
VR devices waveguides are optical components used in virtual reality (VR) and augmented reality (AR) headsets to deliver high-quality visuals to the user's eyes. They consist of transparent glass or plastic structures with specific optical properties that allow light to be guided and manipulated within the waveguide. Light from a display source, such as a micro-display or LED panel, is directed into the waveguide, where it undergoes total internal reflection and is guided along the length of the waveguide. The waveguide then employs various optical elements, such as mirrors, lenses, and diffraction gratings, to steer and magnify the light beams, ultimately projecting images directly onto the user's eyes. This technology enables compact and lightweight VR and AR headsets with wide field-of-view, high resolution, and immersive visual experiences, making waveguides a critical component in modern VR device design.
The global VR Devices Waveguide market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of %during the forecast period 2024-2030.
North American market for VR Devices Waveguide is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for VR Devices Waveguide is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global manufacturers of VR Devices Waveguide include Lumus, Optinvent, DigiLens, Magic Leap, Vuzix, WaveOptics, Lochn Optics, Sony, Holoptic, Kura Technologies, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for VR Devices Waveguide, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR Devices Waveguide.
The VR Devices Waveguide market size, estimations, and forecasts are provided in terms of output/shipments (Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global VR Devices Waveguide market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the VR Devices Waveguide manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Lumus
Optinvent
DigiLens
Magic Leap
Vuzix
WaveOptics
Lochn Optics
Sony
Holoptic
Kura Technologies
TruLife Optics
LetinAR
Dispelix
LX-AR
NEDGlass
by Type
Geometric Waveguide
Diffractive Waveguide
by Application
AR Device
VR Device
MR Device
Production by Region
North America
Europe
China
Japan
South Korea
Consumption by Region
North America
U.S.
Canada
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Europe
Germany
France
U.K.
Italy
Russia
Rest of Europe
Latin America, Middle East & Africa
Mexico
Brazil
Turkey
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of VR Devices Waveguide manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Production/output, value of VR Devices Waveguide by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 4: Consumption of VR Devices Waveguide in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 VR Devices Waveguide Market Overview
1.1 Product Definition
1.2 VR Devices Waveguide by Type
1.2.1 Global VR Devices Waveguide Market Value Growth Rate Analysis by Type: 2023 VS 2030
1.2.2 Geometric Waveguide
1.2.3 Diffractive Waveguide
1.3 VR Devices Waveguide by Application
1.3.1 Global VR Devices Waveguide Market Value Growth Rate Analysis by Application: 2023 VS 2030
1.3.2 AR Device
1.3.3 VR Device
1.3.4 MR Device
1.4 Global Market Growth Prospects
1.4.1 Global VR Devices Waveguide Production Value Estimates and Forecasts (2019-2030)
1.4.2 Global VR Devices Waveguide Production Capacity Estimates and Forecasts (2019-2030)
1.4.3 Global VR Devices Waveguide Production Estimates and Forecasts (2019-2030)
1.4.4 Global VR Devices Waveguide Market Average Price Estimates and Forecasts (2019-2030)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global VR Devices Waveguide Production Market Share by Manufacturers (2019-2024)
2.2 Global VR Devices Waveguide Production Value Market Share by Manufacturers (2019-2024)
2.3 Global Key Players of VR Devices Waveguide, Industry Ranking, 2022 VS 2023
2.4 Global VR Devices Waveguide Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.5 Global VR Devices Waveguide Average Price by Manufacturers (2019-2024)
2.6 Global Key Manufacturers of VR Devices Waveguide, Manufacturing Sites & Headquarters
2.7 Global Key Manufacturers of VR Devices Waveguide, Product Type & Application
2.8 Global Key Manufacturers of VR Devices Waveguide, Date of Enter into This Industry
2.9 Global VR Devices Waveguide Market Competitive Situation and Trends
2.9.1 Global VR Devices Waveguide Market Concentration Rate
2.9.2 Global 5 and 10 Largest VR Devices Waveguide Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 VR Devices Waveguide Production by Region
3.1 Global VR Devices Waveguide Production Value Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
