

The global VR Game Machine market is projected to grow from US$ 419 million in 2024 to US$ 754.5 million by 2030, at a Compound Annual Growth Rate (CAGR) of 10.3% during the forecast period.
The VR game machine market has been experiencing significant growth in recent years, driven by the increasing popularity of virtual reality technology. Major sales regions for VR game machines include North America, Europe, Asia Pacific, and the rest of the world.North America is currently the largest market for VR game machines, with the United States being the key contributor to the region's growth. The presence of major players in the gaming industry, along with a high adoption rate of new technologies, has fueled the demand for VR game machines in this region.Europe is also a significant market for VR game machines, with countries like the United Kingdom, Germany, and France leading the adoption of virtual reality technology. The increasing number of VR gaming arcades and the growing interest of consumers in immersive gaming experiences have contributed to the market's growth in this region.Asia Pacific is expected to witness substantial growth in the VR game machine market, primarily driven by countries like China, Japan, and South Korea. These countries have a large gaming population and a strong gaming culture, making them ideal markets for VR game machines. Additionally, the increasing disposable income of consumers in this region and the rising popularity of eSports are expected to further boost the demand for VR game machines.Market concentration in the VR game machine industry is relatively high, with a few major players dominating the market. The VR game machine market presents several opportunities for growth. The increasing adoption of VR technology in various industries, such as healthcare, education, and entertainment, opens up new avenues for VR game machines. Additionally, the development of wireless VR game machines and the integration of advanced technologies like 5G and artificial intelligence can further enhance the immersive gaming experience and attract more consumers.However, the VR game machine market also faces several challenges. The high cost of VR game machines and the requirement of powerful hardware to support VR gaming can limit the adoption among price-sensitive consumers. Additionally, the limited availability of VR game titles and the need for developers to create compelling and immersive content pose challenges to the market's growth.
Report Covers:
This report presents an overview of global market for VR Game Machine, sales, revenue and price. Analyses of the global market trends, with historic market revenue/sales data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of VR Game Machine, also provides the sales of main regions and countries. Highlights of the upcoming market potential for VR Game Machine, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the VR Game Machine sales, revenue, market share and industry ranking of main manufacturers, data from 2019 to 2024. Identification of the major stakeholders in the global VR Game Machine market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type, and by Application, sales, revenue, and price, from 2019 to 2030. Evaluation and forecast the market size for VR Game Machine sales, projected growth trends, production technology, application and end-user industry.
Market Segmentation
By Company
AA Joyland
Bandai Namco
Sega VR
Owatch
VART VR
Skyfun
FuninVR
H.G.Electronics
Movie Power Technology
EPARK Electronic Technology
UNIS Technology
Yuto Games
Meta
Magic Leap
Sony
HP
HTC Corporation
PICO Global
Lenovo
Segment by Type
Console VR
Mobile VR
All-in-one VR
Segment by Application
Household
Commercial
Segment by Region
US & Canada
U.S.
Canada
China
Asia (excluding China)
Japan
South Korea
China Taiwan
Southeast Asia
India
Europe
Germany
France
U.K.
Italy
Russia
Latin America, Middle East & Africa
Brazil
Mexico
Turkey
Israel
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, and by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Sales (consumption), revenue of VR Game Machine in global, regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 3: Detailed analysis of VR Game Machine manufacturers competitive landscape, price, sales, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, sales, and revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, sales, and revenue for each segment.
Chapter 8: China by Type, and by Application, sales, and revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, sales, and revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, sales, and revenue for each segment.
Chapter 11: Provides profiles of key manufacturers, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, VR Game Machine sales, revenue, price, gross margin, and recent development, etc.
Chapter 12: Analysis of industrial chain, sales channel, key raw materials, distributors and customers.
