
Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment, that incorporates mainly auditory and visual, but also Others types of sensory feedback like haptic. This immersive environment can be similar to the real world or it can be fantastical, creating an experience that is not possible in ordinary physical reality. Augmented reality systems may also be considered a form of VR that layers virtual information over a live camera feed into a headset or through a smartphone or tablet device giving the user the ability to view three-dimensional images.Virtual reality (VR) games are based on the technology
The global VR Game market was valued at US$ 113.4 million in 2023 and is anticipated to reach US$ 1072.4 million by 2030, witnessing a CAGR of 38.4% during the forecast period 2024-2030.
North American market for VR Game is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for VR Game is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for VR Game in Commercial Entertainment is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of VR Game include Epic Games, Survios, Vertigo Games, CCP Games, MAD Virtual Reality Studio, Maxint, Spectral Illusions, Croteam and Beat Games, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for VR Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR Game.
Report Scope
The VR Game market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global VR Game market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the VR Game companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Epic Games
Survios
Vertigo Games
CCP Games
MAD Virtual Reality Studio
Maxint
Spectral Illusions
Croteam
Beat Games
Bethesda Softworks
Orange Bridge Studios
Polyarc
Frontier Developments
Puzzle video game
Owlchemy Labs
Adult Swim
Capcom
Ubisoft
Ian Ball
Bossa Studios
Stress Level Zero
KUNOS-Simulazioni Srl
Sony
Playful Corp.
Schell Games
Vanimals
Segment by Type
Cloud-based Games
Premise-based Games
Segment by Application
Commercial Entertainment
Private Entertainment
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of VR Game companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global VR Game Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Cloud-based Games
1.2.3 Premise-based Games
1.3 Market by Application
1.3.1 Global VR Game Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Commercial Entertainment
1.3.3 Private Entertainment
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global VR Game Market Perspective (2019-2030)
2.2 VR Game Growth Trends by Region
2.2.1 Global VR Game Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 VR Game Historic Market Size by Region (2019-2024)
2.2.3 VR Game Forecasted Market Size by Region (2025-2030)
2.3 VR Game Market Dynamics
2.3.1 VR Game Industry Trends
2.3.2 VR Game Market Drivers
2.3.3 VR Game Market Challenges
2.3.4 VR Game Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top VR Game Players by Revenue
3.1.1 Global Top VR Game Players by Revenue (2019-2024)
3.1.2 Global VR Game Revenue Market Share by Players (2019-2024)
3.2 Global VR Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by VR Game Revenue
3.4 Global VR Game Market Concentration Ratio
3.4.1 Global VR Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by VR Game Revenue in 2023
3.5 VR Game Key Players Head office and Area Served
3.6 Key Players VR Game Product Solution and Service
3.7 Date of Enter into VR Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 VR Game Breakdown Data by Type
4.1 Global VR Game Historic Market Size by Type (2019-2024)
4.2 Global VR Game Forecasted Market Size by Type (2025-2030)
5 VR Game Breakdown Data by Application
5.1 Global VR Game Historic Market Size by Application (2019-2024)
5.2 Global VR Game Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America VR Game Market Size (2019-2030)
