
Portable handheld Electronic game machine is A game electronic game machine using electronic instruments, also known as an electric toy (video game, electric), is separated from a home computer.It is more convenient than a conventional game machine, and is not limited by the use scene.
The global market for Portable Handheld Electronic Game Machine was estimated to be worth US$ 185 million in 2023 and is forecast to a readjusted size of US$ 233.3 million by 2030 with a CAGR of 3.3% during the forecast period 2024-2030
North American market for Portable Handheld Electronic Game Machine was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Portable Handheld Electronic Game Machine was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Europe market for Portable Handheld Electronic Game Machine was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global key companies of Portable Handheld Electronic Game Machine include Apollo Games, Sony, Aristocrat Leisure, IGT, NOVOMATIC Group, Scientific Games, Nintendo, Atari Games and NEC, etc. In 2023, the global five largest players hold a share approximately % in terms of revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Portable Handheld Electronic Game Machine, focusing on the total sales volume, sales revenue, price, key companies market share and ranking, together with an analysis of Portable Handheld Electronic Game Machine by region & country, by Type, and by Application.
The Portable Handheld Electronic Game Machine market size, estimations, and forecasts are provided in terms of sales volume (K Units) and sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Portable Handheld Electronic Game Machine.
Market Segmentation
By Company
Apollo Games
Sony
Aristocrat Leisure
IGT
NOVOMATIC Group
Scientific Games
Nintendo
Atari Games
NEC
Segment by Type:
Digital
Mechanical
Segment by Application
Legal Gambling
Electronic Games
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size (valve, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Portable Handheld Electronic Game Machine manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Sales, revenue of Portable Handheld Electronic Game Machine in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Sales, revenue of Portable Handheld Electronic Game Machine in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
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1 Market Overview
1.1 Portable Handheld Electronic Game Machine Product Introduction
1.2 Global Portable Handheld Electronic Game Machine Market Size Forecast
1.2.1 Global Portable Handheld Electronic Game Machine Sales Value (2019-2030)
1.2.2 Global Portable Handheld Electronic Game Machine Sales Volume (2019-2030)
1.2.3 Global Portable Handheld Electronic Game Machine Sales Price (2019-2030)
1.3 Portable Handheld Electronic Game Machine Market Trends & Drivers
1.3.1 Portable Handheld Electronic Game Machine Industry Trends
1.3.2 Portable Handheld Electronic Game Machine Market Drivers & Opportunity
1.3.3 Portable Handheld Electronic Game Machine Market Challenges
1.3.4 Portable Handheld Electronic Game Machine Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Portable Handheld Electronic Game Machine Players Revenue Ranking (2023)
2.2 Global Portable Handheld Electronic Game Machine Revenue by Company (2019-2024)
2.3 Global Portable Handheld Electronic Game Machine Players Sales Volume Ranking (2023)
2.4 Global Portable Handheld Electronic Game Machine Sales Volume by Company Players (2019-2024)
2.5 Global Portable Handheld Electronic Game Machine Average Price by Company (2019-2024)
2.6 Key Manufacturers Portable Handheld Electronic Game Machine Manufacturing Base Distribution and Headquarters
2.7 Key Manufacturers Portable Handheld Electronic Game Machine Product Offered
2.8 Key Manufacturers Time to Begin Mass Production of Portable Handheld Electronic Game Machine
2.9 Portable Handheld Electronic Game Machine Market Competitive Analysis
2.9.1 Portable Handheld Electronic Game Machine Market Concentration Rate (2019-2024)
2.9.2 Global 5 and 10 Largest Manufacturers by Portable Handheld Electronic Game Machine Revenue in 2023
2.9.3 Global Top Manufacturers by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Portable Handheld Electronic Game Machine as of 2023)
2.10 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Digital
3.1.2 Mechanical
3.2 Global Portable Handheld Electronic Game Machine Sales Value by Type
3.2.1 Global Portable Handheld Electronic Game Machine Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Portable Handheld Electronic Game Machine Sales Value, by Type (2019-2030)
