

It is a device worn over yourÌýhead. It features aÌýdisplayÌýin front of one or both of your eyes. TheÌýdisplayÌýstreams data, images and other information in front of the wearer's eye(s).Ìý
The global VR & AR Head Mounted Display market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for VR & AR Head Mounted Display is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for VR & AR Head Mounted Display is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global manufacturers of VR & AR Head Mounted Display include Sony, Google, Microsoft, Samsung, HTC Corporation, Oculus (Facebook), Leap Motion (Ultrahaptics), CyberGlove Systems and Vuzix, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for VR & AR Head Mounted Display, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR & AR Head Mounted Display.
Report Scope
The VR & AR Head Mounted Display market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global VR & AR Head Mounted Display market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the VR & AR Head Mounted Display manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Sony
Google
Microsoft
Samsung
HTC Corporation
Oculus (Facebook)
Leap Motion (Ultrahaptics)
CyberGlove Systems
Vuzix
EON Reality
STMicroelectronics
Pico
3Glasses
Segment by Type
Mobile HMDs
PC-based HMDs
Console-based HMDs
All-in-One HMDs
Segment by Application
Healthcare
Education
Construction
Military
Entertainment
Consumption by Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of VR & AR Head Mounted Display manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of VR & AR Head Mounted Display in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 VR & AR Head Mounted Display Market Overview
1.1 Product Overview and Scope of VR & AR Head Mounted Display
1.2 VR & AR Head Mounted Display Segment by Type
1.2.1 Global VR & AR Head Mounted Display Market Value Comparison by Type (2024-2030)
1.2.2 Mobile HMDs
1.2.3 PC-based HMDs
1.2.4 Console-based HMDs
1.2.5 All-in-One HMDs
1.3 VR & AR Head Mounted Display Segment by Application
1.3.1 Global VR & AR Head Mounted Display Market Value by Application: (2024-2030)
1.3.2 Healthcare
1.3.3 Education
1.3.4 Construction
1.3.5 Military
1.3.6 Entertainment
1.4 Global VR & AR Head Mounted Display Market Size Estimates and Forecasts
1.4.1 Global VR & AR Head Mounted Display Revenue 2019-2030
1.4.2 Global VR & AR Head Mounted Display Sales 2019-2030
1.4.3 Global VR & AR Head Mounted Display Market Average Price (2019-2030)
1.5 Assumptions and Limitations
2 VR & AR Head Mounted Display Market Competition by Manufacturers
2.1 Global VR & AR Head Mounted Display Sales Market Share by Manufacturers (2019-2024)
2.2 Global VR & AR Head Mounted Display Revenue Market Share by Manufacturers (2019-2024)
2.3 Global VR & AR Head Mounted Display Average Price by Manufacturers (2019-2024)
2.4 Global VR & AR Head Mounted Display Industry Ranking 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of VR & AR Head Mounted Display, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of VR & AR Head Mounted Display, Product Type & Application
2.7 VR & AR Head Mounted Display Market Competitive Situation and Trends
2.7.1 VR & AR Head Mounted Display Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest VR & AR Head Mounted Display Players Market Share by Revenue
2.7.3 Global VR & AR Head Mounted Display Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 VR & AR Head Mounted Display Retrospective Market Scenario by Region