6.2 North America VR Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America VR Game Market Size by Country (2019-2024)
6.4 North America VR Game Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe VR Game Market Size (2019-2030)
7.2 Europe VR Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe VR Game Market Size by Country (2019-2024)
7.4 Europe VR Game Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific VR Game Market Size (2019-2030)
8.2 Asia-Pacific VR Game Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific VR Game Market Size by Region (2019-2024)
8.4 Asia-Pacific VR Game Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America VR Game Market Size (2019-2030)
9.2 Latin America VR Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America VR Game Market Size by Country (2019-2024)
9.4 Latin America VR Game Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa VR Game Market Size (2019-2030)
10.2 Middle East & Africa VR Game Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa VR Game Market Size by Country (2019-2024)
10.4 Middle East & Africa VR Game Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Epic Games
11.1.1 Epic Games Company Detail
11.1.2 Epic Games Business Overview
11.1.3 Epic Games VR Game Introduction
11.1.4 Epic Games Revenue in VR Game Business (2019-2024)
11.1.5 Epic Games Recent Development
11.2 Survios
11.2.1 Survios Company Detail
11.2.2 Survios Business Overview
11.2.3 Survios VR Game Introduction
11.2.4 Survios Revenue in VR Game Business (2019-2024)
11.2.5 Survios Recent Development
11.3 Vertigo Games
11.3.1 Vertigo Games Company Detail
11.3.2 Vertigo Games Business Overview
11.3.3 Vertigo Games VR Game Introduction
11.3.4 Vertigo Games Revenue in VR Game Business (2019-2024)
11.3.5 Vertigo Games Recent Development
11.4 CCP Games
11.4.1 CCP Games Company Detail
11.4.2 CCP Games Business Overview
11.4.3 CCP Games VR Game Introduction
11.4.4 CCP Games Revenue in VR Game Business (2019-2024)
11.4.5 CCP Games Recent Development
11.5 MAD Virtual Reality Studio
11.5.1 MAD Virtual Reality Studio Company Detail
11.5.2 MAD Virtual Reality Studio Business Overview
11.5.3 MAD Virtual Reality Studio VR Game Introduction
11.5.4 MAD Virtual Reality Studio Revenue in VR Game Business (2019-2024)
11.5.5 MAD Virtual Reality Studio Recent Development
11.6 Maxint
11.6.1 Maxint Company Detail
11.6.2 Maxint Business Overview
11.6.3 Maxint VR Game Introduction
11.6.4 Maxint Revenue in VR Game Business (2019-2024)
11.6.5 Maxint Recent Development
11.7 Spectral Illusions
11.7.1 Spectral Illusions Company Detail
11.7.2 Spectral Illusions Business Overview
11.7.3 Spectral Illusions VR Game Introduction
11.7.4 Spectral Illusions Revenue in VR Game Business (2019-2024)
11.7.5 Spectral Illusions Recent Development
11.8 Croteam
11.8.1 Croteam Company Detail
11.8.2 Croteam Business Overview
11.8.3 Croteam VR Game Introduction
11.8.4 Croteam Revenue in VR Game Business (2019-2024)
11.8.5 Croteam Recent Development
11.9 Beat Games
11.9.1 Beat Games Company Detail
11.9.2 Beat Games Business Overview
11.9.3 Beat Games VR Game Introduction
11.9.4 Beat Games Revenue in VR Game Business (2019-2024)
11.9.5 Beat Games Recent Development
11.10 Bethesda Softworks
11.10.1 Bethesda Softworks Company Detail
11.10.2 Bethesda Softworks Business Overview
11.10.3 Bethesda Softworks VR Game Introduction
11.10.4 Bethesda Softworks Revenue in VR Game Business (2019-2024)
11.10.5 Bethesda Softworks Recent Development
11.11 Orange Bridge Studios
11.11.1 Orange Bridge Studios Company Detail
11.11.2 Orange Bridge Studios Business Overview
11.11.3 Orange Bridge Studios VR Game Introduction
11.11.4 Orange Bridge Studios Revenue in VR Game Business (2019-2024)
11.11.5 Orange Bridge Studios Recent Development
11.12 Polyarc
11.12.1 Polyarc Company Detail
11.12.2 Polyarc Business Overview
