
The global market for Online Gambling Games for Mobile-install was estimated to be worth US$ million in 2023 and is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during the forecast period 2024-2030.
North American market for Online Gambling Games for Mobile-install was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Online Gambling Games for Mobile-install was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Europe market for Online Gambling Games for Mobile-install was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global key companies of Online Gambling Games for Mobile-install include Playtech, Microgaming, Betconstruct, Softgamings, Betsys, Sportradar, SBTech, Digitain and GammaStack, etc. In 2023, the global five largest players hold a share approximately % in terms of revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Online Gambling Games for Mobile-install, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Online Gambling Games for Mobile-install by region & country, by Type, and by Application.
The Online Gambling Games for Mobile-install market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Online Gambling Games for Mobile-install.
Market Segmentation
By Company
Playtech
Microgaming
Betconstruct
Softgamings
Betsys
Sportradar
SBTech
Digitain
GammaStack
EveryMatrix
Novomatic
NetEnt
BetSoft
Scientific Games
Evolution Gaming
Playtika
Octro
Tencent
Boyaa Interactive
Segment by Type:
Sports Betting
ESports Betting
Bingo
Skill Gaming
Lottery
Poker
Casino
Others
Segment by Application
IOS
Android
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Online Gambling Games for Mobile-install manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Online Gambling Games for Mobile-install in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Online Gambling Games for Mobile-install in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
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1 Market Overview
1.1 Online Gambling Games for Mobile-install Product Introduction
1.2 Global Online Gambling Games for Mobile-install Market Size Forecast
1.3 Online Gambling Games for Mobile-install Market Trends & Drivers
1.3.1 Online Gambling Games for Mobile-install Industry Trends
1.3.2 Online Gambling Games for Mobile-install Market Drivers & Opportunity
1.3.3 Online Gambling Games for Mobile-install Market Challenges
1.3.4 Online Gambling Games for Mobile-install Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Online Gambling Games for Mobile-install Players Revenue Ranking (2023)
2.2 Global Online Gambling Games for Mobile-install Revenue by Company (2019-2024)
2.3 Key Companies Online Gambling Games for Mobile-install Manufacturing Base Distribution and Headquarters
2.4 Key Companies Online Gambling Games for Mobile-install Product Offered
2.5 Key Companies Time to Begin Mass Production of Online Gambling Games for Mobile-install
2.6 Online Gambling Games for Mobile-install Market Competitive Analysis
2.6.1 Online Gambling Games for Mobile-install Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Online Gambling Games for Mobile-install Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Online Gambling Games for Mobile-install as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Sports Betting
3.1.2 ESports Betting
3.1.3 Bingo
3.1.4 Skill Gaming
3.1.5 Lottery
3.1.6 Poker
3.1.7 Casino
3.1.8 Others
3.2 Global Online Gambling Games for Mobile-install Sales Value by Type
3.2.1 Global Online Gambling Games for Mobile-install Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Online Gambling Games for Mobile-install Sales Value, by Type (2019-2030)
3.2.3 Global Online Gambling Games for Mobile-install Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 IOS
4.1.2 Android
4.2 Global Online Gambling Games for Mobile-install Sales Value by Application
4.2.1 Global Online Gambling Games for Mobile-install Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Online Gambling Games for Mobile-install Sales Value, by Application (2019-2030)
4.2.3 Global Online Gambling Games for Mobile-install Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Online Gambling Games for Mobile-install Sales Value by Region
5.1.1 Global Online Gambling Games for Mobile-install Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Online Gambling Games for Mobile-install Sales Value by Region (2019-2024)
5.1.3 Global Online Gambling Games for Mobile-install Sales Value by Region (2025-2030)
