
Virtual realityÌý(VR) for engineering is an experience taking place within simulated and immersive environments that can be similar to or completely different from the real world in engineering filed.
The global VR for Engineering market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for VR for Engineering is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for VR for Engineering is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for VR for Engineering in Aerospace/aeronautical Engineering is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of VR for Engineering include Autodesk, IrisVR, Dassaultsystems, Visidraft and MakeVR, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for VR for Engineering, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR for Engineering.
Report Scope
The VR for Engineering market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global VR for Engineering market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the VR for Engineering companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Autodesk
IrisVR
Dassaultsystems
Visidraft
MakeVR
Segment by Type
Hardware
Software
Segment by Application
Aerospace/aeronautical Engineering
Civil Engineering
Electrical/electronics Engineering
Mechanical Engineering
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of VR for Engineering companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global VR for Engineering Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Hardware
1.2.3 Software
1.3 Market by Application
1.3.1 Global VR for Engineering Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Aerospace/aeronautical Engineering
1.3.3 Civil Engineering
1.3.4 Electrical/electronics Engineering
1.3.5 Mechanical Engineering
1.3.6 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global VR for Engineering Market Perspective (2019-2030)
2.2 VR for Engineering Growth Trends by Region
2.2.1 Global VR for Engineering Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 VR for Engineering Historic Market Size by Region (2019-2024)
2.2.3 VR for Engineering Forecasted Market Size by Region (2025-2030)
2.3 VR for Engineering Market Dynamics
2.3.1 VR for Engineering Industry Trends
2.3.2 VR for Engineering Market Drivers
2.3.3 VR for Engineering Market Challenges
2.3.4 VR for Engineering Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top VR for Engineering Players by Revenue
3.1.1 Global Top VR for Engineering Players by Revenue (2019-2024)
3.1.2 Global VR for Engineering Revenue Market Share by Players (2019-2024)
3.2 Global VR for Engineering Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by VR for Engineering Revenue
3.4 Global VR for Engineering Market Concentration Ratio
3.4.1 Global VR for Engineering Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by VR for Engineering Revenue in 2023
3.5 VR for Engineering Key Players Head office and Area Served
3.6 Key Players VR for Engineering Product Solution and Service
3.7 Date of Enter into VR for Engineering Market
3.8 Mergers & Acquisitions, Expansion Plans
4 VR for Engineering Breakdown Data by Type
4.1 Global VR for Engineering Historic Market Size by Type (2019-2024)
4.2 Global VR for Engineering Forecasted Market Size by Type (2025-2030)
5 VR for Engineering Breakdown Data by Application
5.1 Global VR for Engineering Historic Market Size by Application (2019-2024)
5.2 Global VR for Engineering Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America VR for Engineering Market Size (2019-2030)
6.2 North America VR for Engineering Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America VR for Engineering Market Size by Country (2019-2024)
6.4 North America VR for Engineering Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe VR for Engineering Market Size (2019-2030)
7.2 Europe VR for Engineering Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe VR for Engineering Market Size by Country (2019-2024)
7.4 Europe VR for Engineering Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific VR for Engineering Market Size (2019-2030)
8.2 Asia-Pacific VR for Engineering Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific VR for Engineering Market Size by Region (2019-2024)
8.4 Asia-Pacific VR for Engineering Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America VR for Engineering Market Size (2019-2030)
9.2 Latin America VR for Engineering Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America VR for Engineering Market Size by Country (2019-2024)
9.4 Latin America VR for Engineering Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa VR for Engineering Market Size (2019-2030)
10.2 Middle East & Africa VR for Engineering Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa VR for Engineering Market Size by Country (2019-2024)
10.4 Middle East & Africa VR for Engineering Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Autodesk
11.1.1 Autodesk Company Detail
11.1.2 Autodesk Business Overview
11.1.3 Autodesk VR for Engineering Introduction
11.1.4 Autodesk Revenue in VR for Engineering Business (2019-2024)
11.1.5 Autodesk Recent Development
11.2 IrisVR
11.2.1 IrisVR Company Detail
11.2.2 IrisVR Business Overview
11.2.3 IrisVR VR for Engineering Introduction
11.2.4 IrisVR Revenue in VR for Engineering Business (2019-2024)
11.2.5 IrisVR Recent Development
11.3 Dassaultsystems
11.3.1 Dassaultsystems Company Detail
11.3.2 Dassaultsystems Business Overview
11.3.3 Dassaultsystems VR for Engineering Introduction
11.3.4 Dassaultsystems Revenue in VR for Engineering Business (2019-2024)
11.3.5 Dassaultsystems Recent Development
11.4 Visidraft
11.4.1 Visidraft Company Detail
11.4.2 Visidraft Business Overview
11.4.3 Visidraft VR for Engineering Introduction
11.4.4 Visidraft Revenue in VR for Engineering Business (2019-2024)
11.4.5 Visidraft Recent Development
11.5 MakeVR
11.5.1 MakeVR Company Detail
11.5.2 MakeVR Business Overview
11.5.3 MakeVR VR for Engineering Introduction
11.5.4 MakeVR Revenue in VR for Engineering Business (2019-2024)
11.5.5 MakeVR Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Autodesk
IrisVR
Dassaultsystems
Visidraft
MakeVR
Ìý
Ìý
*If Applicable.
