
VR software is used to create immersive 3D environments that could be used for training or product prototyping. Additionally, immercive and interctive VR environments are often used in entertainment industry
Market Analysis and Insights: Global VR Software Market
The global VR Software market is projected to grow from US$ million in 2024 to US$ million by 2030, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.
The US & Canada market for VR Software is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The China market for VR Software is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The Europe market for VR Software is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The global key companies of VR Software include Istaging, Axonom Powertrak, Cupix, Viar, IrisVR, Briovr, Techviz, Unigine and Phenomatics Virtual Reality Software, etc. In 2023, the global top five players had a share approximately % in terms of revenue.
VR Software is widely used in various fields, such as Automotive, Medical, Real Estate and Oil and Gas, etc. Automotive provides greatest supports to the VR Software industry development. In 2023, global % revenue of VR Software went into Automotive filed and the proportion will reach to % in 2030.
Report Covers:
This report presents an overview of global market for VR Software market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of VR Software, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for VR Software, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the VR Software revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global VR Software market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for VR Software revenue, projected growth trends, production technology, application and end-user industry.
Market Segmentation
By Company
Istaging
Axonom Powertrak
Cupix
Viar
IrisVR
Briovr
Techviz
Unigine
Phenomatics Virtual Reality Software
Worldviz
Virtalis
ESI Group
XVR Simulation
EON Reality
High Fidelity
Mirra
Arcadia Augmented Reality
Smartvizs
Imaginate
Mind & Idea Fly
Vr-On
Autodesk
Illogic
Vrdirect
Mindmaze
Dancingmind
Inspace XR
Segment by Type
Basic($50-150 User/month)
Standard(($150-225 User/month))
³§±ð²Ô¾±´Ç°ù($225-350/±«²õ±ð°ù/³¾´Ç²Ô³Ù³ó)
Segment by Application
Automotive
Medical
Real Estate
Oil and Gas
Entertainment
Industrial
Other
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
China
Asia (excluding China)
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Brazil
Mexico
Turkey
Israel
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of VR Software in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of VR Software companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, VR Software revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global VR Software Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Basic($50-150 User/month)
1.2.3 Standard(($150-225 User/month))
1.2.4 ³§±ð²Ô¾±´Ç°ù($225-350/±«²õ±ð°ù/³¾´Ç²Ô³Ù³ó)
1.3 Market by Application
1.3.1 Global VR Software Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Automotive
1.3.3 Medical
1.3.4 Real Estate
1.3.5 Oil and Gas
1.3.6 Entertainment
1.3.7 Industrial
1.3.8 Other
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global VR Software Market Perspective (2019-2030)
2.2 Global VR Software Growth Trends by Region
2.2.1 VR Software Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 VR Software Historic Market Size by Region (2019-2024)
2.2.3 VR Software Forecasted Market Size by Region (2025-2030)
2.3 VR Software Market Dynamics
2.3.1 VR Software Industry Trends
2.3.2 VR Software Market Drivers
2.3.3 VR Software Market Challenges
2.3.4 VR Software Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue VR Software by Players
3.1.1 Global VR Software Revenue by Players (2019-2024)
3.1.2 Global VR Software Revenue Market Share by Players (2019-2024)
3.2 Global VR Software Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of VR Software, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global VR Software Market Concentration Ratio
3.4.1 Global VR Software Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by VR Software Revenue in 2023
3.5 Global Key Players of VR Software Head office and Area Served
3.6 Global Key Players of VR Software, Product and Application
3.7 Global Key Players of VR Software, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 VR Software Breakdown Data by Type
4.1 Global VR Software Historic Market Size by Type (2019-2024)
4.2 Global VR Software Forecasted Market Size by Type (2025-2030)
5 VR Software Breakdown Data by Application
5.1 Global VR Software Historic Market Size by Application (2019-2024)
5.2 Global VR Software Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America VR Software Market Size (2019-2030)
6.2 North America VR Software Market Size by Type
6.2.1 North America VR Software Market Size by Type (2019-2024)
6.2.2 North America VR Software Market Size by Type (2025-2030)
6.2.3 North America VR Software Market Share by Type (2019-2030)
6.3 North America VR Software Market Size by Application
6.3.1 North America VR Software Market Size by Application (2019-2024)
6.3.2 North America VR Software Market Size by Application (2025-2030)
6.3.3 North America VR Software Market Share by Application (2019-2030)
6.4 North America VR Software Market Size by Country
6.4.1 North America VR Software Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America VR Software Market Size by Country (2019-2024)