3.1 Global VR & AR Head Mounted Display Market Size by Region: 2019 Versus 2023 Versus 2030
3.2 Global VR & AR Head Mounted Display Global VR & AR Head Mounted Display Sales by Region: 2019-2030
3.2.1 Global VR & AR Head Mounted Display Sales by Region: 2019-2024
3.2.2 Global VR & AR Head Mounted Display Sales by Region: 2025-2030
3.3 Global VR & AR Head Mounted Display Global VR & AR Head Mounted Display Revenue by Region: 2019-2030
3.3.1 Global VR & AR Head Mounted Display Revenue by Region: 2019-2024
3.3.2 Global VR & AR Head Mounted Display Revenue by Region: 2025-2030
3.4 North America VR & AR Head Mounted Display Market Facts & Figures by Country
3.4.1 North America VR & AR Head Mounted Display Market Size by Country: 2019 VS 2023 VS 2030
3.4.2 North America VR & AR Head Mounted Display Sales by Country (2019-2030)
3.4.3 North America VR & AR Head Mounted Display Revenue by Country (2019-2030)
3.4.4 U.S.
3.4.5 Canada
3.5 Europe VR & AR Head Mounted Display Market Facts & Figures by Country
3.5.1 Europe VR & AR Head Mounted Display Market Size by Country: 2019 VS 2023 VS 2030
3.5.2 Europe VR & AR Head Mounted Display Sales by Country (2019-2030)
3.5.3 Europe VR & AR Head Mounted Display Revenue by Country (2019-2030)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific VR & AR Head Mounted Display Market Facts & Figures by Country
3.6.1 Asia Pacific VR & AR Head Mounted Display Market Size by Country: 2019 VS 2023 VS 2030
3.6.2 Asia Pacific VR & AR Head Mounted Display Sales by Country (2019-2030)
3.6.3 Asia Pacific VR & AR Head Mounted Display Revenue by Country (2019-2030)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.6.13 Philippines
3.7 Latin America VR & AR Head Mounted Display Market Facts & Figures by Country
3.7.1 Latin America VR & AR Head Mounted Display Market Size by Country: 2019 VS 2023 VS 2030
3.7.2 Latin America VR & AR Head Mounted Display Sales by Country (2019-2030)
3.7.3 Latin America VR & AR Head Mounted Display Revenue by Country (2019-2030)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa VR & AR Head Mounted Display Market Facts & Figures by Country
3.8.1 Middle East and Africa VR & AR Head Mounted Display Market Size by Country: 2019 VS 2023 VS 2030
3.8.2 Middle East and Africa VR & AR Head Mounted Display Sales by Country (2019-2030)
3.8.3 Middle East and Africa VR & AR Head Mounted Display Revenue by Country (2019-2030)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global VR & AR Head Mounted Display Sales by Type (2019-2030)
4.1.1 Global VR & AR Head Mounted Display Sales by Type (2019-2024)
4.1.2 Global VR & AR Head Mounted Display Sales by Type (2025-2030)
4.1.3 Global VR & AR Head Mounted Display Sales Market Share by Type (2019-2030)
4.2 Global VR & AR Head Mounted Display Revenue by Type (2019-2030)
4.2.1 Global VR & AR Head Mounted Display Revenue by Type (2019-2024)
4.2.2 Global VR & AR Head Mounted Display Revenue by Type (2025-2030)
4.2.3 Global VR & AR Head Mounted Display Revenue Market Share by Type (2019-2030)
4.3 Global VR & AR Head Mounted Display Price by Type (2019-2030)
5 Segment by Application
5.1 Global VR & AR Head Mounted Display Sales by Application (2019-2030)
5.1.1 Global VR & AR Head Mounted Display Sales by Application (2019-2024)
5.1.2 Global VR & AR Head Mounted Display Sales by Application (2025-2030)
5.1.3 Global VR & AR Head Mounted Display Sales Market Share by Application (2019-2030)
5.2 Global VR & AR Head Mounted Display Revenue by Application (2019-2030)
5.2.1 Global VR & AR Head Mounted Display Revenue by Application (2019-2024)
5.2.2 Global VR & AR Head Mounted Display Revenue by Application (2025-2030)
5.2.3 Global VR & AR Head Mounted Display Revenue Market Share by Application (2019-2030)
5.3 Global VR & AR Head Mounted Display Price by Application (2019-2030)
6 Key Companies Profiled
6.1 Sony
6.1.1 Sony Corporation Information
6.1.2 Sony Description and Business Overview
6.1.3 Sony VR & AR Head Mounted Display Sales, Revenue and Gross Margin (2019-2024)
6.1.4 Sony VR & AR Head Mounted Display Product Portfolio
6.1.5 Sony Recent Developments/Updates
6.2 Google
6.2.1 Google Corporation Information
6.2.2 Google Description and Business Overview
6.2.3 Google VR & AR Head Mounted Display Sales, Revenue and Gross Margin (2019-2024)
6.2.4 Google VR & AR Head Mounted Display Product Portfolio
6.2.5 Google Recent Developments/Updates
6.3 Microsoft
6.3.1 Microsoft Corporation Information