3.2.3 Global Portable Handheld Electronic Game Machine Sales Value, by Type (%) (2019-2030)
3.3 Global Portable Handheld Electronic Game Machine Sales Volume by Type
3.3.1 Global Portable Handheld Electronic Game Machine Sales Volume by Type (2019 VS 2023 VS 2030)
3.3.2 Global Portable Handheld Electronic Game Machine Sales Volume, by Type (2019-2030)
3.3.3 Global Portable Handheld Electronic Game Machine Sales Volume, by Type (%) (2019-2030)
3.4 Global Portable Handheld Electronic Game Machine Average Price by Type (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Legal Gambling
4.1.2 Electronic Games
4.2 Global Portable Handheld Electronic Game Machine Sales Value by Application
4.2.1 Global Portable Handheld Electronic Game Machine Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Portable Handheld Electronic Game Machine Sales Value, by Application (2019-2030)
4.2.3 Global Portable Handheld Electronic Game Machine Sales Value, by Application (%) (2019-2030)
4.3 Global Portable Handheld Electronic Game Machine Sales Volume by Application
4.3.1 Global Portable Handheld Electronic Game Machine Sales Volume by Application (2019 VS 2023 VS 2030)
4.3.2 Global Portable Handheld Electronic Game Machine Sales Volume, by Application (2019-2030)
4.3.3 Global Portable Handheld Electronic Game Machine Sales Volume, by Application (%) (2019-2030)
4.4 Global Portable Handheld Electronic Game Machine Average Price by Application (2019-2030)
5 Segmentation by Region
5.1 Global Portable Handheld Electronic Game Machine Sales Value by Region
5.1.1 Global Portable Handheld Electronic Game Machine Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Portable Handheld Electronic Game Machine Sales Value by Region (2019-2024)
5.1.3 Global Portable Handheld Electronic Game Machine Sales Value by Region (2025-2030)
5.1.4 Global Portable Handheld Electronic Game Machine Sales Value by Region (%), (2019-2030)
5.2 Global Portable Handheld Electronic Game Machine Sales Volume by Region
5.2.1 Global Portable Handheld Electronic Game Machine Sales Volume by Region: 2019 VS 2023 VS 2030
5.2.2 Global Portable Handheld Electronic Game Machine Sales Volume by Region (2019-2024)
5.2.3 Global Portable Handheld Electronic Game Machine Sales Volume by Region (2025-2030)
5.2.4 Global Portable Handheld Electronic Game Machine Sales Volume by Region (%), (2019-2030)
5.3 Global Portable Handheld Electronic Game Machine Average Price by Region (2019-2030)
5.4 North America
5.4.1 North America Portable Handheld Electronic Game Machine Sales Value, 2019-2030
5.4.2 North America Portable Handheld Electronic Game Machine Sales Value by Country (%), 2023 VS 2030
5.5 Europe
5.5.1 Europe Portable Handheld Electronic Game Machine Sales Value, 2019-2030
5.5.2 Europe Portable Handheld Electronic Game Machine Sales Value by Country (%), 2023 VS 2030
5.6 Asia Pacific
5.6.1 Asia Pacific Portable Handheld Electronic Game Machine Sales Value, 2019-2030
5.6.2 Asia Pacific Portable Handheld Electronic Game Machine Sales Value by Country (%), 2023 VS 2030
5.7 South America
5.7.1 South America Portable Handheld Electronic Game Machine Sales Value, 2019-2030
5.7.2 South America Portable Handheld Electronic Game Machine Sales Value by Country (%), 2023 VS 2030
5.8 Middle East & Africa
5.8.1 Middle East & Africa Portable Handheld Electronic Game Machine Sales Value, 2019-2030
5.8.2 Middle East & Africa Portable Handheld Electronic Game Machine Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Portable Handheld Electronic Game Machine Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Portable Handheld Electronic Game Machine Sales Value
6.2.1 Key Countries/Regions Portable Handheld Electronic Game Machine Sales Value, 2019-2030
6.2.2 Key Countries/Regions Portable Handheld Electronic Game Machine Sales Volume, 2019-2030
6.3 United States
6.3.1 United States Portable Handheld Electronic Game Machine Sales Value, 2019-2030
6.3.2 United States Portable Handheld Electronic Game Machine Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Portable Handheld Electronic Game Machine Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Portable Handheld Electronic Game Machine Sales Value, 2019-2030
6.4.2 Europe Portable Handheld Electronic Game Machine Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Portable Handheld Electronic Game Machine Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Portable Handheld Electronic Game Machine Sales Value, 2019-2030
