
A visual novel game is a type of video game that combines elements of interactive storytelling and gameplay. Players typically make choices that affect the outcome of the story, and the game often features anime-style artwork, music, and voice acting. Visual novel games are popular in Japan and have gained a following in other countries as well.
The global Visual Novel Game market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of %during the forecast period 2024-2030.
The visual novel game market has seen significant growth in recent years, with major sales regions including Japan, North America, and Europe. Japan remains the largest market for visual novels, with a strong fan base and a wide variety of titles being released each year. North America and Europe have also seen a rise in popularity, with more localized releases and translations becoming available to cater to a wider audience. The market concentration is high, with a few key players dominating the industry and releasing highly anticipated titles. However, this also presents opportunities for smaller developers to carve out a niche and attract a dedicated fan base. Challenges in the market include competition from other genres of games, as well as the need to constantly innovate and keep up with changing trends to stay relevant in a crowded market. Overall, the visual novel game market is poised for continued growth and success in the coming years.
This report aims to provide a comprehensive presentation of the global market for Visual Novel Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Visual Novel Game.
The Visual Novel Game market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Visual Novel Game market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Visual Novel Game companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Idea Factory
Nitroplus
Visual Arts
Type-Moon
Spike Chunsoft
Ace Attorney
Mushroomallow
Everlasting Summer
SIGONO
ASa-Project
Bandai Namco Entertainment
Hato King
07th Expansion
Grasshopper
NOVECT
NIS America
XSEED Games
Segment by Type
Mystery Novels
Romance Novels
Sci-fi Novels
Historical Novels
Comedy Novels
Others
Segment by Application
Adult
Children
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Visual Novel Game company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Visual Novel Game Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Mystery Novels
1.2.3 Romance Novels
1.2.4 Sci-fi Novels
1.2.5 Historical Novels
1.2.6 Comedy Novels
1.2.7 Others
1.3 Market by Application
1.3.1 Global Visual Novel Game Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Adult
1.3.3 Children
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Visual Novel Game Market Perspective (2019-2030)
2.2 Global Visual Novel Game Growth Trends by Region
2.2.1 Global Visual Novel Game Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Visual Novel Game Historic Market Size by Region (2019-2024)
2.2.3 Visual Novel Game Forecasted Market Size by Region (2025-2030)
2.3 Visual Novel Game Market Dynamics
2.3.1 Visual Novel Game Industry Trends
2.3.2 Visual Novel Game Market Drivers
2.3.3 Visual Novel Game Market Challenges
2.3.4 Visual Novel Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Visual Novel Game Players by Revenue
3.1.1 Global Top Visual Novel Game Players by Revenue (2019-2024)
3.1.2 Global Visual Novel Game Revenue Market Share by Players (2019-2024)
3.2 Global Visual Novel Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Visual Novel Game Revenue
3.4 Global Visual Novel Game Market Concentration Ratio
3.4.1 Global Visual Novel Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Visual Novel Game Revenue in 2023
3.5 Global Key Players of Visual Novel Game Head office and Area Served
3.6 Global Key Players of Visual Novel Game, Product and Application
3.7 Global Key Players of Visual Novel Game, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Visual Novel Game Breakdown Data by Type
4.1 Global Visual Novel Game Historic Market Size by Type (2019-2024)
4.2 Global Visual Novel Game Forecasted Market Size by Type (2025-2030)
5 Visual Novel Game Breakdown Data by Application
5.1 Global Visual Novel Game Historic Market Size by Application (2019-2024)
5.2 Global Visual Novel Game Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Visual Novel Game Market Size (2019-2030)
6.2 North America Visual Novel Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Visual Novel Game Market Size by Country (2019-2024)
6.4 North America Visual Novel Game Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Visual Novel Game Market Size (2019-2030)
7.2 Europe Visual Novel Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Visual Novel Game Market Size by Country (2019-2024)
7.4 Europe Visual Novel Game Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Visual Novel Game Market Size (2019-2030)
8.2 Asia-Pacific Visual Novel Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Visual Novel Game Market Size by Region (2019-2024)
8.4 Asia-Pacific Visual Novel Game Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Visual Novel Game Market Size (2019-2030)
