

Wearable computers, also known as wearables or body-borne computers,[1][2] are small computing devices (nowadays usually electronic) that are worn under, with, or on top of clothing.
Highlights
The global Wearable Computing market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Netherlands-Ukraine War were considered while estimating market sizes.
The growth of wearable computing market is driven by increasing number of applications and growing investments in the wearable market.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Wearable Computing, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Wearable Computing.
The Wearable Computing market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Wearable Computing market comprehensively. Regional market sizes, concerning products by type, by application and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Wearable Computing manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by type, by application and by regions.
By Company
Apple
Fitbit
Garmin
Jawbone
LG Electronics
Pebble Technology
Samsung Electronics
Sony
Zephyr Technology
Segment by Type
Smartwatches
Head-Mounted Displays
Implantable Smart Devices
Others
Segment by Application
Fitness and Wellness Application
Medical and Healthcare
Enterprise and Industrial
Infotainment
Others
Consumption by Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Wearable Computing manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Wearable Computing in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Wearable Computing Market Overview
1.1 Product Overview and Scope of Wearable Computing
1.2 Wearable Computing Segment by Type
1.2.1 Global Wearable Computing Market Value Comparison by Type (2023-2029)
1.2.2 Smartwatches
1.2.3 Head-Mounted Displays
1.2.4 Implantable Smart Devices
1.2.5 Others
1.3 Wearable Computing Segment by Application
1.3.1 Global Wearable Computing Market Value by Application: (2023-2029)
1.3.2 Fitness and Wellness Application
1.3.3 Medical and Healthcare
1.3.4 Enterprise and Industrial
1.3.5 Infotainment
1.3.6 Others
1.4 Global Wearable Computing Market Size Estimates and Forecasts
1.4.1 Global Wearable Computing Revenue 2018-2029
1.4.2 Global Wearable Computing Sales 2018-2029
1.4.3 Global Wearable Computing Market Average Price (2018-2029)
1.5 Assumptions and Limitations
2 Wearable Computing Market Competition by Manufacturers
2.1 Global Wearable Computing Sales Market Share by Manufacturers (2018-2023)
2.2 Global Wearable Computing Revenue Market Share by Manufacturers (2018-2023)
2.3 Global Wearable Computing Average Price by Manufacturers (2018-2023)
2.4 Global Wearable Computing Industry Ranking 2021 VS 2022 VS 2023
2.5 Global Key Manufacturers of Wearable Computing, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Wearable Computing, Product Type & Application
2.7 Wearable Computing Market Competitive Situation and Trends
2.7.1 Wearable Computing Market Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest Wearable Computing Players Market Share by Revenue
2.7.3 Global Wearable Computing Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Wearable Computing Retrospective Market Scenario by Region
