (2020-2025)
7.3.4 Allwinner Main Business and Markets Served
7.3.5 Allwinner Recent Developments/Updates
7.4 UNISOC
7.4.1 UNISOC Virtual Reality (VR) and Augmented Reality (AR) Master Chip Company Information
7.4.2 UNISOC Virtual Reality (VR) and Augmented Reality (AR) Master Chip Product Portfolio
7.4.3 UNISOC Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production, Value, Price and Gross Margin (2020-2025)
7.4.4 UNISOC Main Business and Markets Served
7.4.5 UNISOC Recent Developments/Updates
7.5 VeriSilicon
7.5.1 VeriSilicon Virtual Reality (VR) and Augmented Reality (AR) Master Chip Company Information
7.5.2 VeriSilicon Virtual Reality (VR) and Augmented Reality (AR) Master Chip Product Portfolio
7.5.3 VeriSilicon Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production, Value, Price and Gross Margin (2020-2025)
7.5.4 VeriSilicon Main Business and Markets Served
7.5.5 VeriSilicon Recent Developments/Updates
7.6 Goke Microelectronics Co., Ltd.
7.6.1 Goke Microelectronics Co., Ltd. Virtual Reality (VR) and Augmented Reality (AR) Master Chip Company Information
7.6.2 Goke Microelectronics Co., Ltd. Virtual Reality (VR) and Augmented Reality (AR) Master Chip Product Portfolio
7.6.3 Goke Microelectronics Co., Ltd. Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production, Value, Price and Gross Margin (2020-2025)
7.6.4 Goke Microelectronics Co., Ltd. Main Business and Markets Served
7.6.5 Goke Microelectronics Co., Ltd. Recent Developments/Updates
7.7 AMLogic
7.7.1 AMLogic Virtual Reality (VR) and Augmented Reality (AR) Master Chip Company Information
7.7.2 AMLogic Virtual Reality (VR) and Augmented Reality (AR) Master Chip Product Portfolio
7.7.3 AMLogic Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production, Value, Price and Gross Margin (2020-2025)
7.7.4 AMLogic Main Business and Markets Served
7.7.5 AMLogic Recent Developments/Updates
7.8 Hisilicon
7.8.1 Hisilicon Virtual Reality (VR) and Augmented Reality (AR) Master Chip Company Information
7.8.2 Hisilicon Virtual Reality (VR) and Augmented Reality (AR) Master Chip Product Portfolio
7.8.3 Hisilicon Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production, Value, Price and Gross Margin (2020-2025)
7.8.4 Hisilicon Main Business and Markets Served
7.8.5 Hisilicon Recent Developments/Updates
7.9 arm CHINA
7.9.1 arm CHINA Virtual Reality (VR) and Augmented Reality (AR) Master Chip Company Information
7.9.2 arm CHINA Virtual Reality (VR) and Augmented Reality (AR) Master Chip Product Portfolio
7.9.3 arm CHINA Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production, Value, Price and Gross Margin (2020-2025)
7.9.4 arm CHINA Main Business and Markets Served
7.9.5 arm CHINA Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 Virtual Reality (VR) and Augmented Reality (AR) Master Chip Industry Chain Analysis
8.2 Virtual Reality (VR) and Augmented Reality (AR) Master Chip Raw Material Supply Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 Virtual Reality (VR) and Augmented Reality (AR) Master Chip Production Mode & Process Analysis
8.4 Virtual Reality (VR) and Augmented Reality (AR) Master Chip Sales and Marketing
8.4.1 Virtual Reality (VR) and Augmented Reality (AR) Master Chip Sales Channels
8.4.2 Virtual Reality (VR) and Augmented Reality (AR) Master Chip Distributors
8.5 Virtual Reality (VR) and Augmented Reality (AR) Master Chip Customer Analysis
9 Virtual Reality (VR) and Augmented Reality (AR) Master Chip Market Dynamics
9.1 Virtual Reality (VR) and Augmented Reality (AR) Master Chip Industry Trends
9.2 Virtual Reality (VR) and Augmented Reality (AR) Master Chip Market Drivers
9.3 Virtual Reality (VR) and Augmented Reality (AR) Master Chip Market Challenges
9.4 Virtual Reality (VR) and Augmented Reality (AR) Master Chip Market Restraints
10 Research Findings and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
Qualcomm
Rockchip Electronics Co., Ltd.
Allwinner
UNISOC
VeriSilicon
Goke Microelectronics Co., Ltd.
AMLogic
Hisilicon
arm CHINA
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*If Applicable.
