
Kids Programming Education is aimed at children and teenagers aged 3-18, and aims to strengthen their logic and thinking skills through programming learning. Benefiting from the employment prospects of the Internet industry, the scale of the kids programming market continues to grow rapidly.
The global market for Kids Programming Education was estimated to be worth US$ 26000 million in 2023 and is forecast to a readjusted size of US$ 41820 million by 2030 with a CAGR of 7.3% during the forecast period 2024-2030
The field of kids programming education is currently in a thriving phase with a continuously expanding market size. As technology advances, there is a growing awareness of the importance of coding skills in modern society, leading to an increasing demand to foster children's creativity, problem-solving abilities, and logical thinking. Kids programming education goes beyond basic coding, emphasizing the use of engaging projects and real-world applications to stimulate children's interest in learning. Looking ahead, with the development of areas like artificial intelligence and the Internet of Things, kids programming education is poised to integrate into even more real-life scenarios, providing children with broader opportunities for development.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Kids Programming Education, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Kids Programming Education by region & country, by Type, and by Application.
The Kids Programming Education market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Kids Programming Education.
Market Segmentation
By Company
Tarena International
Beijing Shengtong Printing
Shenzhen Dianmao Technology
TAL Education Group
Matatalab
Microsoft
Lego
Sony
Kodable
CodeSpark
CodeMonkey
Tynker
Robolink
OzObot
SAM Labs
Wonder Workshop
Bitsbox
Segment by Type:
Software Programming
Hardware Programming
Segment by Application
Online
Offline
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Kids Programming Education manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Kids Programming Education in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Kids Programming Education in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Market Overview
1.1 Kids Programming Education Product Introduction
1.2 Global Kids Programming Education Market Size Forecast
1.3 Kids Programming Education Market Trends & Drivers
1.3.1 Kids Programming Education Industry Trends
1.3.2 Kids Programming Education Market Drivers & Opportunity
1.3.3 Kids Programming Education Market Challenges
1.3.4 Kids Programming Education Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Kids Programming Education Players Revenue Ranking (2023)
2.2 Global Kids Programming Education Revenue by Company (2019-2024)
2.3 Key Companies Kids Programming Education Manufacturing Base Distribution and Headquarters
2.4 Key Companies Kids Programming Education Product Offered
2.5 Key Companies Time to Begin Mass Production of Kids Programming Education
2.6 Kids Programming Education Market Competitive Analysis
2.6.1 Kids Programming Education Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Kids Programming Education Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Kids Programming Education as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Software Programming
3.1.2 Hardware Programming
3.2 Global Kids Programming Education Sales Value by Type
3.2.1 Global Kids Programming Education Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Kids Programming Education Sales Value, by Type (2019-2030)
3.2.3 Global Kids Programming Education Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Online
4.1.2 Offline
4.2 Global Kids Programming Education Sales Value by Application
4.2.1 Global Kids Programming Education Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Kids Programming Education Sales Value, by Application (2019-2030)
4.2.3 Global Kids Programming Education Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Kids Programming Education Sales Value by Region
5.1.1 Global Kids Programming Education Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Kids Programming Education Sales Value by Region (2019-2024)
5.1.3 Global Kids Programming Education Sales Value by Region (2025-2030)
5.1.4 Global Kids Programming Education Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Kids Programming Education Sales Value, 2019-2030
5.2.2 North America Kids Programming Education Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Kids Programming Education Sales Value, 2019-2030
5.3.2 Europe Kids Programming Education Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Kids Programming Education Sales Value, 2019-2030
5.4.2 Asia Pacific Kids Programming Education Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Kids Programming Education Sales Value, 2019-2030
5.5.2 South America Kids Programming Education Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Kids Programming Education Sales Value, 2019-2030
5.6.2 Middle East & Africa Kids Programming Education Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Kids Programming Education Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Kids Programming Education Sales Value
6.3 United States
6.3.1 United States Kids Programming Education Sales Value, 2019-2030
6.3.2 United States Kids Programming Education Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Kids Programming Education Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Kids Programming Education Sales Value, 2019-2030
6.4.2 Europe Kids Programming Education Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Kids Programming Education Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Kids Programming Education Sales Value, 2019-2030
6.5.2 China Kids Programming Education Sales Value by Type (%), 2023 VS 2030
6.5.3 China Kids Programming Education Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Kids Programming Education Sales Value, 2019-2030