11.12.3 Polyarc VR Game Introduction
11.12.4 Polyarc Revenue in VR Game Business (2019-2024)
11.12.5 Polyarc Recent Development
11.13 Frontier Developments
11.13.1 Frontier Developments Company Detail
11.13.2 Frontier Developments Business Overview
11.13.3 Frontier Developments VR Game Introduction
11.13.4 Frontier Developments Revenue in VR Game Business (2019-2024)
11.13.5 Frontier Developments Recent Development
11.14 Puzzle video game
11.14.1 Puzzle video game Company Detail
11.14.2 Puzzle video game Business Overview
11.14.3 Puzzle video game VR Game Introduction
11.14.4 Puzzle video game Revenue in VR Game Business (2019-2024)
11.14.5 Puzzle video game Recent Development
11.15 Owlchemy Labs
11.15.1 Owlchemy Labs Company Detail
11.15.2 Owlchemy Labs Business Overview
11.15.3 Owlchemy Labs VR Game Introduction
11.15.4 Owlchemy Labs Revenue in VR Game Business (2019-2024)
11.15.5 Owlchemy Labs Recent Development
11.16 Adult Swim
11.16.1 Adult Swim Company Detail
11.16.2 Adult Swim Business Overview
11.16.3 Adult Swim VR Game Introduction
11.16.4 Adult Swim Revenue in VR Game Business (2019-2024)
11.16.5 Adult Swim Recent Development
11.17 Capcom
11.17.1 Capcom Company Detail
11.17.2 Capcom Business Overview
11.17.3 Capcom VR Game Introduction
11.17.4 Capcom Revenue in VR Game Business (2019-2024)
11.17.5 Capcom Recent Development
11.18 Ubisoft
11.18.1 Ubisoft Company Detail
11.18.2 Ubisoft Business Overview
11.18.3 Ubisoft VR Game Introduction
11.18.4 Ubisoft Revenue in VR Game Business (2019-2024)
11.18.5 Ubisoft Recent Development
11.19 Ian Ball
11.19.1 Ian Ball Company Detail
11.19.2 Ian Ball Business Overview
11.19.3 Ian Ball VR Game Introduction
11.19.4 Ian Ball Revenue in VR Game Business (2019-2024)
11.19.5 Ian Ball Recent Development
11.20 Bossa Studios
11.20.1 Bossa Studios Company Detail
11.20.2 Bossa Studios Business Overview
11.20.3 Bossa Studios VR Game Introduction
11.20.4 Bossa Studios Revenue in VR Game Business (2019-2024)
11.20.5 Bossa Studios Recent Development
11.21 Stress Level Zero
11.21.1 Stress Level Zero Company Detail
11.21.2 Stress Level Zero Business Overview
11.21.3 Stress Level Zero VR Game Introduction
11.21.4 Stress Level Zero Revenue in VR Game Business (2019-2024)
11.21.5 Stress Level Zero Recent Development
11.22 KUNOS-Simulazioni Srl
11.22.1 KUNOS-Simulazioni Srl Company Detail
11.22.2 KUNOS-Simulazioni Srl Business Overview
11.22.3 KUNOS-Simulazioni Srl VR Game Introduction
11.22.4 KUNOS-Simulazioni Srl Revenue in VR Game Business (2019-2024)
11.22.5 KUNOS-Simulazioni Srl Recent Development
11.23 Sony
11.23.1 Sony Company Detail
11.23.2 Sony Business Overview
11.23.3 Sony VR Game Introduction
11.23.4 Sony Revenue in VR Game Business (2019-2024)
11.23.5 Sony Recent Development
11.24 Playful Corp.
11.24.1 Playful Corp. Company Detail
11.24.2 Playful Corp. Business Overview
11.24.3 Playful Corp. VR Game Introduction
11.24.4 Playful Corp. Revenue in VR Game Business (2019-2024)
11.24.5 Playful Corp. Recent Development
11.25 Schell Games
11.25.1 Schell Games Company Detail
11.25.2 Schell Games Business Overview
11.25.3 Schell Games VR Game Introduction
11.25.4 Schell Games Revenue in VR Game Business (2019-2024)
11.25.5 Schell Games Recent Development
11.26 Vanimals
11.26.1 Vanimals Company Detail
11.26.2 Vanimals Business Overview
11.26.3 Vanimals VR Game Introduction
11.26.4 Vanimals Revenue in VR Game Business (2019-2024)
11.26.5 Vanimals Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Epic Games
Survios
Vertigo Games
CCP Games
MAD Virtual Reality Studio
Maxint
Spectral Illusions
Croteam
Beat Games
Bethesda Softworks
Orange Bridge Studios
Polyarc
Frontier Developments
Puzzle video game
Owlchemy Labs
Adult Swim
Capcom
Ubisoft
Ian Ball
Bossa Studios
Stress Level Zero
KUNOS-Simulazioni Srl
Sony
Playful Corp.
Schell Games
Vanimals
Ìý
Ìý
*If Applicable.