6.4.3 North America VR Software Market Size by Country (2025-2030)
6.4.4 U.S.
6.4.5 Canada
7 Europe
7.1 Europe VR Software Market Size (2019-2030)
7.2 Europe VR Software Market Size by Type
7.2.1 Europe VR Software Market Size by Type (2019-2024)
7.2.2 Europe VR Software Market Size by Type (2025-2030)
7.2.3 Europe VR Software Market Share by Type (2019-2030)
7.3 Europe VR Software Market Size by Application
7.3.1 Europe VR Software Market Size by Application (2019-2024)
7.3.2 Europe VR Software Market Size by Application (2025-2030)
7.3.3 Europe VR Software Market Share by Application (2019-2030)
7.4 Europe VR Software Market Size by Country
7.4.1 Europe VR Software Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe VR Software Market Size by Country (2019-2024)
7.4.3 Europe VR Software Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China VR Software Market Size (2019-2030)
8.2 China VR Software Market Size by Type
8.2.1 China VR Software Market Size by Type (2019-2024)
8.2.2 China VR Software Market Size by Type (2025-2030)
8.2.3 China VR Software Market Share by Type (2019-2030)
8.3 China VR Software Market Size by Application
8.3.1 China VR Software Market Size by Application (2019-2024)
8.3.2 China VR Software Market Size by Application (2025-2030)
8.3.3 China VR Software Market Share by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia VR Software Market Size (2019-2030)
9.2 Asia VR Software Market Size by Type
9.2.1 Asia VR Software Market Size by Type (2019-2024)
9.2.2 Asia VR Software Market Size by Type (2025-2030)
9.2.3 Asia VR Software Market Share by Type (2019-2030)
9.3 Asia VR Software Market Size by Application
9.3.1 Asia VR Software Market Size by Application (2019-2024)
9.3.2 Asia VR Software Market Size by Application (2025-2030)
9.3.3 Asia VR Software Market Share by Application (2019-2030)
9.4 Asia VR Software Market Size by Region
9.4.1 Asia VR Software Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia VR Software Market Size by Region (2019-2024)
9.4.3 Asia VR Software Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America VR Software Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America VR Software Market Size by Type
10.2.1 Middle East, Africa, and Latin America VR Software Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America VR Software Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America VR Software Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America VR Software Market Size by Application
10.3.1 Middle East, Africa, and Latin America VR Software Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America VR Software Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America VR Software Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America VR Software Market Size by Country
10.4.1 Middle East, Africa, and Latin America VR Software Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America VR Software Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America VR Software Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Istaging
11.1.1 Istaging Company Details
11.1.2 Istaging Business Overview
11.1.3 Istaging VR Software Introduction
11.1.4 Istaging Revenue in VR Software Business (2019-2024)