6.5.2 China Portable Handheld Electronic Game Machine Sales Value by Type (%), 2023 VS 2030
6.5.3 China Portable Handheld Electronic Game Machine Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Portable Handheld Electronic Game Machine Sales Value, 2019-2030
6.6.2 Japan Portable Handheld Electronic Game Machine Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Portable Handheld Electronic Game Machine Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Portable Handheld Electronic Game Machine Sales Value, 2019-2030
6.7.2 South Korea Portable Handheld Electronic Game Machine Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Portable Handheld Electronic Game Machine Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Portable Handheld Electronic Game Machine Sales Value, 2019-2030
6.8.2 Southeast Asia Portable Handheld Electronic Game Machine Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Portable Handheld Electronic Game Machine Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Portable Handheld Electronic Game Machine Sales Value, 2019-2030
6.9.2 India Portable Handheld Electronic Game Machine Sales Value by Type (%), 2023 VS 2030
6.9.3 India Portable Handheld Electronic Game Machine Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Apollo Games
7.1.1 Apollo Games Company Information
7.1.2 Apollo Games Introduction and Business Overview
7.1.3 Apollo Games Portable Handheld Electronic Game Machine Sales, Revenue and Gross Margin (2019-2024)
7.1.4 Apollo Games Portable Handheld Electronic Game Machine Product Offerings
7.1.5 Apollo Games Recent Development
7.2 Sony
7.2.1 Sony Company Information
7.2.2 Sony Introduction and Business Overview
7.2.3 Sony Portable Handheld Electronic Game Machine Sales, Revenue and Gross Margin (2019-2024)
7.2.4 Sony Portable Handheld Electronic Game Machine Product Offerings
7.2.5 Sony Recent Development
7.3 Aristocrat Leisure
7.3.1 Aristocrat Leisure Company Information
7.3.2 Aristocrat Leisure Introduction and Business Overview
7.3.3 Aristocrat Leisure Portable Handheld Electronic Game Machine Sales, Revenue and Gross Margin (2019-2024)
7.3.4 Aristocrat Leisure Portable Handheld Electronic Game Machine Product Offerings
7.3.5 Aristocrat Leisure Recent Development
7.4 IGT
7.4.1 IGT Company Information
7.4.2 IGT Introduction and Business Overview
7.4.3 IGT Portable Handheld Electronic Game Machine Sales, Revenue and Gross Margin (2019-2024)
7.4.4 IGT Portable Handheld Electronic Game Machine Product Offerings
7.4.5 IGT Recent Development
7.5 NOVOMATIC Group
7.5.1 NOVOMATIC Group Company Information
7.5.2 NOVOMATIC Group Introduction and Business Overview
7.5.3 NOVOMATIC Group Portable Handheld Electronic Game Machine Sales, Revenue and Gross Margin (2019-2024)
7.5.4 NOVOMATIC Group Portable Handheld Electronic Game Machine Product Offerings
7.5.5 NOVOMATIC Group Recent Development
7.6 Scientific Games
7.6.1 Scientific Games Company Information
7.6.2 Scientific Games Introduction and Business Overview
7.6.3 Scientific Games Portable Handheld Electronic Game Machine Sales, Revenue and Gross Margin (2019-2024)
7.6.4 Scientific Games Portable Handheld Electronic Game Machine Product Offerings
7.6.5 Scientific Games Recent Development
7.7 Nintendo
7.7.1 Nintendo Company Information
7.7.2 Nintendo Introduction and Business Overview
7.7.3 Nintendo Portable Handheld Electronic Game Machine Sales, Revenue and Gross Margin (2019-2024)
7.7.4 Nintendo Portable Handheld Electronic Game Machine Product Offerings
7.7.5 Nintendo Recent Development
7.8 Atari Games
7.8.1 Atari Games Company Information
7.8.2 Atari Games Introduction and Business Overview
7.8.3 Atari Games Portable Handheld Electronic Game Machine Sales, Revenue and Gross Margin (2019-2024)
7.8.4 Atari Games Portable Handheld Electronic Game Machine Product Offerings
7.8.5 Atari Games Recent Development
7.9 NEC
7.9.1 NEC Company Information
7.9.2 NEC Introduction and Business Overview
7.9.3 NEC Portable Handheld Electronic Game Machine Sales, Revenue and Gross Margin (2019-2024)
7.9.4 NEC Portable Handheld Electronic Game Machine Product Offerings
7.9.5 NEC Recent Development
8 Industry Chain Analysis
8.1 Portable Handheld Electronic Game Machine Industrial Chain
8.2 Portable Handheld Electronic Game Machine Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Portable Handheld Electronic Game Machine Sales Model
8.5.2 Sales Channel
8.5.3 Portable Handheld Electronic Game Machine Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
Apollo Games
Sony
Aristocrat Leisure
IGT
NOVOMATIC Group
Scientific Games
Nintendo
Atari Games
NEC
Ìý
Ìý
*If Applicable.