5.1.4 Global Online Gambling Games for Mobile-install Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Online Gambling Games for Mobile-install Sales Value, 2019-2030
5.2.2 North America Online Gambling Games for Mobile-install Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Online Gambling Games for Mobile-install Sales Value, 2019-2030
5.3.2 Europe Online Gambling Games for Mobile-install Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Online Gambling Games for Mobile-install Sales Value, 2019-2030
5.4.2 Asia Pacific Online Gambling Games for Mobile-install Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Online Gambling Games for Mobile-install Sales Value, 2019-2030
5.5.2 South America Online Gambling Games for Mobile-install Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Online Gambling Games for Mobile-install Sales Value, 2019-2030
5.6.2 Middle East & Africa Online Gambling Games for Mobile-install Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Online Gambling Games for Mobile-install Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Online Gambling Games for Mobile-install Sales Value
6.3 United States
6.3.1 United States Online Gambling Games for Mobile-install Sales Value, 2019-2030
6.3.2 United States Online Gambling Games for Mobile-install Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Online Gambling Games for Mobile-install Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Online Gambling Games for Mobile-install Sales Value, 2019-2030
6.4.2 Europe Online Gambling Games for Mobile-install Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Online Gambling Games for Mobile-install Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Online Gambling Games for Mobile-install Sales Value, 2019-2030
6.5.2 China Online Gambling Games for Mobile-install Sales Value by Type (%), 2023 VS 2030
6.5.3 China Online Gambling Games for Mobile-install Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Online Gambling Games for Mobile-install Sales Value, 2019-2030
6.6.2 Japan Online Gambling Games for Mobile-install Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Online Gambling Games for Mobile-install Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Online Gambling Games for Mobile-install Sales Value, 2019-2030
6.7.2 South Korea Online Gambling Games for Mobile-install Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Online Gambling Games for Mobile-install Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Online Gambling Games for Mobile-install Sales Value, 2019-2030
6.8.2 Southeast Asia Online Gambling Games for Mobile-install Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Online Gambling Games for Mobile-install Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Online Gambling Games for Mobile-install Sales Value, 2019-2030
6.9.2 India Online Gambling Games for Mobile-install Sales Value by Type (%), 2023 VS 2030
6.9.3 India Online Gambling Games for Mobile-install Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Playtech
7.1.1 Playtech Profile
7.1.2 Playtech Main Business
7.1.3 Playtech Online Gambling Games for Mobile-install Products, Services and Solutions
7.1.4 Playtech Online Gambling Games for Mobile-install Revenue (US$ Million) & (2019-2024)
7.1.5 Playtech Recent Developments
7.2 Microgaming
7.2.1 Microgaming Profile
7.2.2 Microgaming Main Business
7.2.3 Microgaming Online Gambling Games for Mobile-install Products, Services and Solutions
7.2.4 Microgaming Online Gambling Games for Mobile-install Revenue (US$ Million) & (2019-2024)
7.2.5 Microgaming Recent Developments
7.3 Betconstruct
7.3.1 Betconstruct Profile
7.3.2 Betconstruct Main Business
7.3.3 Betconstruct Online Gambling Games for Mobile-install Products, Services and Solutions
7.3.4 Betconstruct Online Gambling Games for Mobile-install Revenue (US$ Million) & (2019-2024)
7.3.5 Softgamings Recent Developments
7.4 Softgamings
7.4.1 Softgamings Profile
7.4.2 Softgamings Main Business
7.4.3 Softgamings Online Gambling Games for Mobile-install Products, Services and Solutions
7.4.4 Softgamings Online Gambling Games for Mobile-install Revenue (US$ Million) & (2019-2024)
7.4.5 Softgamings Recent Developments
7.5 Betsys
7.5.1 Betsys Profile
7.5.2 Betsys Main Business
7.5.3 Betsys Online Gambling Games for Mobile-install Products, Services and Solutions
7.5.4 Betsys Online Gambling Games for Mobile-install Revenue (US$ Million) & (2019-2024)
7.5.5 Betsys Recent Developments
7.6 Sportradar
7.6.1 Sportradar Profile
7.6.2 Sportradar Main Business
7.6.3 Sportradar Online Gambling Games for Mobile-install Products, Services and Solutions