11.1.5 Istaging Recent Developments
11.2 Axonom Powertrak
11.2.1 Axonom Powertrak Company Details
11.2.2 Axonom Powertrak Business Overview
11.2.3 Axonom Powertrak VR Software Introduction
11.2.4 Axonom Powertrak Revenue in VR Software Business (2019-2024)
11.2.5 Axonom Powertrak Recent Developments
11.3 Cupix
11.3.1 Cupix Company Details
11.3.2 Cupix Business Overview
11.3.3 Cupix VR Software Introduction
11.3.4 Cupix Revenue in VR Software Business (2019-2024)
11.3.5 Cupix Recent Developments
11.4 Viar
11.4.1 Viar Company Details
11.4.2 Viar Business Overview
11.4.3 Viar VR Software Introduction
11.4.4 Viar Revenue in VR Software Business (2019-2024)
11.4.5 Viar Recent Developments
11.5 IrisVR
11.5.1 IrisVR Company Details
11.5.2 IrisVR Business Overview
11.5.3 IrisVR VR Software Introduction
11.5.4 IrisVR Revenue in VR Software Business (2019-2024)
11.5.5 IrisVR Recent Developments
11.6 Briovr
11.6.1 Briovr Company Details
11.6.2 Briovr Business Overview
11.6.3 Briovr VR Software Introduction
11.6.4 Briovr Revenue in VR Software Business (2019-2024)
11.6.5 Briovr Recent Developments
11.7 Techviz
11.7.1 Techviz Company Details
11.7.2 Techviz Business Overview
11.7.3 Techviz VR Software Introduction
11.7.4 Techviz Revenue in VR Software Business (2019-2024)
11.7.5 Techviz Recent Developments
11.8 Unigine
11.8.1 Unigine Company Details
11.8.2 Unigine Business Overview
11.8.3 Unigine VR Software Introduction
11.8.4 Unigine Revenue in VR Software Business (2019-2024)
11.8.5 Unigine Recent Developments
11.9 Phenomatics Virtual Reality Software
11.9.1 Phenomatics Virtual Reality Software Company Details
11.9.2 Phenomatics Virtual Reality Software Business Overview
11.9.3 Phenomatics Virtual Reality Software VR Software Introduction
11.9.4 Phenomatics Virtual Reality Software Revenue in VR Software Business (2019-2024)
11.9.5 Phenomatics Virtual Reality Software Recent Developments
11.10 Worldviz
11.10.1 Worldviz Company Details
11.10.2 Worldviz Business Overview
11.10.3 Worldviz VR Software Introduction
11.10.4 Worldviz Revenue in VR Software Business (2019-2024)
11.10.5 Worldviz Recent Developments
11.11 Virtalis
11.11.1 Virtalis Company Details
11.11.2 Virtalis Business Overview
11.11.3 Virtalis VR Software Introduction
11.11.4 Virtalis Revenue in VR Software Business (2019-2024)
11.11.5 Virtalis Recent Developments
11.12 ESI Group
11.12.1 ESI Group Company Details
11.12.2 ESI Group Business Overview
11.12.3 ESI Group VR Software Introduction
11.12.4 ESI Group Revenue in VR Software Business (2019-2024)
11.12.5 ESI Group Recent Developments
11.13 XVR Simulation
11.13.1 XVR Simulation Company Details
11.13.2 XVR Simulation Business Overview
11.13.3 XVR Simulation VR Software Introduction
11.13.4 XVR Simulation Revenue in VR Software Business (2019-2024)
11.13.5 XVR Simulation Recent Developments
11.14 EON Reality
11.14.1 EON Reality Company Details
11.14.2 EON Reality Business Overview
11.14.3 EON Reality VR Software Introduction
11.14.4 EON Reality Revenue in VR Software Business (2019-2024)
11.14.5 EON Reality Recent Developments
11.15 High Fidelity
11.15.1 High Fidelity Company Details
11.15.2 High Fidelity Business Overview
11.15.3 High Fidelity VR Software Introduction
11.15.4 High Fidelity Revenue in VR Software Business (2019-2024)
