

The global market for Multi-platform Gamepad was estimated to be worth US$ 1205 million in 2023 and is forecast to a readjusted size of US$ 2805.6 million by 2030 with a CAGR of 12.8% during the forecast period 2024-2030
North American market for Multi-platform Gamepad was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Multi-platform Gamepad was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Europe market for Multi-platform Gamepad was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global key companies of Multi-platform Gamepad include Logitech, BETOP, Sony, Razer, Thrustmaster, Speedlink, Sabrent, Samsung and Saitake, etc. In 2023, the global five largest players hold a share approximately % in terms of revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Multi-platform Gamepad, focusing on the total sales volume, sales revenue, price, key companies market share and ranking, together with an analysis of Multi-platform Gamepad by region & country, by Type, and by Application.
The Multi-platform Gamepad market size, estimations, and forecasts are provided in terms of sales volume (K Units) and sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Multi-platform Gamepad.
Market Segmentation
By Company
Logitech
BETOP
Sony
Razer
Thrustmaster
Speedlink
Sabrent
Samsung
Saitake
GameSir
Nintendo
FLYDIGI
Xiaomi
Pxn Electronics
Segment by Type:
Wired Gamepad
Wireless Gamepad
Segment by Application
PC
Smart Phone
Smart TV
Others
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size (valve, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Multi-platform Gamepad manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Sales, revenue of Multi-platform Gamepad in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Sales, revenue of Multi-platform Gamepad in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Market Overview
1.1 Multi-platform Gamepad Product Introduction
1.2 Global Multi-platform Gamepad Market Size Forecast
1.2.1 Global Multi-platform Gamepad Sales Value (2019-2030)
1.2.2 Global Multi-platform Gamepad Sales Volume (2019-2030)
1.2.3 Global Multi-platform Gamepad Sales Price (2019-2030)
1.3 Multi-platform Gamepad Market Trends & Drivers
1.3.1 Multi-platform Gamepad Industry Trends
1.3.2 Multi-platform Gamepad Market Drivers & Opportunity
1.3.3 Multi-platform Gamepad Market Challenges
1.3.4 Multi-platform Gamepad Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Multi-platform Gamepad Players Revenue Ranking (2023)
2.2 Global Multi-platform Gamepad Revenue by Company (2019-2024)
2.3 Global Multi-platform Gamepad Players Sales Volume Ranking (2023)
2.4 Global Multi-platform Gamepad Sales Volume by Company Players (2019-2024)
2.5 Global Multi-platform Gamepad Average Price by Company (2019-2024)
2.6 Key Manufacturers Multi-platform Gamepad Manufacturing Base Distribution and Headquarters
2.7 Key Manufacturers Multi-platform Gamepad Product Offered
2.8 Key Manufacturers Time to Begin Mass Production of Multi-platform Gamepad
2.9 Multi-platform Gamepad Market Competitive Analysis
2.9.1 Multi-platform Gamepad Market Concentration Rate (2019-2024)
2.9.2 Global 5 and 10 Largest Manufacturers by Multi-platform Gamepad Revenue in 2023
2.9.3 Global Top Manufacturers by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Multi-platform Gamepad as of 2023)
2.10 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Wired Gamepad
3.1.2 Wireless Gamepad
3.2 Global Multi-platform Gamepad Sales Value by Type
3.2.1 Global Multi-platform Gamepad Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Multi-platform Gamepad Sales Value, by Type (2019-2030)
3.2.3 Global Multi-platform Gamepad Sales Value, by Type (%) (2019-2030)
3.3 Global Multi-platform Gamepad Sales Volume by Type
3.3.1 Global Multi-platform Gamepad Sales Volume by Type (2019 VS 2023 VS 2030)
3.3.2 Global Multi-platform Gamepad Sales Volume, by Type (2019-2030)
3.3.3 Global Multi-platform Gamepad Sales Volume, by Type (%) (2019-2030)
3.4 Global Multi-platform Gamepad Average Price by Type (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 PC
4.1.2 Smart Phone
4.1.3 Smart TV
4.1.4 Others