Chapter 13: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 14: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Study Coverage
1.1 VR Game Machine Product Introduction
1.2 Market by Type
1.2.1 Global VR Game Machine Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Console VR
1.2.3 Mobile VR
1.2.4 All-in-one VR
1.3 Market by Application
1.3.1 Global VR Game Machine Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Household
1.3.3 Commercial
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Executive Summary
2.1 Global VR Game Machine Sales Estimates and Forecasts 2019-2030
2.2 Global VR Game Machine Revenue by Region
2.2.1 Global VR Game Machine Revenue by Region: 2019 VS 2023 VS 2030
2.2.2 Global VR Game Machine Revenue by Region (2019-2024)
2.2.3 Global VR Game Machine Revenue by Region (2025-2030)
2.2.4 Global VR Game Machine Revenue Market Share by Region (2019-2030)
2.3 Global VR Game Machine Sales Estimates and Forecasts 2019-2030
2.4 Global VR Game Machine Sales by Region
2.4.1 Global VR Game Machine Sales by Region: 2019 VS 2023 VS 2030
2.4.2 Global VR Game Machine Sales by Region (2019-2024)
2.4.3 Global VR Game Machine Sales by Region (2025-2030)
2.4.4 Global VR Game Machine Sales Market Share by Region (2019-2030)
2.5 US & Canada
2.6 Europe
2.7 China
2.8 Asia (excluding China)
2.9 Middle East, Africa and Latin America
3 Competition by Manufactures
3.1 Global VR Game Machine Sales by Manufacturers
3.1.1 Global VR Game Machine Sales by Manufacturers (2019-2024)
3.1.2 Global VR Game Machine Sales Market Share by Manufacturers (2019-2024)
3.1.3 Global Top 10 and Top 5 Largest Manufacturers of VR Game Machine in 2023
3.2 Global VR Game Machine Revenue by Manufacturers
3.2.1 Global VR Game Machine Revenue by Manufacturers (2019-2024)
3.2.2 Global VR Game Machine Revenue Market Share by Manufacturers (2019-2024)
3.2.3 Global Top 10 and Top 5 Companies by VR Game Machine Revenue in 2023
3.3 Global Key Players of VR Game Machine, Industry Ranking, 2022 VS 2023 VS 2024
3.4 Global VR Game Machine Sales Price by Manufacturers
3.5 Analysis of Competitive Landscape
3.5.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
3.5.2 Global VR Game Machine Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.6 Global Key Manufacturers of VR Game Machine, Manufacturing Base Distribution and Headquarters
3.7 Global Key Manufacturers of VR Game Machine, Product Offered and Application
3.8 Global Key Manufacturers of VR Game Machine, Date of Enter into This Industry
3.9 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Global VR Game Machine Sales by Type
