
Neurological game technology refers to the application of advanced technology, often incorporating elements of virtual reality (VR), augmented reality (AR), or other interactive platforms, to create games and experiences specifically designed to stimulate or interact with the neurological system.
The global market for Neurological Game Technology was estimated to be worth US$ 6318.5 million in 2023 and is forecast to a readjusted size of US$ 12710 million by 2030 with a CAGR of 11.8% during the forecast period 2024-2030
Neurological game technology has gained traction in the field of neurorehabilitation and therapy. Games designed for rehabilitation purposes, such as stroke recovery or motor skill improvement, are being used in clinical settings to complement traditional therapy approaches. The market for neurological game technology in the healthcare sector is expected to expand as more clinicians recognize the potential benefits and integrate these technologies into their practice.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Neurological Game Technology, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Neurological Game Technology by region & country, by Type, and by Application.
The Neurological Game Technology market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Neurological Game Technology.
Market Segmentation
By Company
VRTech Group
Emotiv Inc
Microsoft Corporation
Sony Corporation
Leap Motion
NeuroSky
Affectiva
iMotions A/S
Qneuro
Ultraleap
Neuralink Corporation
Segment by Type:
Hardware
Software
Segment by Application
Medical Treatment
Education
Entertainment
Others
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Neurological Game Technology manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Neurological Game Technology in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Neurological Game Technology in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
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1 Market Overview
1.1 Neurological Game Technology Product Introduction
1.2 Global Neurological Game Technology Market Size Forecast
1.3 Neurological Game Technology Market Trends & Drivers
1.3.1 Neurological Game Technology Industry Trends
1.3.2 Neurological Game Technology Market Drivers & Opportunity
1.3.3 Neurological Game Technology Market Challenges
1.3.4 Neurological Game Technology Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Neurological Game Technology Players Revenue Ranking (2023)
2.2 Global Neurological Game Technology Revenue by Company (2019-2024)
2.3 Key Companies Neurological Game Technology Manufacturing Base Distribution and Headquarters
2.4 Key Companies Neurological Game Technology Product Offered
2.5 Key Companies Time to Begin Mass Production of Neurological Game Technology
2.6 Neurological Game Technology Market Competitive Analysis
2.6.1 Neurological Game Technology Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Neurological Game Technology Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Neurological Game Technology as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Hardware
3.1.2 Software
3.2 Global Neurological Game Technology Sales Value by Type
3.2.1 Global Neurological Game Technology Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Neurological Game Technology Sales Value, by Type (2019-2030)
3.2.3 Global Neurological Game Technology Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Medical Treatment
4.1.2 Education
4.1.3 Entertainment
4.1.4 Others
4.2 Global Neurological Game Technology Sales Value by Application
4.2.1 Global Neurological Game Technology Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Neurological Game Technology Sales Value, by Application (2019-2030)
4.2.3 Global Neurological Game Technology Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Neurological Game Technology Sales Value by Region
5.1.1 Global Neurological Game Technology Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Neurological Game Technology Sales Value by Region (2019-2024)
5.1.3 Global Neurological Game Technology Sales Value by Region (2025-2030)
5.1.4 Global Neurological Game Technology Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Neurological Game Technology Sales Value, 2019-2030
5.2.2 North America Neurological Game Technology Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Neurological Game Technology Sales Value, 2019-2030
5.3.2 Europe Neurological Game Technology Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Neurological Game Technology Sales Value, 2019-2030
5.4.2 Asia Pacific Neurological Game Technology Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Neurological Game Technology Sales Value, 2019-2030
5.5.2 South America Neurological Game Technology Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Neurological Game Technology Sales Value, 2019-2030
5.6.2 Middle East & Africa Neurological Game Technology Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Neurological Game Technology Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Neurological Game Technology Sales Value
6.3 United States
6.3.1 United States Neurological Game Technology Sales Value, 2019-2030
