
Internet of Battlefield Things (IoBT), also known as internet of military things (IoMT) was a term invented by Dr. Alexander Kott, Chief Scientist of the United States Army Research Lab.The internet of battlefield things is a complex network of interrelated entities in the military domain for combat operations and warfare.ÌýIt is expected to be used in future military battles, where military battles are likely to be dominated by machine intelligence and cyber warfare.The internet of battlefield things is a complete system of wearables, IoT devices, and sensors that use edge and cloud computing to create a cohesive fighting force.
The global market for Internet of Battlefield Things (IoBT) was estimated to be worth US$ million in 2023 and is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during the forecast period 2024-2030.
According to our research, the number of global connected IoT devices was about 14 billion, grew by 18% compared to 2021. The data released by the Office of the Central Cyberspace Affairs Commission shows that, by the end of 2022, China has built and opened a total of 2.3 million 5G base stations. 110 cities across the country have reached the gigabit city construction standards. Gigabit optical network has the ability to cover more than 500 million households. IPv6 scale deployment application is deeply promoted. The number of active users exceeds 700 million, mobile network IPv6 traffic accounted for nearly 50%. The total size of China's data center racks exceeds 6.5 million standard racks, with an average annual growth rate of more than 30% in the past five years.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Internet of Battlefield Things (IoBT), focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Internet of Battlefield Things (IoBT) by region & country, by Type, and by Application.
The Internet of Battlefield Things (IoBT) market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Internet of Battlefield Things (IoBT).
Market Segmentation
By Company
Science Applications International Corporation
Thales Group
Northrop Grumman Corporation
BAE Systems
L3 Harris Technologies
DRS Technologies, Inc. (Leonardo DRS)
Airbus SE
The Boeing Company
Lockheed Martin Corporation
Segment by Type:
by Component
Hardware
Software
Services
by Deployment
On-premise
Cloud
Segment by Application
Military
Defence
Others
By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Internet of Battlefield Things (IoBT) manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Internet of Battlefield Things (IoBT) in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Internet of Battlefield Things (IoBT) in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
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1 Market Overview
1.1 Internet of Battlefield Things (IoBT) Product Introduction
1.2 Global Internet of Battlefield Things (IoBT) Market Size Forecast
1.3 Internet of Battlefield Things (IoBT) Market Trends & Drivers
1.3.1 Internet of Battlefield Things (IoBT) Industry Trends
1.3.2 Internet of Battlefield Things (IoBT) Market Drivers & Opportunity
1.3.3 Internet of Battlefield Things (IoBT) Market Challenges
1.3.4 Internet of Battlefield Things (IoBT) Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Internet of Battlefield Things (IoBT) Players Revenue Ranking (2023)
2.2 Global Internet of Battlefield Things (IoBT) Revenue by Company (2019-2024)
2.3 Key Companies Internet of Battlefield Things (IoBT) Manufacturing Base Distribution and Headquarters
2.4 Key Companies Internet of Battlefield Things (IoBT) Product Offered
2.5 Key Companies Time to Begin Mass Production of Internet of Battlefield Things (IoBT)
2.6 Internet of Battlefield Things (IoBT) Market Competitive Analysis
2.6.1 Internet of Battlefield Things (IoBT) Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Internet of Battlefield Things (IoBT) Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Internet of Battlefield Things (IoBT) as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Hardware
3.1.2 Software
3.1.3 Services
3.2 Global Internet of Battlefield Things (IoBT) Sales Value by Type
3.2.1 Global Internet of Battlefield Things (IoBT) Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Internet of Battlefield Things (IoBT) Sales Value, by Type (2019-2030)
3.2.3 Global Internet of Battlefield Things (IoBT) Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Military
4.1.2 Defence
4.1.3 Others
4.2 Global Internet of Battlefield Things (IoBT) Sales Value by Application
4.2.1 Global Internet of Battlefield Things (IoBT) Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Internet of Battlefield Things (IoBT) Sales Value, by Application (2019-2030)
4.2.3 Global Internet of Battlefield Things (IoBT) Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Internet of Battlefield Things (IoBT) Sales Value by Region
5.1.1 Global Internet of Battlefield Things (IoBT) Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Internet of Battlefield Things (IoBT) Sales Value by Region (2019-2024)
5.1.3 Global Internet of Battlefield Things (IoBT) Sales Value by Region (2025-2030)
5.1.4 Global Internet of Battlefield Things (IoBT) Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Internet of Battlefield Things (IoBT) Sales Value, 2019-2030
5.2.2 North America Internet of Battlefield Things (IoBT) Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Internet of Battlefield Things (IoBT) Sales Value, 2019-2030
5.3.2 Europe Internet of Battlefield Things (IoBT) Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Internet of Battlefield Things (IoBT) Sales Value, 2019-2030
5.4.2 Asia Pacific Internet of Battlefield Things (IoBT) Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Internet of Battlefield Things (IoBT) Sales Value, 2019-2030
5.5.2 South America Internet of Battlefield Things (IoBT) Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Internet of Battlefield Things (IoBT) Sales Value, 2019-2030