3.2 Global VR Devices Waveguide Production Value by Region (2019-2030)
3.2.1 Global VR Devices Waveguide Production Value Market Share by Region (2019-2024)
3.2.2 Global Forecasted Production Value of VR Devices Waveguide by Region (2025-2030)
3.3 Global VR Devices Waveguide Production Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
3.4 Global VR Devices Waveguide Production by Region (2019-2030)
3.4.1 Global VR Devices Waveguide Production Market Share by Region (2019-2024)
3.4.2 Global Forecasted Production of VR Devices Waveguide by Region (2025-2030)
3.5 Global VR Devices Waveguide Market Price Analysis by Region (2019-2024)
3.6 Global VR Devices Waveguide Production and Value, Year-over-Year Growth
3.6.1 North America VR Devices Waveguide Production Value Estimates and Forecasts (2019-2030)
3.6.2 Europe VR Devices Waveguide Production Value Estimates and Forecasts (2019-2030)
3.6.3 China VR Devices Waveguide Production Value Estimates and Forecasts (2019-2030)
3.6.4 Japan VR Devices Waveguide Production Value Estimates and Forecasts (2019-2030)
3.6.5 South Korea VR Devices Waveguide Production Value Estimates and Forecasts (2019-2030)
4 VR Devices Waveguide Consumption by Region
4.1 Global VR Devices Waveguide Consumption Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
4.2 Global VR Devices Waveguide Consumption by Region (2019-2030)
4.2.1 Global VR Devices Waveguide Consumption by Region (2019-2030)
4.2.2 Global VR Devices Waveguide Forecasted Consumption by Region (2025-2030)
4.3 North America
4.3.1 North America VR Devices Waveguide Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.3.2 North America VR Devices Waveguide Consumption by Country (2019-2030)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe VR Devices Waveguide Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.4.2 Europe VR Devices Waveguide Consumption by Country (2019-2030)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Netherlands
4.5 Asia Pacific
4.5.1 Asia Pacific VR Devices Waveguide Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.5.2 Asia Pacific VR Devices Waveguide Consumption by Region (2019-2030)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa VR Devices Waveguide Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.6.2 Latin America, Middle East & Africa VR Devices Waveguide Consumption by Country (2019-2030)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Israel
5 Segment by Type
5.1 Global VR Devices Waveguide Production by Type (2019-2030)
5.1.1 Global VR Devices Waveguide Production by Type (2019-2024)
5.1.2 Global VR Devices Waveguide Production by Type (2025-2030)
5.1.3 Global VR Devices Waveguide Production Market Share by Type (2019-2030)
5.2 Global VR Devices Waveguide Production Value by Type (2019-2030)
5.2.1 Global VR Devices Waveguide Production Value by Type (2019-2024)
5.2.2 Global VR Devices Waveguide Production Value by Type (2025-2030)
5.2.3 Global VR Devices Waveguide Production Value Market Share by Type (2019-2030)
5.3 Global VR Devices Waveguide Price by Type (2019-2030)
6 Segment by Application
6.1 Global VR Devices Waveguide Production by Application (2019-2030)
6.1.1 Global VR Devices Waveguide Production by Application (2019-2024)
6.1.2 Global VR Devices Waveguide Production by Application (2025-2030)
6.1.3 Global VR Devices Waveguide Production Market Share by Application (2019-2030)
6.2 Global VR Devices Waveguide Production Value by Application (2019-2030)
6.2.1 Global VR Devices Waveguide Production Value by Application (2019-2024)
6.2.2 Global VR Devices Waveguide Production Value by Application (2025-2030)
6.2.3 Global VR Devices Waveguide Production Value Market Share by Application (2019-2030)
6.3 Global VR Devices Waveguide Price by Application (2019-2030)
7 Key Companies Profiled
7.1 Lumus
7.1.1 Lumus VR Devices Waveguide Company Information
7.1.2 Lumus VR Devices Waveguide Product Portfolio
7.1.3 Lumus VR Devices Waveguide Production, Value, Price and Gross Margin (2019-2024)
7.1.4 Lumus Main Business and Markets Served
7.1.5 Lumus Recent Developments/Updates
7.2 Optinvent
7.2.1 Optinvent VR Devices Waveguide Company Information
7.2.2 Optinvent VR Devices Waveguide Product Portfolio
7.2.3 Optinvent VR Devices Waveguide Production, Value, Price and Gross Margin (2019-2024)
7.2.4 Optinvent Main Business and Markets Served
7.2.5 Optinvent Recent Developments/Updates
7.3 DigiLens
7.3.1 DigiLens VR Devices Waveguide Company Information
7.3.2 DigiLens VR Devices Waveguide Product Portfolio
7.3.3 DigiLens VR Devices Waveguide Production, Value, Price and Gross Margin (2019-2024)