9.2 Latin America Visual Novel Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Visual Novel Game Market Size by Country (2019-2024)
9.4 Latin America Visual Novel Game Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Visual Novel Game Market Size (2019-2030)
10.2 Middle East & Africa Visual Novel Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Visual Novel Game Market Size by Country (2019-2024)
10.4 Middle East & Africa Visual Novel Game Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Idea Factory
11.1.1 Idea Factory Company Details
11.1.2 Idea Factory Business Overview
11.1.3 Idea Factory Visual Novel Game Introduction
11.1.4 Idea Factory Revenue in Visual Novel Game Business (2019-2024)
11.1.5 Idea Factory Recent Development
11.2 Nitroplus
11.2.1 Nitroplus Company Details
11.2.2 Nitroplus Business Overview
11.2.3 Nitroplus Visual Novel Game Introduction
11.2.4 Nitroplus Revenue in Visual Novel Game Business (2019-2024)
11.2.5 Nitroplus Recent Development
11.3 Visual Arts
11.3.1 Visual Arts Company Details
11.3.2 Visual Arts Business Overview
11.3.3 Visual Arts Visual Novel Game Introduction
11.3.4 Visual Arts Revenue in Visual Novel Game Business (2019-2024)
11.3.5 Visual Arts Recent Development
11.4 Type-Moon
11.4.1 Type-Moon Company Details
11.4.2 Type-Moon Business Overview
11.4.3 Type-Moon Visual Novel Game Introduction
11.4.4 Type-Moon Revenue in Visual Novel Game Business (2019-2024)
11.4.5 Type-Moon Recent Development
11.5 Spike Chunsoft
11.5.1 Spike Chunsoft Company Details
11.5.2 Spike Chunsoft Business Overview
11.5.3 Spike Chunsoft Visual Novel Game Introduction
11.5.4 Spike Chunsoft Revenue in Visual Novel Game Business (2019-2024)
11.5.5 Spike Chunsoft Recent Development
11.6 Ace Attorney
11.6.1 Ace Attorney Company Details
11.6.2 Ace Attorney Business Overview
11.6.3 Ace Attorney Visual Novel Game Introduction
11.6.4 Ace Attorney Revenue in Visual Novel Game Business (2019-2024)
11.6.5 Ace Attorney Recent Development
11.7 Mushroomallow
11.7.1 Mushroomallow Company Details
11.7.2 Mushroomallow Business Overview
11.7.3 Mushroomallow Visual Novel Game Introduction
11.7.4 Mushroomallow Revenue in Visual Novel Game Business (2019-2024)
11.7.5 Mushroomallow Recent Development
11.8 Everlasting Summer
11.8.1 Everlasting Summer Company Details
11.8.2 Everlasting Summer Business Overview
11.8.3 Everlasting Summer Visual Novel Game Introduction
11.8.4 Everlasting Summer Revenue in Visual Novel Game Business (2019-2024)
11.8.5 Everlasting Summer Recent Development
11.9 SIGONO
11.9.1 SIGONO Company Details
11.9.2 SIGONO Business Overview
11.9.3 SIGONO Visual Novel Game Introduction
11.9.4 SIGONO Revenue in Visual Novel Game Business (2019-2024)
11.9.5 SIGONO Recent Development
11.10 ASa-Project
11.10.1 ASa-Project Company Details
11.10.2 ASa-Project Business Overview
11.10.3 ASa-Project Visual Novel Game Introduction
11.10.4 ASa-Project Revenue in Visual Novel Game Business (2019-2024)
11.10.5 ASa-Project Recent Development
11.11 Bandai Namco Entertainment
11.11.1 Bandai Namco Entertainment Company Details
11.11.2 Bandai Namco Entertainment Business Overview
11.11.3 Bandai Namco Entertainment Visual Novel Game Introduction
11.11.4 Bandai Namco Entertainment Revenue in Visual Novel Game Business (2019-2024)
11.11.5 Bandai Namco Entertainment Recent Development
11.12 Hato King
11.12.1 Hato King Company Details
11.12.2 Hato King Business Overview
11.12.3 Hato King Visual Novel Game Introduction
11.12.4 Hato King Revenue in Visual Novel Game Business (2019-2024)
11.12.5 Hato King Recent Development
11.13 07th Expansion
11.13.1 07th Expansion Company Details
11.13.2 07th Expansion Business Overview
11.13.3 07th Expansion Visual Novel Game Introduction
11.13.4 07th Expansion Revenue in Visual Novel Game Business (2019-2024)
11.13.5 07th Expansion Recent Development
11.14 Grasshopper
11.14.1 Grasshopper Company Details
11.14.2 Grasshopper Business Overview
11.14.3 Grasshopper Visual Novel Game Introduction
11.14.4 Grasshopper Revenue in Visual Novel Game Business (2019-2024)
11.14.5 Grasshopper Recent Development
11.15 NOVECT
11.15.1 NOVECT Company Details
11.15.2 NOVECT Business Overview
11.15.3 NOVECT Visual Novel Game Introduction
11.15.4 NOVECT Revenue in Visual Novel Game Business (2019-2024)
11.15.5 NOVECT Recent Development
11.16 NIS America
11.16.1 NIS America Company Details
11.16.2 NIS America Business Overview
11.16.3 NIS America Visual Novel Game Introduction
11.16.4 NIS America Revenue in Visual Novel Game Business (2019-2024)
11.16.5 NIS America Recent Development
11.17 XSEED Games
11.17.1 XSEED Games Company Details
11.17.2 XSEED Games Business Overview
11.17.3 XSEED Games Visual Novel Game Introduction
11.17.4 XSEED Games Revenue in Visual Novel Game Business (2019-2024)
11.17.5 XSEED Games Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
Idea Factory
Nitroplus
Visual Arts
Type-Moon
Spike Chunsoft
Ace Attorney
Mushroomallow
Everlasting Summer
SIGONO
ASa-Project
Bandai Namco Entertainment
Hato King
07th Expansion
Grasshopper
NOVECT
NIS America
XSEED Games
Ìý
Ìý
*If Applicable.