6.3.2 Microsoft Description and Business Overview
6.3.3 Microsoft VR & AR Head Mounted Display Sales, Revenue and Gross Margin (2019-2024)
6.3.4 Microsoft VR & AR Head Mounted Display Product Portfolio
6.3.5 Microsoft Recent Developments/Updates
6.4 Samsung
6.4.1 Samsung Corporation Information
6.4.2 Samsung Description and Business Overview
6.4.3 Samsung VR & AR Head Mounted Display Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Samsung VR & AR Head Mounted Display Product Portfolio
6.4.5 Samsung Recent Developments/Updates
6.5 HTC Corporation
6.5.1 HTC Corporation Corporation Information
6.5.2 HTC Corporation Description and Business Overview
6.5.3 HTC Corporation VR & AR Head Mounted Display Sales, Revenue and Gross Margin (2019-2024)
6.5.4 HTC Corporation VR & AR Head Mounted Display Product Portfolio
6.5.5 HTC Corporation Recent Developments/Updates
6.6 Oculus (Facebook)
6.6.1 Oculus (Facebook) Corporation Information
6.6.2 Oculus (Facebook) Description and Business Overview
6.6.3 Oculus (Facebook) VR & AR Head Mounted Display Sales, Revenue and Gross Margin (2019-2024)
6.6.4 Oculus (Facebook) VR & AR Head Mounted Display Product Portfolio
6.6.5 Oculus (Facebook) Recent Developments/Updates
6.7 Leap Motion (Ultrahaptics)
6.6.1 Leap Motion (Ultrahaptics) Corporation Information
6.6.2 Leap Motion (Ultrahaptics) Description and Business Overview
6.6.3 Leap Motion (Ultrahaptics) VR & AR Head Mounted Display Sales, Revenue and Gross Margin (2019-2024)
6.4.4 Leap Motion (Ultrahaptics) VR & AR Head Mounted Display Product Portfolio
6.7.5 Leap Motion (Ultrahaptics) Recent Developments/Updates
6.8 CyberGlove Systems
6.8.1 CyberGlove Systems Corporation Information
6.8.2 CyberGlove Systems Description and Business Overview
6.8.3 CyberGlove Systems VR & AR Head Mounted Display Sales, Revenue and Gross Margin (2019-2024)
6.8.4 CyberGlove Systems VR & AR Head Mounted Display Product Portfolio
6.8.5 CyberGlove Systems Recent Developments/Updates
6.9 Vuzix
6.9.1 Vuzix Corporation Information
6.9.2 Vuzix Description and Business Overview
6.9.3 Vuzix VR & AR Head Mounted Display Sales, Revenue and Gross Margin (2019-2024)
6.9.4 Vuzix VR & AR Head Mounted Display Product Portfolio
6.9.5 Vuzix Recent Developments/Updates
6.10 EON Reality
6.10.1 EON Reality Corporation Information
6.10.2 EON Reality Description and Business Overview
6.10.3 EON Reality VR & AR Head Mounted Display Sales, Revenue and Gross Margin (2019-2024)
6.10.4 EON Reality VR & AR Head Mounted Display Product Portfolio
6.10.5 EON Reality Recent Developments/Updates
6.11 STMicroelectronics
6.11.1 STMicroelectronics Corporation Information
6.11.2 STMicroelectronics VR & AR Head Mounted Display Description and Business Overview
6.11.3 STMicroelectronics VR & AR Head Mounted Display Sales, Revenue and Gross Margin (2019-2024)
6.11.4 STMicroelectronics VR & AR Head Mounted Display Product Portfolio
6.11.5 STMicroelectronics Recent Developments/Updates
6.12 Pico
6.12.1 Pico Corporation Information
6.12.2 Pico VR & AR Head Mounted Display Description and Business Overview
6.12.3 Pico VR & AR Head Mounted Display Sales, Revenue and Gross Margin (2019-2024)
6.12.4 Pico VR & AR Head Mounted Display Product Portfolio
6.12.5 Pico Recent Developments/Updates
6.13 3Glasses
6.13.1 3Glasses Corporation Information
6.13.2 3Glasses VR & AR Head Mounted Display Description and Business Overview
6.13.3 3Glasses VR & AR Head Mounted Display Sales, Revenue and Gross Margin (2019-2024)
6.13.4 3Glasses VR & AR Head Mounted Display Product Portfolio
6.13.5 3Glasses Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 VR & AR Head Mounted Display Industry Chain Analysis
7.2 VR & AR Head Mounted Display Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 VR & AR Head Mounted Display Production Mode & Process
7.4 VR & AR Head Mounted Display Sales and Marketing
7.4.1 VR & AR Head Mounted Display Sales Channels
7.4.2 VR & AR Head Mounted Display Distributors
7.5 VR & AR Head Mounted Display Customers
8 VR & AR Head Mounted Display Market Dynamics
8.1 VR & AR Head Mounted Display Industry Trends
8.2 VR & AR Head Mounted Display Market Drivers
8.3 VR & AR Head Mounted Display Market Challenges
8.4 VR & AR Head Mounted Display Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
Sony
Google
Microsoft
Samsung
HTC Corporation
Oculus (Facebook)
Leap Motion (Ultrahaptics)
CyberGlove Systems
Vuzix
EON Reality
STMicroelectronics
Pico
3Glasses
Ìý
Ìý
*If Applicable.