
VR SoC stands for Virtual Reality System-on-Chip. It refers to a specialized integrated circuit that combines various components required for processing and rendering VR (Virtual Reality) experiences into a single chip. These components typically include CPU (Central Processing Unit), GPU (Graphics Processing Unit), DSP (Digital Signal Processor), memory controllers, I/O interfaces, and other specialized hardware accelerators tailored for VR applications.
The global VR System on Chip (SoC) market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of %during the forecast period 2024-2030.
Increasing Demand for Immersive Experiences: As AR and VR technologies become more mainstream, there's a growing demand for immersive experiences across various sectors including gaming, entertainment, education, healthcare, and enterprise applications. This demand is pushing the need for more powerful and efficient SoCs to support these experiences.
Report Scope
This report aims to provide a comprehensive presentation of the global market for VR System on Chip (SoC), with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR System on Chip (SoC).
The VR System on Chip (SoC) market size, estimations, and forecasts are provided in terms of output/shipments (K Pcs) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global VR System on Chip (SoC) market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the VR System on Chip (SoC) manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Qualcomm
MediaTek
Rockchip
Allwinner Technology
by Type
Standalone
Tethered
by Application
Entertainment and Education
Healthcare
Others
Production by Region
North America
Europe
China
Japan
South Korea
Consumption by Region
North America
U.S.
Canada
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Europe
Germany
France
U.K.
Italy
Russia
Rest of Europe
Latin America, Middle East & Africa
Mexico
Brazil
Turkey
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of VR System on Chip (SoC) manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Production/output, value of VR System on Chip (SoC) by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 4: Consumption of VR System on Chip (SoC) in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 VR System on Chip (SoC) Market Overview
1.1 Product Definition
1.2 VR System on Chip (SoC) by Type
1.2.1 Global VR System on Chip (SoC) Market Value Growth Rate Analysis by Type: 2023 VS 2030
1.2.2 Standalone
1.2.3 Tethered
1.3 VR System on Chip (SoC) by Application
1.3.1 Global VR System on Chip (SoC) Market Value Growth Rate Analysis by Application: 2023 VS 2030
1.3.2 Entertainment and Education
1.3.3 Healthcare
1.3.4 Others
1.4 Global Market Growth Prospects
1.4.1 Global VR System on Chip (SoC) Production Value Estimates and Forecasts (2019-2030)
1.4.2 Global VR System on Chip (SoC) Production Capacity Estimates and Forecasts (2019-2030)
1.4.3 Global VR System on Chip (SoC) Production Estimates and Forecasts (2019-2030)
1.4.4 Global VR System on Chip (SoC) Market Average Price Estimates and Forecasts (2019-2030)
1.5 Assumptions and Limitations
2 Market Competition by Manufacturers
2.1 Global VR System on Chip (SoC) Production Market Share by Manufacturers (2019-2024)
2.2 Global VR System on Chip (SoC) Production Value Market Share by Manufacturers (2019-2024)
2.3 Global Key Players of VR System on Chip (SoC), Industry Ranking, 2022 VS 2023
2.4 Global VR System on Chip (SoC) Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.5 Global VR System on Chip (SoC) Average Price by Manufacturers (2019-2024)
2.6 Global Key Manufacturers of VR System on Chip (SoC), Manufacturing Sites & Headquarters
2.7 Global Key Manufacturers of VR System on Chip (SoC), Product Type & Application
2.8 Global Key Manufacturers of VR System on Chip (SoC), Date of Enter into This Industry
2.9 Global VR System on Chip (SoC) Market Competitive Situation and Trends
2.9.1 Global VR System on Chip (SoC) Market Concentration Rate
2.9.2 Global 5 and 10 Largest VR System on Chip (SoC) Players Market Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 VR System on Chip (SoC) Production by Region
3.1 Global VR System on Chip (SoC) Production Value Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
3.2 Global VR System on Chip (SoC) Production Value by Region (2019-2030)
3.2.1 Global VR System on Chip (SoC) Production Value Market Share by Region (2019-2024)
3.2.2 Global Forecasted Production Value of VR System on Chip (SoC) by Region (2025-2030)
3.3 Global VR System on Chip (SoC) Production Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
3.4 Global VR System on Chip (SoC) Production by Region (2019-2030)
3.4.1 Global VR System on Chip (SoC) Production Market Share by Region (2019-2024)
3.4.2 Global Forecasted Production of VR System on Chip (SoC) by Region (2025-2030)
3.5 Global VR System on Chip (SoC) Market Price Analysis by Region (2019-2024)
3.6 Global VR System on Chip (SoC) Production and Value, Year-over-Year Growth
3.6.1 North America VR System on Chip (SoC) Production Value Estimates and Forecasts (2019-2030)
3.6.2 Europe VR System on Chip (SoC) Production Value Estimates and Forecasts (2019-2030)