7.3.4 DigiLens Main Business and Markets Served
7.3.5 DigiLens Recent Developments/Updates
7.4 Magic Leap
7.4.1 Magic Leap VR Devices Waveguide Company Information
7.4.2 Magic Leap VR Devices Waveguide Product Portfolio
7.4.3 Magic Leap VR Devices Waveguide Production, Value, Price and Gross Margin (2019-2024)
7.4.4 Magic Leap Main Business and Markets Served
7.4.5 Magic Leap Recent Developments/Updates
7.5 Vuzix
7.5.1 Vuzix VR Devices Waveguide Company Information
7.5.2 Vuzix VR Devices Waveguide Product Portfolio
7.5.3 Vuzix VR Devices Waveguide Production, Value, Price and Gross Margin (2019-2024)
7.5.4 Vuzix Main Business and Markets Served
7.5.5 Vuzix Recent Developments/Updates
7.6 WaveOptics
7.6.1 WaveOptics VR Devices Waveguide Company Information
7.6.2 WaveOptics VR Devices Waveguide Product Portfolio
7.6.3 WaveOptics VR Devices Waveguide Production, Value, Price and Gross Margin (2019-2024)
7.6.4 WaveOptics Main Business and Markets Served
7.6.5 WaveOptics Recent Developments/Updates
7.7 Lochn Optics
7.7.1 Lochn Optics VR Devices Waveguide Company Information
7.7.2 Lochn Optics VR Devices Waveguide Product Portfolio
7.7.3 Lochn Optics VR Devices Waveguide Production, Value, Price and Gross Margin (2019-2024)
7.7.4 Lochn Optics Main Business and Markets Served
7.7.5 Lochn Optics Recent Developments/Updates
7.8 Sony
7.8.1 Sony VR Devices Waveguide Company Information
7.8.2 Sony VR Devices Waveguide Product Portfolio
7.8.3 Sony VR Devices Waveguide Production, Value, Price and Gross Margin (2019-2024)
7.8.4 Sony Main Business and Markets Served
7.8.5 Sony Recent Developments/Updates
7.9 Holoptic
7.9.1 Holoptic VR Devices Waveguide Company Information
7.9.2 Holoptic VR Devices Waveguide Product Portfolio
7.9.3 Holoptic VR Devices Waveguide Production, Value, Price and Gross Margin (2019-2024)
7.9.4 Holoptic Main Business and Markets Served
7.9.5 Holoptic Recent Developments/Updates
7.10 Kura Technologies
7.10.1 Kura Technologies VR Devices Waveguide Company Information
7.10.2 Kura Technologies VR Devices Waveguide Product Portfolio
7.10.3 Kura Technologies VR Devices Waveguide Production, Value, Price and Gross Margin (2019-2024)
7.10.4 Kura Technologies Main Business and Markets Served
7.10.5 Kura Technologies Recent Developments/Updates
7.11 TruLife Optics
7.11.1 TruLife Optics VR Devices Waveguide Company Information
7.11.2 TruLife Optics VR Devices Waveguide Product Portfolio
7.11.3 TruLife Optics VR Devices Waveguide Production, Value, Price and Gross Margin (2019-2024)
7.11.4 TruLife Optics Main Business and Markets Served
7.11.5 TruLife Optics Recent Developments/Updates
7.12 LetinAR
7.12.1 LetinAR VR Devices Waveguide Company Information
7.12.2 LetinAR VR Devices Waveguide Product Portfolio
7.12.3 LetinAR VR Devices Waveguide Production, Value, Price and Gross Margin (2019-2024)
7.12.4 LetinAR Main Business and Markets Served
7.12.5 LetinAR Recent Developments/Updates
7.13 Dispelix
7.13.1 Dispelix VR Devices Waveguide Company Information
7.13.2 Dispelix VR Devices Waveguide Product Portfolio
7.13.3 Dispelix VR Devices Waveguide Production, Value, Price and Gross Margin (2019-2024)
7.13.4 Dispelix Main Business and Markets Served
7.13.5 Dispelix Recent Developments/Updates
7.14 LX-AR
7.14.1 LX-AR VR Devices Waveguide Company Information
7.14.2 LX-AR VR Devices Waveguide Product Portfolio
7.14.3 LX-AR VR Devices Waveguide Production, Value, Price and Gross Margin (2019-2024)
7.14.4 LX-AR Main Business and Markets Served
7.14.5 LX-AR Recent Developments/Updates
7.15 NEDGlass
7.15.1 NEDGlass VR Devices Waveguide Company Information
7.15.2 NEDGlass VR Devices Waveguide Product Portfolio
7.15.3 NEDGlass VR Devices Waveguide Production, Value, Price and Gross Margin (2019-2024)
7.15.4 NEDGlass Main Business and Markets Served
7.15.5 NEDGlass Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 VR Devices Waveguide Industry Chain Analysis
8.2 VR Devices Waveguide Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 VR Devices Waveguide Production Mode & Process
8.4 VR Devices Waveguide Sales and Marketing
8.4.1 VR Devices Waveguide Sales Channels
8.4.2 VR Devices Waveguide Distributors
8.5 VR Devices Waveguide Customers
9 VR Devices Waveguide Market Dynamics
9.1 VR Devices Waveguide Industry Trends
9.2 VR Devices Waveguide Market Drivers
9.3 VR Devices Waveguide Market Challenges
9.4 VR Devices Waveguide Market Restraints
10 Research Findings and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
Lumus
Optinvent
DigiLens
Magic Leap
Vuzix
WaveOptics
Lochn Optics
Sony
Holoptic
Kura Technologies
TruLife Optics
LetinAR
Dispelix
LX-AR
NEDGlass
Ìý
Ìý
*If Applicable.