4.1.1 Global VR Game Machine Historical Sales by Type (2019-2024)
4.1.2 Global VR Game Machine Forecasted Sales by Type (2025-2030)
4.1.3 Global VR Game Machine Sales Market Share by Type (2019-2030)
4.2 Global VR Game Machine Revenue by Type
4.2.1 Global VR Game Machine Historical Revenue by Type (2019-2024)
4.2.2 Global VR Game Machine Forecasted Revenue by Type (2025-2030)
4.2.3 Global VR Game Machine Revenue Market Share by Type (2019-2030)
4.3 Global VR Game Machine Price by Type
4.3.1 Global VR Game Machine Price by Type (2019-2024)
4.3.2 Global VR Game Machine Price Forecast by Type (2025-2030)
5 Market Size by Application
5.1 Global VR Game Machine Sales by Application
5.1.1 Global VR Game Machine Historical Sales by Application (2019-2024)
5.1.2 Global VR Game Machine Forecasted Sales by Application (2025-2030)
5.1.3 Global VR Game Machine Sales Market Share by Application (2019-2030)
5.2 Global VR Game Machine Revenue by Application
5.2.1 Global VR Game Machine Historical Revenue by Application (2019-2024)
5.2.2 Global VR Game Machine Forecasted Revenue by Application (2025-2030)
5.2.3 Global VR Game Machine Revenue Market Share by Application (2019-2030)
5.3 Global VR Game Machine Price by Application
5.3.1 Global VR Game Machine Price by Application (2019-2024)
5.3.2 Global VR Game Machine Price Forecast by Application (2025-2030)
6 US & Canada
6.1 US & Canada VR Game Machine Market Size by Type
6.1.1 US & Canada VR Game Machine Sales by Type (2019-2030)
6.1.2 US & Canada VR Game Machine Revenue by Type (2019-2030)
6.2 US & Canada VR Game Machine Market Size by Application
6.2.1 US & Canada VR Game Machine Sales by Application (2019-2030)
6.2.2 US & Canada VR Game Machine Revenue by Application (2019-2030)
6.3 US & Canada VR Game Machine Market Size by Country
6.3.1 US & Canada VR Game Machine Revenue by Country: 2019 VS 2023 VS 2030
6.3.2 US & Canada VR Game Machine Sales by Country (2019-2030)
6.3.3 US & Canada VR Game Machine Revenue by Country (2019-2030)
6.3.4 US
6.3.5 Canada
7 Europe
7.1 Europe VR Game Machine Market Size by Type
7.1.1 Europe VR Game Machine Sales by Type (2019-2030)
7.1.2 Europe VR Game Machine Revenue by Type (2019-2030)
7.2 Europe VR Game Machine Market Size by Application
7.2.1 Europe VR Game Machine Sales by Application (2019-2030)
7.2.2 Europe VR Game Machine Revenue by Application (2019-2030)
7.3 Europe VR Game Machine Market Size by Country
7.3.1 Europe VR Game Machine Revenue by Country: 2019 VS 2023 VS 2030
7.3.2 Europe VR Game Machine Sales by Country (2019-2030)
7.3.3 Europe VR Game Machine Revenue by Country (2019-2030)
7.3.4 Germany
7.3.5 France
7.3.6 U.K.
7.3.7 Italy
7.3.8 Russia
8 China
8.1 China VR Game Machine Market Size
8.1.1 China VR Game Machine Sales (2019-2030)
8.1.2 China VR Game Machine Revenue (2019-2030)
8.2 China VR Game Machine Market Size by Application
8.2.1 China VR Game Machine Sales by Application (2019-2030)
8.2.2 China VR Game Machine Revenue by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia VR Game Machine Market Size by Type
9.1.1 Asia VR Game Machine Sales by Type (2019-2030)
9.1.2 Asia VR Game Machine Revenue by Type (2019-2030)
9.2 Asia VR Game Machine Market Size by Application
9.2.1 Asia VR Game Machine Sales by Application (2019-2030)
9.2.2 Asia VR Game Machine Revenue by Application (2019-2030)
9.3 Asia VR Game Machine Sales by Region
9.3.1 Asia VR Game Machine Revenue by Region: 2019 VS 2023 VS 2030
9.3.2 Asia VR Game Machine Revenue by Region (2019-2030)
9.3.3 Asia VR Game Machine Sales by Region (2019-2030)
9.3.4 Japan
9.3.5 South Korea
9.3.6 China Taiwan
9.3.7 Southeast Asia
9.3.8 India
10 Middle East, Africa and Latin America
10.1 Middle East, Africa and Latin America VR Game Machine Market Size by Type
10.1.1 Middle East, Africa and Latin America VR Game Machine Sales by Type (2019-2030)
10.1.2 Middle East, Africa and Latin America VR Game Machine Revenue by Type (2019-2030)
10.2 Middle East, Africa and Latin America VR Game Machine Market Size by Application
10.2.1 Middle East, Africa and Latin America VR Game Machine Sales by Application (2019-2030)
10.2.2 Middle East, Africa and Latin America VR Game Machine Revenue by Application (2019-2030)
10.3 Middle East, Africa and Latin America VR Game Machine Sales by Country
10.3.1 Middle East, Africa and Latin America VR Game Machine Revenue by Country: 2019 VS 2023 VS 2030
10.3.2 Middle East, Africa and Latin America VR Game Machine Revenue by Country (2019-2030)
10.3.3 Middle East, Africa and Latin America VR Game Machine Sales by Country (2019-2030)
10.3.4 Brazil
10.3.5 Mexico
10.3.6 Turkey
10.3.7 Israel
10.3.8 GCC Countries
11 Company Profiles
11.1 VR 360 Action
11.1.1 VR 360 Action Company Information
11.1.2 VR 360 Action Overview
11.1.3 VR 360 Action VR Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
11.1.4 VR 360 Action VR Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
11.1.5 VR 360 Action Recent Developments
11.2 Xtrematic
11.2.1 Xtrematic Company Information
11.2.2 Xtrematic Overview
11.2.3 Xtrematic VR Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
11.2.4 Xtrematic VR Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
11.2.5 Xtrematic Recent Developments
11.3 AA Joyland
11.3.1 AA Joyland Company Information
11.3.2 AA Joyland Overview
11.3.3 AA Joyland VR Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
11.3.4 AA Joyland VR Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
11.3.5 AA Joyland Recent Developments
11.4 Bandai Namco
11.4.1 Bandai Namco Company Information
11.4.2 Bandai Namco Overview
11.4.3 Bandai Namco VR Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