6.6.2 Japan Kids Programming Education Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Kids Programming Education Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Kids Programming Education Sales Value, 2019-2030
6.7.2 South Korea Kids Programming Education Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Kids Programming Education Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Kids Programming Education Sales Value, 2019-2030
6.8.2 Southeast Asia Kids Programming Education Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Kids Programming Education Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Kids Programming Education Sales Value, 2019-2030
6.9.2 India Kids Programming Education Sales Value by Type (%), 2023 VS 2030
6.9.3 India Kids Programming Education Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Tarena International
7.1.1 Tarena International Profile
7.1.2 Tarena International Main Business
7.1.3 Tarena International Kids Programming Education Products, Services and Solutions
7.1.4 Tarena International Kids Programming Education Revenue (US$ Million) & (2019-2024)
7.1.5 Tarena International Recent Developments
7.2 Beijing Shengtong Printing
7.2.1 Beijing Shengtong Printing Profile
7.2.2 Beijing Shengtong Printing Main Business
7.2.3 Beijing Shengtong Printing Kids Programming Education Products, Services and Solutions
7.2.4 Beijing Shengtong Printing Kids Programming Education Revenue (US$ Million) & (2019-2024)
7.2.5 Beijing Shengtong Printing Recent Developments
7.3 Shenzhen Dianmao Technology
7.3.1 Shenzhen Dianmao Technology Profile
7.3.2 Shenzhen Dianmao Technology Main Business
7.3.3 Shenzhen Dianmao Technology Kids Programming Education Products, Services and Solutions
7.3.4 Shenzhen Dianmao Technology Kids Programming Education Revenue (US$ Million) & (2019-2024)
7.3.5 TAL Education Group Recent Developments
7.4 TAL Education Group
7.4.1 TAL Education Group Profile
7.4.2 TAL Education Group Main Business
7.4.3 TAL Education Group Kids Programming Education Products, Services and Solutions
7.4.4 TAL Education Group Kids Programming Education Revenue (US$ Million) & (2019-2024)
7.4.5 TAL Education Group Recent Developments
7.5 Matatalab
7.5.1 Matatalab Profile
7.5.2 Matatalab Main Business
7.5.3 Matatalab Kids Programming Education Products, Services and Solutions
7.5.4 Matatalab Kids Programming Education Revenue (US$ Million) & (2019-2024)
7.5.5 Matatalab Recent Developments
7.6 Microsoft
7.6.1 Microsoft Profile
7.6.2 Microsoft Main Business
7.6.3 Microsoft Kids Programming Education Products, Services and Solutions
7.6.4 Microsoft Kids Programming Education Revenue (US$ Million) & (2019-2024)
7.6.5 Microsoft Recent Developments
7.7 Lego
7.7.1 Lego Profile
7.7.2 Lego Main Business
7.7.3 Lego Kids Programming Education Products, Services and Solutions
7.7.4 Lego Kids Programming Education Revenue (US$ Million) & (2019-2024)
7.7.5 Lego Recent Developments
7.8 Sony
7.8.1 Sony Profile
7.8.2 Sony Main Business
7.8.3 Sony Kids Programming Education Products, Services and Solutions
7.8.4 Sony Kids Programming Education Revenue (US$ Million) & (2019-2024)
7.8.5 Sony Recent Developments
7.9 Kodable
7.9.1 Kodable Profile
7.9.2 Kodable Main Business
7.9.3 Kodable Kids Programming Education Products, Services and Solutions
7.9.4 Kodable Kids Programming Education Revenue (US$ Million) & (2019-2024)
7.9.5 Kodable Recent Developments
7.10 CodeSpark
7.10.1 CodeSpark Profile
7.10.2 CodeSpark Main Business
7.10.3 CodeSpark Kids Programming Education Products, Services and Solutions
7.10.4 CodeSpark Kids Programming Education Revenue (US$ Million) & (2019-2024)
7.10.5 CodeSpark Recent Developments
7.11 CodeMonkey
7.11.1 CodeMonkey Profile
7.11.2 CodeMonkey Main Business
7.11.3 CodeMonkey Kids Programming Education Products, Services and Solutions
7.11.4 CodeMonkey Kids Programming Education Revenue (US$ Million) & (2019-2024)
7.11.5 CodeMonkey Recent Developments
7.12 Tynker
7.12.1 Tynker Profile
7.12.2 Tynker Main Business
7.12.3 Tynker Kids Programming Education Products, Services and Solutions
7.12.4 Tynker Kids Programming Education Revenue (US$ Million) & (2019-2024)
7.12.5 Tynker Recent Developments
7.13 Robolink
7.13.1 Robolink Profile
7.13.2 Robolink Main Business
7.13.3 Robolink Kids Programming Education Products, Services and Solutions
7.13.4 Robolink Kids Programming Education Revenue (US$ Million) & (2019-2024)
7.13.5 Robolink Recent Developments
7.14 OzObot
7.14.1 OzObot Profile
7.14.2 OzObot Main Business
7.14.3 OzObot Kids Programming Education Products, Services and Solutions
7.14.4 OzObot Kids Programming Education Revenue (US$ Million) & (2019-2024)
7.14.5 OzObot Recent Developments
7.15 SAM Labs
7.15.1 SAM Labs Profile
7.15.2 SAM Labs Main Business
7.15.3 SAM Labs Kids Programming Education Products, Services and Solutions
7.15.4 SAM Labs Kids Programming Education Revenue (US$ Million) & (2019-2024)
7.15.5 SAM Labs Recent Developments
7.16 Wonder Workshop
7.16.1 Wonder Workshop Profile
7.16.2 Wonder Workshop Main Business
7.16.3 Wonder Workshop Kids Programming Education Products, Services and Solutions
7.16.4 Wonder Workshop Kids Programming Education Revenue (US$ Million) & (2019-2024)
7.16.5 Wonder Workshop Recent Developments
7.17 Bitsbox
7.17.1 Bitsbox Profile
7.17.2 Bitsbox Main Business
7.17.3 Bitsbox Kids Programming Education Products, Services and Solutions
7.17.4 Bitsbox Kids Programming Education Revenue (US$ Million) & (2019-2024)
7.17.5 Bitsbox Recent Developments
8 Industry Chain Analysis
8.1 Kids Programming Education Industrial Chain
8.2 Kids Programming Education Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Kids Programming Education Sales Model
8.5.2 Sales Channel
8.5.3 Kids Programming Education Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
Tarena International
Beijing Shengtong Printing
Shenzhen Dianmao Technology
TAL Education Group
Matatalab
Microsoft
Lego
Sony
Kodable
CodeSpark
CodeMonkey
Tynker
Robolink
OzObot
SAM Labs
Wonder Workshop
Bitsbox
Ìý
Ìý
*If Applicable.