3.6.3 China VR System on Chip (SoC) Production Value Estimates and Forecasts (2019-2030)
3.6.4 Japan VR System on Chip (SoC) Production Value Estimates and Forecasts (2019-2030)
3.6.5 South Korea VR System on Chip (SoC) Production Value Estimates and Forecasts (2019-2030)
4 VR System on Chip (SoC) Consumption by Region
4.1 Global VR System on Chip (SoC) Consumption Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
4.2 Global VR System on Chip (SoC) Consumption by Region (2019-2030)
4.2.1 Global VR System on Chip (SoC) Consumption by Region (2019-2030)
4.2.2 Global VR System on Chip (SoC) Forecasted Consumption by Region (2025-2030)
4.3 North America
4.3.1 North America VR System on Chip (SoC) Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.3.2 North America VR System on Chip (SoC) Consumption by Country (2019-2030)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe VR System on Chip (SoC) Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.4.2 Europe VR System on Chip (SoC) Consumption by Country (2019-2030)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Netherlands
4.5 Asia Pacific
4.5.1 Asia Pacific VR System on Chip (SoC) Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.5.2 Asia Pacific VR System on Chip (SoC) Consumption by Region (2019-2030)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa VR System on Chip (SoC) Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.6.2 Latin America, Middle East & Africa VR System on Chip (SoC) Consumption by Country (2019-2030)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Israel
5 Segment by Type
5.1 Global VR System on Chip (SoC) Production by Type (2019-2030)
5.1.1 Global VR System on Chip (SoC) Production by Type (2019-2024)
5.1.2 Global VR System on Chip (SoC) Production by Type (2025-2030)
5.1.3 Global VR System on Chip (SoC) Production Market Share by Type (2019-2030)
5.2 Global VR System on Chip (SoC) Production Value by Type (2019-2030)
5.2.1 Global VR System on Chip (SoC) Production Value by Type (2019-2024)
5.2.2 Global VR System on Chip (SoC) Production Value by Type (2025-2030)
5.2.3 Global VR System on Chip (SoC) Production Value Market Share by Type (2019-2030)
5.3 Global VR System on Chip (SoC) Price by Type (2019-2030)
6 Segment by Application
6.1 Global VR System on Chip (SoC) Production by Application (2019-2030)
6.1.1 Global VR System on Chip (SoC) Production by Application (2019-2024)
6.1.2 Global VR System on Chip (SoC) Production by Application (2025-2030)
6.1.3 Global VR System on Chip (SoC) Production Market Share by Application (2019-2030)
6.2 Global VR System on Chip (SoC) Production Value by Application (2019-2030)
6.2.1 Global VR System on Chip (SoC) Production Value by Application (2019-2024)
6.2.2 Global VR System on Chip (SoC) Production Value by Application (2025-2030)
6.2.3 Global VR System on Chip (SoC) Production Value Market Share by Application (2019-2030)
6.3 Global VR System on Chip (SoC) Price by Application (2019-2030)
7 Key Companies Profiled
7.1 Qualcomm
7.1.1 Qualcomm VR System on Chip (SoC) Company Information
7.1.2 Qualcomm VR System on Chip (SoC) Product Portfolio
7.1.3 Qualcomm VR System on Chip (SoC) Production, Value, Price and Gross Margin (2019-2024)
7.1.4 Qualcomm Main Business and Markets Served
7.1.5 Qualcomm Recent Developments/Updates
7.2 MediaTek
7.2.1 MediaTek VR System on Chip (SoC) Company Information
7.2.2 MediaTek VR System on Chip (SoC) Product Portfolio
7.2.3 MediaTek VR System on Chip (SoC) Production, Value, Price and Gross Margin (2019-2024)
7.2.4 MediaTek Main Business and Markets Served
7.2.5 MediaTek Recent Developments/Updates
7.3 Rockchip
7.3.1 Rockchip VR System on Chip (SoC) Company Information
7.3.2 Rockchip VR System on Chip (SoC) Product Portfolio
7.3.3 Rockchip VR System on Chip (SoC) Production, Value, Price and Gross Margin (2019-2024)
7.3.4 Rockchip Main Business and Markets Served
7.3.5 Rockchip Recent Developments/Updates
7.4 Allwinner Technology
7.4.1 Allwinner Technology VR System on Chip (SoC) Company Information
7.4.2 Allwinner Technology VR System on Chip (SoC) Product Portfolio
7.4.3 Allwinner Technology VR System on Chip (SoC) Production, Value, Price and Gross Margin (2019-2024)
7.4.4 Allwinner Technology Main Business and Markets Served
7.4.5 Allwinner Technology Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 VR System on Chip (SoC) Industry Chain Analysis
8.2 VR System on Chip (SoC) Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 VR System on Chip (SoC) Production Mode & Process
8.4 VR System on Chip (SoC) Sales and Marketing
8.4.1 VR System on Chip (SoC) Sales Channels
8.4.2 VR System on Chip (SoC) Distributors
8.5 VR System on Chip (SoC) Customers
9 VR System on Chip (SoC) Market Dynamics
9.1 VR System on Chip (SoC) Industry Trends
9.2 VR System on Chip (SoC) Market Drivers
9.3 VR System on Chip (SoC) Market Challenges
9.4 VR System on Chip (SoC) Market Restraints
10 Research Findings and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Market Size Estimation
11.1.3 Market Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
Qualcomm
MediaTek
Rockchip
Allwinner Technology
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*If Applicable.