5.6.2 Middle East & Africa Internet of Battlefield Things (IoBT) Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Internet of Battlefield Things (IoBT) Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Internet of Battlefield Things (IoBT) Sales Value
6.3 United States
6.3.1 United States Internet of Battlefield Things (IoBT) Sales Value, 2019-2030
6.3.2 United States Internet of Battlefield Things (IoBT) Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Internet of Battlefield Things (IoBT) Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Internet of Battlefield Things (IoBT) Sales Value, 2019-2030
6.4.2 Europe Internet of Battlefield Things (IoBT) Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Internet of Battlefield Things (IoBT) Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Internet of Battlefield Things (IoBT) Sales Value, 2019-2030
6.5.2 China Internet of Battlefield Things (IoBT) Sales Value by Type (%), 2023 VS 2030
6.5.3 China Internet of Battlefield Things (IoBT) Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Internet of Battlefield Things (IoBT) Sales Value, 2019-2030
6.6.2 Japan Internet of Battlefield Things (IoBT) Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Internet of Battlefield Things (IoBT) Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Internet of Battlefield Things (IoBT) Sales Value, 2019-2030
6.7.2 South Korea Internet of Battlefield Things (IoBT) Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Internet of Battlefield Things (IoBT) Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Internet of Battlefield Things (IoBT) Sales Value, 2019-2030
6.8.2 Southeast Asia Internet of Battlefield Things (IoBT) Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Internet of Battlefield Things (IoBT) Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Internet of Battlefield Things (IoBT) Sales Value, 2019-2030
6.9.2 India Internet of Battlefield Things (IoBT) Sales Value by Type (%), 2023 VS 2030
6.9.3 India Internet of Battlefield Things (IoBT) Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Science Applications International Corporation
7.1.1 Science Applications International Corporation Profile
7.1.2 Science Applications International Corporation Main Business
7.1.3 Science Applications International Corporation Internet of Battlefield Things (IoBT) Products, Services and Solutions
7.1.4 Science Applications International Corporation Internet of Battlefield Things (IoBT) Revenue (US$ Million) & (2019-2024)
7.1.5 Science Applications International Corporation Recent Developments
7.2 Thales Group
7.2.1 Thales Group Profile
7.2.2 Thales Group Main Business
7.2.3 Thales Group Internet of Battlefield Things (IoBT) Products, Services and Solutions
7.2.4 Thales Group Internet of Battlefield Things (IoBT) Revenue (US$ Million) & (2019-2024)
7.2.5 Thales Group Recent Developments
7.3 Northrop Grumman Corporation
7.3.1 Northrop Grumman Corporation Profile
7.3.2 Northrop Grumman Corporation Main Business
7.3.3 Northrop Grumman Corporation Internet of Battlefield Things (IoBT) Products, Services and Solutions
7.3.4 Northrop Grumman Corporation Internet of Battlefield Things (IoBT) Revenue (US$ Million) & (2019-2024)
7.3.5 BAE Systems Recent Developments
7.4 BAE Systems
7.4.1 BAE Systems Profile
7.4.2 BAE Systems Main Business
7.4.3 BAE Systems Internet of Battlefield Things (IoBT) Products, Services and Solutions
7.4.4 BAE Systems Internet of Battlefield Things (IoBT) Revenue (US$ Million) & (2019-2024)
7.4.5 BAE Systems Recent Developments
7.5 L3 Harris Technologies
7.5.1 L3 Harris Technologies Profile
7.5.2 L3 Harris Technologies Main Business
7.5.3 L3 Harris Technologies Internet of Battlefield Things (IoBT) Products, Services and Solutions
7.5.4 L3 Harris Technologies Internet of Battlefield Things (IoBT) Revenue (US$ Million) & (2019-2024)
7.5.5 L3 Harris Technologies Recent Developments
7.6 DRS Technologies, Inc. (Leonardo DRS)
7.6.1 DRS Technologies, Inc. (Leonardo DRS) Profile
7.6.2 DRS Technologies, Inc. (Leonardo DRS) Main Business
7.6.3 DRS Technologies, Inc. (Leonardo DRS) Internet of Battlefield Things (IoBT) Products, Services and Solutions
7.6.4 DRS Technologies, Inc. (Leonardo DRS) Internet of Battlefield Things (IoBT) Revenue (US$ Million) & (2019-2024)
7.6.5 DRS Technologies, Inc. (Leonardo DRS) Recent Developments
7.7 Airbus SE
7.7.1 Airbus SE Profile
7.7.2 Airbus SE Main Business
7.7.3 Airbus SE Internet of Battlefield Things (IoBT) Products, Services and Solutions
7.7.4 Airbus SE Internet of Battlefield Things (IoBT) Revenue (US$ Million) & (2019-2024)
7.7.5 Airbus SE Recent Developments
7.8 The Boeing Company
7.8.1 The Boeing Company Profile
7.8.2 The Boeing Company Main Business
7.8.3 The Boeing Company Internet of Battlefield Things (IoBT) Products, Services and Solutions
7.8.4 The Boeing Company Internet of Battlefield Things (IoBT) Revenue (US$ Million) & (2019-2024)
7.8.5 The Boeing Company Recent Developments
7.9 Lockheed Martin Corporation
7.9.1 Lockheed Martin Corporation Profile
7.9.2 Lockheed Martin Corporation Main Business
7.9.3 Lockheed Martin Corporation Internet of Battlefield Things (IoBT) Products, Services and Solutions
7.9.4 Lockheed Martin Corporation Internet of Battlefield Things (IoBT) Revenue (US$ Million) & (2019-2024)
7.9.5 Lockheed Martin Corporation Recent Developments
8 Industry Chain Analysis
8.1 Internet of Battlefield Things (IoBT) Industrial Chain
8.2 Internet of Battlefield Things (IoBT) Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Internet of Battlefield Things (IoBT) Sales Model
8.5.2 Sales Channel
8.5.3 Internet of Battlefield Things (IoBT) Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
Science Applications International Corporation
Thales Group
Northrop Grumman Corporation
BAE Systems
L3 Harris Technologies
DRS Technologies, Inc. (Leonardo DRS)
Airbus SE
The Boeing Company
Lockheed Martin Corporation
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*If Applicable.