4.2 Global Multi-platform Gamepad Sales Value by Application
4.2.1 Global Multi-platform Gamepad Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Multi-platform Gamepad Sales Value, by Application (2019-2030)
4.2.3 Global Multi-platform Gamepad Sales Value, by Application (%) (2019-2030)
4.3 Global Multi-platform Gamepad Sales Volume by Application
4.3.1 Global Multi-platform Gamepad Sales Volume by Application (2019 VS 2023 VS 2030)
4.3.2 Global Multi-platform Gamepad Sales Volume, by Application (2019-2030)
4.3.3 Global Multi-platform Gamepad Sales Volume, by Application (%) (2019-2030)
4.4 Global Multi-platform Gamepad Average Price by Application (2019-2030)
5 Segmentation by Region
5.1 Global Multi-platform Gamepad Sales Value by Region
5.1.1 Global Multi-platform Gamepad Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Multi-platform Gamepad Sales Value by Region (2019-2024)
5.1.3 Global Multi-platform Gamepad Sales Value by Region (2025-2030)
5.1.4 Global Multi-platform Gamepad Sales Value by Region (%), (2019-2030)
5.2 Global Multi-platform Gamepad Sales Volume by Region
5.2.1 Global Multi-platform Gamepad Sales Volume by Region: 2019 VS 2023 VS 2030
5.2.2 Global Multi-platform Gamepad Sales Volume by Region (2019-2024)
5.2.3 Global Multi-platform Gamepad Sales Volume by Region (2025-2030)
5.2.4 Global Multi-platform Gamepad Sales Volume by Region (%), (2019-2030)
5.3 Global Multi-platform Gamepad Average Price by Region (2019-2030)
5.4 North America
5.4.1 North America Multi-platform Gamepad Sales Value, 2019-2030
5.4.2 North America Multi-platform Gamepad Sales Value by Country (%), 2023 VS 2030
5.5 Europe
5.5.1 Europe Multi-platform Gamepad Sales Value, 2019-2030
5.5.2 Europe Multi-platform Gamepad Sales Value by Country (%), 2023 VS 2030
5.6 Asia Pacific
5.6.1 Asia Pacific Multi-platform Gamepad Sales Value, 2019-2030
5.6.2 Asia Pacific Multi-platform Gamepad Sales Value by Country (%), 2023 VS 2030
5.7 South America
5.7.1 South America Multi-platform Gamepad Sales Value, 2019-2030
5.7.2 South America Multi-platform Gamepad Sales Value by Country (%), 2023 VS 2030
5.8 Middle East & Africa
5.8.1 Middle East & Africa Multi-platform Gamepad Sales Value, 2019-2030
5.8.2 Middle East & Africa Multi-platform Gamepad Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Multi-platform Gamepad Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Multi-platform Gamepad Sales Value
6.2.1 Key Countries/Regions Multi-platform Gamepad Sales Value, 2019-2030
6.2.2 Key Countries/Regions Multi-platform Gamepad Sales Volume, 2019-2030
6.3 United States
6.3.1 United States Multi-platform Gamepad Sales Value, 2019-2030
6.3.2 United States Multi-platform Gamepad Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Multi-platform Gamepad Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Multi-platform Gamepad Sales Value, 2019-2030
6.4.2 Europe Multi-platform Gamepad Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Multi-platform Gamepad Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Multi-platform Gamepad Sales Value, 2019-2030
6.5.2 China Multi-platform Gamepad Sales Value by Type (%), 2023 VS 2030
6.5.3 China Multi-platform Gamepad Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Multi-platform Gamepad Sales Value, 2019-2030
6.6.2 Japan Multi-platform Gamepad Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Multi-platform Gamepad Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Multi-platform Gamepad Sales Value, 2019-2030
6.7.2 South Korea Multi-platform Gamepad Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Multi-platform Gamepad Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Multi-platform Gamepad Sales Value, 2019-2030
6.8.2 Southeast Asia Multi-platform Gamepad Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Multi-platform Gamepad Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Multi-platform Gamepad Sales Value, 2019-2030
6.9.2 India Multi-platform Gamepad Sales Value by Type (%), 2023 VS 2030
6.9.3 India Multi-platform Gamepad Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Logitech
7.1.1 Logitech Company Information