3.1 Global Wearable Computing Market Size by Region: 2018 Versus 2022 Versus 2029
3.2 Global Wearable Computing Global Wearable Computing Sales by Region: 2018-2029
3.2.1 Global Wearable Computing Sales by Region: 2018-2023
3.2.2 Global Wearable Computing Sales by Region: 2024-2029
3.3 Global Wearable Computing Global Wearable Computing Revenue by Region: 2018-2029
3.3.1 Global Wearable Computing Revenue by Region: 2018-2023
3.3.2 Global Wearable Computing Revenue by Region: 2024-2029
3.4 North America Wearable Computing Market Facts & Figures by Country
3.4.1 North America Wearable Computing Market Size by Country: 2018 VS 2022 VS 2029
3.4.2 North America Wearable Computing Sales by Country (2018-2029)
3.4.3 North America Wearable Computing Revenue by Country (2018-2029)
3.4.4 U.S.
3.4.5 Canada
3.5 Europe Wearable Computing Market Facts & Figures by Country
3.5.1 Europe Wearable Computing Market Size by Country: 2018 VS 2022 VS 2029
3.5.2 Europe Wearable Computing Sales by Country (2018-2029)
3.5.3 Europe Wearable Computing Revenue by Country (2018-2029)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Wearable Computing Market Facts & Figures by Country
3.6.1 Asia Pacific Wearable Computing Market Size by Country: 2018 VS 2022 VS 2029
3.6.2 Asia Pacific Wearable Computing Sales by Country (2018-2029)
3.6.3 Asia Pacific Wearable Computing Revenue by Country (2018-2029)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.6.13 Philippines
3.7 Latin America Wearable Computing Market Facts & Figures by Country
3.7.1 Latin America Wearable Computing Market Size by Country: 2018 VS 2022 VS 2029
3.7.2 Latin America Wearable Computing Sales by Country (2018-2029)
3.7.3 Latin America Wearable Computing Revenue by Country (2018-2029)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Wearable Computing Market Facts & Figures by Country
3.8.1 Middle East and Africa Wearable Computing Market Size by Country: 2018 VS 2022 VS 2029
3.8.2 Middle East and Africa Wearable Computing Sales by Country (2018-2029)
3.8.3 Middle East and Africa Wearable Computing Revenue by Country (2018-2029)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Wearable Computing Sales by Type (2018-2029)
4.1.1 Global Wearable Computing Sales by Type (2018-2023)
4.1.2 Global Wearable Computing Sales by Type (2024-2029)
4.1.3 Global Wearable Computing Sales Market Share by Type (2018-2029)
4.2 Global Wearable Computing Revenue by Type (2018-2029)
4.2.1 Global Wearable Computing Revenue by Type (2018-2023)
4.2.2 Global Wearable Computing Revenue by Type (2024-2029)
4.2.3 Global Wearable Computing Revenue Market Share by Type (2018-2029)
4.3 Global Wearable Computing Price by Type (2018-2029)
5 Segment by Application
5.1 Global Wearable Computing Sales by Application (2018-2029)
5.1.1 Global Wearable Computing Sales by Application (2018-2023)
5.1.2 Global Wearable Computing Sales by Application (2024-2029)
5.1.3 Global Wearable Computing Sales Market Share by Application (2018-2029)
5.2 Global Wearable Computing Revenue by Application (2018-2029)
5.2.1 Global Wearable Computing Revenue by Application (2018-2023)
5.2.2 Global Wearable Computing Revenue by Application (2024-2029)
5.2.3 Global Wearable Computing Revenue Market Share by Application (2018-2029)
5.3 Global Wearable Computing Price by Application (2018-2029)
6 Key Companies Profiled
6.1 Apple
6.1.1 Apple Corporation Information
6.1.2 Apple Description and Business Overview
6.1.3 Apple Wearable Computing Sales, Revenue and Gross Margin (2018-2023)
6.1.4 Apple Wearable Computing Product Portfolio
6.1.5 Apple Recent Developments/Updates
6.2 Fitbit
6.2.1 Fitbit Corporation Information
6.2.2 Fitbit Description and Business Overview
6.2.3 Fitbit Wearable Computing Sales, Revenue and Gross Margin (2018-2023)
6.2.4 Fitbit Wearable Computing Product Portfolio
6.2.5 Fitbit Recent Developments/Updates
6.3 Garmin
6.3.1 Garmin Corporation Information
6.3.2 Garmin Description and Business Overview
6.3.3 Garmin Wearable Computing Sales, Revenue and Gross Margin (2018-2023)
6.3.4 Garmin Wearable Computing Product Portfolio
6.3.5 Garmin Recent Developments/Updates
6.4 Jawbone
6.4.1 Jawbone Corporation Information
6.4.2 Jawbone Description and Business Overview
6.4.3 Jawbone Wearable Computing Sales, Revenue and Gross Margin (2018-2023)
6.4.4 Jawbone Wearable Computing Product Portfolio
6.4.5 Jawbone Recent Developments/Updates
6.5 LG Electronics
6.5.1 LG Electronics Corporation Information
6.5.2 LG Electronics Description and Business Overview
6.5.3 LG Electronics Wearable Computing Sales, Revenue and Gross Margin (2018-2023)
6.5.4 LG Electronics Wearable Computing Product Portfolio
6.5.5 LG Electronics Recent Developments/Updates
6.6 Pebble Technology
6.6.1 Pebble Technology Corporation Information
6.6.2 Pebble Technology Description and Business Overview
6.6.3 Pebble Technology Wearable Computing Sales, Revenue and Gross Margin (2018-2023)
6.6.4 Pebble Technology Wearable Computing Product Portfolio
6.6.5 Pebble Technology Recent Developments/Updates
6.7 Samsung Electronics
6.6.1 Samsung Electronics Corporation Information
6.6.2 Samsung Electronics Description and Business Overview
6.6.3 Samsung Electronics Wearable Computing Sales, Revenue and Gross Margin (2018-2023)
6.4.4 Samsung Electronics Wearable Computing Product Portfolio
6.7.5 Samsung Electronics Recent Developments/Updates
6.8 Sony
6.8.1 Sony Corporation Information
6.8.2 Sony Description and Business Overview
6.8.3 Sony Wearable Computing Sales, Revenue and Gross Margin (2018-2023)
6.8.4 Sony Wearable Computing Product Portfolio
6.8.5 Sony Recent Developments/Updates
6.9 Zephyr Technology
6.9.1 Zephyr Technology Corporation Information
6.9.2 Zephyr Technology Description and Business Overview
6.9.3 Zephyr Technology Wearable Computing Sales, Revenue and Gross Margin (2018-2023)
6.9.4 Zephyr Technology Wearable Computing Product Portfolio
6.9.5 Zephyr Technology Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Wearable Computing Industry Chain Analysis
7.2 Wearable Computing Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Wearable Computing Production Mode & Process
7.4 Wearable Computing Sales and Marketing
7.4.1 Wearable Computing Sales Channels
7.4.2 Wearable Computing Distributors
7.5 Wearable Computing Customers
8 Wearable Computing Market Dynamics
8.1 Wearable Computing Industry Trends
8.2 Wearable Computing Market Drivers
8.3 Wearable Computing Market Challenges
8.4 Wearable Computing Market Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
Apple
Fitbit
Garmin
Jawbone
LG Electronics
Pebble Technology
Samsung Electronics
Sony
Zephyr Technology
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