11.4.4 Bandai Namco VR Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
11.4.5 Bandai Namco Recent Developments
11.5 Sega VR
11.5.1 Sega VR Company Information
11.5.2 Sega VR Overview
11.5.3 Sega VR VR Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
11.5.4 Sega VR VR Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
11.5.5 Sega VR Recent Developments
11.6 Owatch
11.6.1 Owatch Company Information
11.6.2 Owatch Overview
11.6.3 Owatch VR Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
11.6.4 Owatch VR Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
11.6.5 Owatch Recent Developments
11.7 VART VR
11.7.1 VART VR Company Information
11.7.2 VART VR Overview
11.7.3 VART VR VR Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
11.7.4 VART VR VR Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
11.7.5 VART VR Recent Developments
11.8 Skyfun
11.8.1 Skyfun Company Information
11.8.2 Skyfun Overview
11.8.3 Skyfun VR Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
11.8.4 Skyfun VR Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
11.8.5 Skyfun Recent Developments
11.9 FuninVR
11.9.1 FuninVR Company Information
11.9.2 FuninVR Overview
11.9.3 FuninVR VR Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
11.9.4 FuninVR VR Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
11.9.5 FuninVR Recent Developments
11.10 H.G.Electronics
11.10.1 H.G.Electronics Company Information
11.10.2 H.G.Electronics Overview
11.10.3 H.G.Electronics VR Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
11.10.4 H.G.Electronics VR Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
11.10.5 H.G.Electronics Recent Developments
11.11 Movie Power Technology
11.11.1 Movie Power Technology Company Information
11.11.2 Movie Power Technology Overview
11.11.3 Movie Power Technology VR Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
11.11.4 Movie Power Technology VR Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
11.11.5 Movie Power Technology Recent Developments
11.12 EPARK Electronic Technology
11.12.1 EPARK Electronic Technology Company Information
11.12.2 EPARK Electronic Technology Overview
11.12.3 EPARK Electronic Technology VR Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
11.12.4 EPARK Electronic Technology VR Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
11.12.5 EPARK Electronic Technology Recent Developments
11.13 UNIS Technology
11.13.1 UNIS Technology Company Information
11.13.2 UNIS Technology Overview
11.13.3 UNIS Technology VR Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
11.13.4 UNIS Technology VR Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
11.13.5 UNIS Technology Recent Developments
11.14 Yuto Games
11.14.1 Yuto Games Company Information
11.14.2 Yuto Games Overview
11.14.3 Yuto Games VR Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
11.14.4 Yuto Games VR Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
11.14.5 Yuto Games Recent Developments
11.15 Meta
11.15.1 Meta Company Information
11.15.2 Meta Overview
11.15.3 Meta VR Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
11.15.4 Meta VR Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
11.15.5 Meta Recent Developments
11.16 Magic Leap
11.16.1 Magic Leap Company Information
11.16.2 Magic Leap Overview
11.16.3 Magic Leap VR Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
11.16.4 Magic Leap VR Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
11.16.5 Magic Leap Recent Developments
11.17 Sony
11.17.1 Sony Company Information
11.17.2 Sony Overview
11.17.3 Sony VR Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
11.17.4 Sony VR Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
11.17.5 Sony Recent Developments
11.18 HP
11.18.1 HP Company Information
11.18.2 HP Overview
11.18.3 HP VR Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
11.18.4 HP VR Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
11.18.5 HP Recent Developments
11.19 HTC Corporation
11.19.1 HTC Corporation Company Information
11.19.2 HTC Corporation Overview
11.19.3 HTC Corporation VR Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
11.19.4 HTC Corporation VR Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
11.19.5 HTC Corporation Recent Developments
11.20 PICO Global
11.20.1 PICO Global Company Information
11.20.2 PICO Global Overview
11.20.3 PICO Global VR Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
11.20.4 PICO Global VR Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
11.20.5 PICO Global Recent Developments
11.21 Lenovo
11.21.1 Lenovo Company Information
11.21.2 Lenovo Overview
11.21.3 Lenovo VR Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
11.21.4 Lenovo VR Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
11.21.5 Lenovo Recent Developments
12 Industry Chain and Sales Channels Analysis
12.1 VR Game Machine Industry Chain Analysis
12.2 VR Game Machine Key Raw Materials
12.2.1 Key Raw Materials
12.2.2 Raw Materials Key Suppliers
12.3 VR Game Machine Production Mode & Process
12.4 VR Game Machine Sales and Marketing
12.4.1 VR Game Machine Sales Channels
12.4.2 VR Game Machine Distributors
12.5 VR Game Machine Customers
13 Market Dynamics
13.1 VR Game Machine Industry Trends
13.2 VR Game Machine Market Drivers
13.3 VR Game Machine Market Challenges
13.4 VR Game Machine Market Restraints
14 Key Findings in The Global VR Game Machine Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer
VR 360 Action
Xtrematic
AA Joyland
Bandai Namco
Sega VR
Owatch
VART VR
Skyfun
FuninVR
H.G.Electronics
Movie Power Technology
EPARK Electronic Technology
UNIS Technology
Yuto Games
Meta
Magic Leap
Sony
HP
HTC Corporation
PICO Global
Lenovo
Ìý
Ìý
*If Applicable.