6.3.2 United States Neurological Game Technology Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Neurological Game Technology Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Neurological Game Technology Sales Value, 2019-2030
6.4.2 Europe Neurological Game Technology Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Neurological Game Technology Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Neurological Game Technology Sales Value, 2019-2030
6.5.2 China Neurological Game Technology Sales Value by Type (%), 2023 VS 2030
6.5.3 China Neurological Game Technology Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Neurological Game Technology Sales Value, 2019-2030
6.6.2 Japan Neurological Game Technology Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Neurological Game Technology Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Neurological Game Technology Sales Value, 2019-2030
6.7.2 South Korea Neurological Game Technology Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Neurological Game Technology Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Neurological Game Technology Sales Value, 2019-2030
6.8.2 Southeast Asia Neurological Game Technology Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Neurological Game Technology Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Neurological Game Technology Sales Value, 2019-2030
6.9.2 India Neurological Game Technology Sales Value by Type (%), 2023 VS 2030
6.9.3 India Neurological Game Technology Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 VRTech Group
7.1.1 VRTech Group Profile
7.1.2 VRTech Group Main Business
7.1.3 VRTech Group Neurological Game Technology Products, Services and Solutions
7.1.4 VRTech Group Neurological Game Technology Revenue (US$ Million) & (2019-2024)
7.1.5 VRTech Group Recent Developments
7.2 Emotiv Inc
7.2.1 Emotiv Inc Profile
7.2.2 Emotiv Inc Main Business
7.2.3 Emotiv Inc Neurological Game Technology Products, Services and Solutions
7.2.4 Emotiv Inc Neurological Game Technology Revenue (US$ Million) & (2019-2024)
7.2.5 Emotiv Inc Recent Developments
7.3 Microsoft Corporation
7.3.1 Microsoft Corporation Profile
7.3.2 Microsoft Corporation Main Business
7.3.3 Microsoft Corporation Neurological Game Technology Products, Services and Solutions
7.3.4 Microsoft Corporation Neurological Game Technology Revenue (US$ Million) & (2019-2024)
7.3.5 Sony Corporation Recent Developments
7.4 Sony Corporation
7.4.1 Sony Corporation Profile
7.4.2 Sony Corporation Main Business
7.4.3 Sony Corporation Neurological Game Technology Products, Services and Solutions
7.4.4 Sony Corporation Neurological Game Technology Revenue (US$ Million) & (2019-2024)
7.4.5 Sony Corporation Recent Developments
7.5 Leap Motion
7.5.1 Leap Motion Profile
7.5.2 Leap Motion Main Business
7.5.3 Leap Motion Neurological Game Technology Products, Services and Solutions
7.5.4 Leap Motion Neurological Game Technology Revenue (US$ Million) & (2019-2024)
7.5.5 Leap Motion Recent Developments
7.6 NeuroSky
7.6.1 NeuroSky Profile
7.6.2 NeuroSky Main Business
7.6.3 NeuroSky Neurological Game Technology Products, Services and Solutions
7.6.4 NeuroSky Neurological Game Technology Revenue (US$ Million) & (2019-2024)
7.6.5 NeuroSky Recent Developments
7.7 Affectiva
7.7.1 Affectiva Profile
7.7.2 Affectiva Main Business
7.7.3 Affectiva Neurological Game Technology Products, Services and Solutions
7.7.4 Affectiva Neurological Game Technology Revenue (US$ Million) & (2019-2024)
7.7.5 Affectiva Recent Developments
7.8 iMotions A/S
7.8.1 iMotions A/S Profile
7.8.2 iMotions A/S Main Business
7.8.3 iMotions A/S Neurological Game Technology Products, Services and Solutions
7.8.4 iMotions A/S Neurological Game Technology Revenue (US$ Million) & (2019-2024)
7.8.5 iMotions A/S Recent Developments
7.9 Qneuro
7.9.1 Qneuro Profile
7.9.2 Qneuro Main Business
7.9.3 Qneuro Neurological Game Technology Products, Services and Solutions
7.9.4 Qneuro Neurological Game Technology Revenue (US$ Million) & (2019-2024)
7.9.5 Qneuro Recent Developments
7.10 Ultraleap
7.10.1 Ultraleap Profile
7.10.2 Ultraleap Main Business
7.10.3 Ultraleap Neurological Game Technology Products, Services and Solutions
7.10.4 Ultraleap Neurological Game Technology Revenue (US$ Million) & (2019-2024)
7.10.5 Ultraleap Recent Developments
7.11 Neuralink Corporation
7.11.1 Neuralink Corporation Profile
7.11.2 Neuralink Corporation Main Business
7.11.3 Neuralink Corporation Neurological Game Technology Products, Services and Solutions
7.11.4 Neuralink Corporation Neurological Game Technology Revenue (US$ Million) & (2019-2024)
7.11.5 Neuralink Corporation Recent Developments
8 Industry Chain Analysis
8.1 Neurological Game Technology Industrial Chain
8.2 Neurological Game Technology Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Neurological Game Technology Sales Model
8.5.2 Sales Channel
8.5.3 Neurological Game Technology Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
VRTech Group
Emotiv Inc
Microsoft Corporation
Sony Corporation
Leap Motion
NeuroSky
Affectiva
iMotions A/S
Qneuro
Ultraleap
Neuralink Corporation
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*If Applicable.