7.1.2 Logitech Introduction and Business Overview
7.1.3 Logitech Multi-platform Gamepad Sales, Revenue and Gross Margin (2019-2024)
7.1.4 Logitech Multi-platform Gamepad Product Offerings
7.1.5 Logitech Recent Development
7.2 BETOP
7.2.1 BETOP Company Information
7.2.2 BETOP Introduction and Business Overview
7.2.3 BETOP Multi-platform Gamepad Sales, Revenue and Gross Margin (2019-2024)
7.2.4 BETOP Multi-platform Gamepad Product Offerings
7.2.5 BETOP Recent Development
7.3 Sony
7.3.1 Sony Company Information
7.3.2 Sony Introduction and Business Overview
7.3.3 Sony Multi-platform Gamepad Sales, Revenue and Gross Margin (2019-2024)
7.3.4 Sony Multi-platform Gamepad Product Offerings
7.3.5 Sony Recent Development
7.4 Razer
7.4.1 Razer Company Information
7.4.2 Razer Introduction and Business Overview
7.4.3 Razer Multi-platform Gamepad Sales, Revenue and Gross Margin (2019-2024)
7.4.4 Razer Multi-platform Gamepad Product Offerings
7.4.5 Razer Recent Development
7.5 Thrustmaster
7.5.1 Thrustmaster Company Information
7.5.2 Thrustmaster Introduction and Business Overview
7.5.3 Thrustmaster Multi-platform Gamepad Sales, Revenue and Gross Margin (2019-2024)
7.5.4 Thrustmaster Multi-platform Gamepad Product Offerings
7.5.5 Thrustmaster Recent Development
7.6 Speedlink
7.6.1 Speedlink Company Information
7.6.2 Speedlink Introduction and Business Overview
7.6.3 Speedlink Multi-platform Gamepad Sales, Revenue and Gross Margin (2019-2024)
7.6.4 Speedlink Multi-platform Gamepad Product Offerings
7.6.5 Speedlink Recent Development
7.7 Sabrent
7.7.1 Sabrent Company Information
7.7.2 Sabrent Introduction and Business Overview
7.7.3 Sabrent Multi-platform Gamepad Sales, Revenue and Gross Margin (2019-2024)
7.7.4 Sabrent Multi-platform Gamepad Product Offerings
7.7.5 Sabrent Recent Development
7.8 Samsung
7.8.1 Samsung Company Information
7.8.2 Samsung Introduction and Business Overview
7.8.3 Samsung Multi-platform Gamepad Sales, Revenue and Gross Margin (2019-2024)
7.8.4 Samsung Multi-platform Gamepad Product Offerings
7.8.5 Samsung Recent Development
7.9 Saitake
7.9.1 Saitake Company Information
7.9.2 Saitake Introduction and Business Overview
7.9.3 Saitake Multi-platform Gamepad Sales, Revenue and Gross Margin (2019-2024)
7.9.4 Saitake Multi-platform Gamepad Product Offerings
7.9.5 Saitake Recent Development
7.10 GameSir
7.10.1 GameSir Company Information
7.10.2 GameSir Introduction and Business Overview
7.10.3 GameSir Multi-platform Gamepad Sales, Revenue and Gross Margin (2019-2024)
7.10.4 GameSir Multi-platform Gamepad Product Offerings
7.10.5 GameSir Recent Development
7.11 Nintendo
7.11.1 Nintendo Company Information
7.11.2 Nintendo Introduction and Business Overview
7.11.3 Nintendo Multi-platform Gamepad Sales, Revenue and Gross Margin (2019-2024)
7.11.4 Nintendo Multi-platform Gamepad Product Offerings
7.11.5 Nintendo Recent Development
7.12 FLYDIGI
7.12.1 FLYDIGI Company Information
7.12.2 FLYDIGI Introduction and Business Overview
7.12.3 FLYDIGI Multi-platform Gamepad Sales, Revenue and Gross Margin (2019-2024)
7.12.4 FLYDIGI Multi-platform Gamepad Product Offerings
7.12.5 FLYDIGI Recent Development
7.13 Xiaomi
7.13.1 Xiaomi Company Information
7.13.2 Xiaomi Introduction and Business Overview
7.13.3 Xiaomi Multi-platform Gamepad Sales, Revenue and Gross Margin (2019-2024)
7.13.4 Xiaomi Multi-platform Gamepad Product Offerings
7.13.5 Xiaomi Recent Development
7.14 Pxn Electronics
7.14.1 Pxn Electronics Company Information
7.14.2 Pxn Electronics Introduction and Business Overview
7.14.3 Pxn Electronics Multi-platform Gamepad Sales, Revenue and Gross Margin (2019-2024)
7.14.4 Pxn Electronics Multi-platform Gamepad Product Offerings
7.14.5 Pxn Electronics Recent Development
8 Industry Chain Analysis
8.1 Multi-platform Gamepad Industrial Chain
8.2 Multi-platform Gamepad Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Multi-platform Gamepad Sales Model
8.5.2 Sales Channel
8.5.3 Multi-platform Gamepad Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
Logitech
BETOP
Sony
Razer
Thrustmaster
Speedlink
Sabrent
Samsung
Saitake
GameSir
Nintendo
FLYDIGI
Xiaomi
Pxn Electronics
Ìý
Ìý
*If Applicable.