11.15.5 High Fidelity Recent Developments
11.16 Mirra
11.16.1 Mirra Company Details
11.16.2 Mirra Business Overview
11.16.3 Mirra VR Software Introduction
11.16.4 Mirra Revenue in VR Software Business (2019-2024)
11.16.5 Mirra Recent Developments
11.17 Arcadia Augmented Reality
11.17.1 Arcadia Augmented Reality Company Details
11.17.2 Arcadia Augmented Reality Business Overview
11.17.3 Arcadia Augmented Reality VR Software Introduction
11.17.4 Arcadia Augmented Reality Revenue in VR Software Business (2019-2024)
11.17.5 Arcadia Augmented Reality Recent Developments
11.18 Smartvizs
11.18.1 Smartvizs Company Details
11.18.2 Smartvizs Business Overview
11.18.3 Smartvizs VR Software Introduction
11.18.4 Smartvizs Revenue in VR Software Business (2019-2024)
11.18.5 Smartvizs Recent Developments
11.19 Imaginate
11.19.1 Imaginate Company Details
11.19.2 Imaginate Business Overview
11.19.3 Imaginate VR Software Introduction
11.19.4 Imaginate Revenue in VR Software Business (2019-2024)
11.19.5 Imaginate Recent Developments
11.20 Mind & Idea Fly
11.20.1 Mind & Idea Fly Company Details
11.20.2 Mind & Idea Fly Business Overview
11.20.3 Mind & Idea Fly VR Software Introduction
11.20.4 Mind & Idea Fly Revenue in VR Software Business (2019-2024)
11.20.5 Mind & Idea Fly Recent Developments
11.21 Vr-On
11.21.1 Vr-On Company Details
11.21.2 Vr-On Business Overview
11.21.3 Vr-On VR Software Introduction
11.21.4 Vr-On Revenue in VR Software Business (2019-2024)
11.21.5 Vr-On Recent Developments
11.22 Autodesk
11.22.1 Autodesk Company Details
11.22.2 Autodesk Business Overview
11.22.3 Autodesk VR Software Introduction
11.22.4 Autodesk Revenue in VR Software Business (2019-2024)
11.22.5 Autodesk Recent Developments
11.23 Illogic
11.23.1 Illogic Company Details
11.23.2 Illogic Business Overview
11.23.3 Illogic VR Software Introduction
11.23.4 Illogic Revenue in VR Software Business (2019-2024)
11.23.5 Illogic Recent Developments
11.24 Vrdirect
11.24.1 Vrdirect Company Details
11.24.2 Vrdirect Business Overview
11.24.3 Vrdirect VR Software Introduction
11.24.4 Vrdirect Revenue in VR Software Business (2019-2024)
11.24.5 Vrdirect Recent Developments
11.25 Mindmaze
11.25.1 Mindmaze Company Details
11.25.2 Mindmaze Business Overview
11.25.3 Mindmaze VR Software Introduction
11.25.4 Mindmaze Revenue in VR Software Business (2019-2024)
11.25.5 Mindmaze Recent Developments
11.26 Dancingmind
11.26.1 Dancingmind Company Details
11.26.2 Dancingmind Business Overview
11.26.3 Dancingmind VR Software Introduction
11.26.4 Dancingmind Revenue in VR Software Business (2019-2024)
11.26.5 Dancingmind Recent Developments
11.27 Inspace XR
11.27.1 Inspace XR Company Details
11.27.2 Inspace XR Business Overview
11.27.3 Inspace XR VR Software Introduction
11.27.4 Inspace XR Revenue in VR Software Business (2019-2024)
11.27.5 Inspace XR Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Istaging
Axonom Powertrak
Cupix
Viar
IrisVR
Briovr
Techviz
Unigine
Phenomatics Virtual Reality Software
Worldviz
Virtalis
ESI Group
XVR Simulation
EON Reality
High Fidelity
Mirra
Arcadia Augmented Reality
Smartvizs
Imaginate
Mind & Idea Fly
Vr-On
Autodesk
Illogic
Vrdirect
Mindmaze
Dancingmind
Inspace XR
Ìý
Ìý
*If Applicable.