7.6.4 Sportradar Online Gambling Games for Mobile-install Revenue (US$ Million) & (2019-2024)
7.6.5 Sportradar Recent Developments
7.7 SBTech
7.7.1 SBTech Profile
7.7.2 SBTech Main Business
7.7.3 SBTech Online Gambling Games for Mobile-install Products, Services and Solutions
7.7.4 SBTech Online Gambling Games for Mobile-install Revenue (US$ Million) & (2019-2024)
7.7.5 SBTech Recent Developments
7.8 Digitain
7.8.1 Digitain Profile
7.8.2 Digitain Main Business
7.8.3 Digitain Online Gambling Games for Mobile-install Products, Services and Solutions
7.8.4 Digitain Online Gambling Games for Mobile-install Revenue (US$ Million) & (2019-2024)
7.8.5 Digitain Recent Developments
7.9 GammaStack
7.9.1 GammaStack Profile
7.9.2 GammaStack Main Business
7.9.3 GammaStack Online Gambling Games for Mobile-install Products, Services and Solutions
7.9.4 GammaStack Online Gambling Games for Mobile-install Revenue (US$ Million) & (2019-2024)
7.9.5 GammaStack Recent Developments
7.10 EveryMatrix
7.10.1 EveryMatrix Profile
7.10.2 EveryMatrix Main Business
7.10.3 EveryMatrix Online Gambling Games for Mobile-install Products, Services and Solutions
7.10.4 EveryMatrix Online Gambling Games for Mobile-install Revenue (US$ Million) & (2019-2024)
7.10.5 EveryMatrix Recent Developments
7.11 Novomatic
7.11.1 Novomatic Profile
7.11.2 Novomatic Main Business
7.11.3 Novomatic Online Gambling Games for Mobile-install Products, Services and Solutions
7.11.4 Novomatic Online Gambling Games for Mobile-install Revenue (US$ Million) & (2019-2024)
7.11.5 Novomatic Recent Developments
7.12 NetEnt
7.12.1 NetEnt Profile
7.12.2 NetEnt Main Business
7.12.3 NetEnt Online Gambling Games for Mobile-install Products, Services and Solutions
7.12.4 NetEnt Online Gambling Games for Mobile-install Revenue (US$ Million) & (2019-2024)
7.12.5 NetEnt Recent Developments
7.13 BetSoft
7.13.1 BetSoft Profile
7.13.2 BetSoft Main Business
7.13.3 BetSoft Online Gambling Games for Mobile-install Products, Services and Solutions
7.13.4 BetSoft Online Gambling Games for Mobile-install Revenue (US$ Million) & (2019-2024)
7.13.5 BetSoft Recent Developments
7.14 Scientific Games
7.14.1 Scientific Games Profile
7.14.2 Scientific Games Main Business
7.14.3 Scientific Games Online Gambling Games for Mobile-install Products, Services and Solutions
7.14.4 Scientific Games Online Gambling Games for Mobile-install Revenue (US$ Million) & (2019-2024)
7.14.5 Scientific Games Recent Developments
7.15 Evolution Gaming
7.15.1 Evolution Gaming Profile
7.15.2 Evolution Gaming Main Business
7.15.3 Evolution Gaming Online Gambling Games for Mobile-install Products, Services and Solutions
7.15.4 Evolution Gaming Online Gambling Games for Mobile-install Revenue (US$ Million) & (2019-2024)
7.15.5 Evolution Gaming Recent Developments
7.16 Playtika
7.16.1 Playtika Profile
7.16.2 Playtika Main Business
7.16.3 Playtika Online Gambling Games for Mobile-install Products, Services and Solutions
7.16.4 Playtika Online Gambling Games for Mobile-install Revenue (US$ Million) & (2019-2024)
7.16.5 Playtika Recent Developments
7.17 Octro
7.17.1 Octro Profile
7.17.2 Octro Main Business
7.17.3 Octro Online Gambling Games for Mobile-install Products, Services and Solutions
7.17.4 Octro Online Gambling Games for Mobile-install Revenue (US$ Million) & (2019-2024)
7.17.5 Octro Recent Developments
7.18 Tencent
7.18.1 Tencent Profile
7.18.2 Tencent Main Business
7.18.3 Tencent Online Gambling Games for Mobile-install Products, Services and Solutions
7.18.4 Tencent Online Gambling Games for Mobile-install Revenue (US$ Million) & (2019-2024)
7.18.5 Tencent Recent Developments
7.19 Boyaa Interactive
7.19.1 Boyaa Interactive Profile
7.19.2 Boyaa Interactive Main Business
7.19.3 Boyaa Interactive Online Gambling Games for Mobile-install Products, Services and Solutions
7.19.4 Boyaa Interactive Online Gambling Games for Mobile-install Revenue (US$ Million) & (2019-2024)
7.19.5 Boyaa Interactive Recent Developments
8 Industry Chain Analysis
8.1 Online Gambling Games for Mobile-install Industrial Chain
8.2 Online Gambling Games for Mobile-install Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Online Gambling Games for Mobile-install Sales Model
8.5.2 Sales Channel
8.5.3 Online Gambling Games for Mobile-install Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
Playtech
Microgaming
Betconstruct
Softgamings
Betsys
Sportradar
SBTech
Digitain
GammaStack
EveryMatrix
Novomatic
NetEnt
BetSoft
Scientific Games
Evolution Gaming
Playtika
Octro
Tencent
Boyaa Interactive
Ìý
Ìý
*If Applicable.
