
Roguelike game is a type of video game that is characterized by randomly generated levels, permadeath, and turn-based gameplay. These games are typically set in a dungeon or similar environment, and the player must explore the area, defeat enemies, and collect items in order to progress. Roguelike games often have a high level of challenge, as the player must make strategic decisions about how to navigate the environment and use their resources. Roguelike games continue to be popular among gamers who enjoy challenging and unpredictable experiences with high replay value.
The global market for Roguelike Game was estimated to be worth US$ million in 2023 and is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during the forecast period 2024-2030.
Roguelike games have gained significant popularity in the gaming industry, particularly in the indie game development scene. The genre's unique gameplay mechanics and challenging nature have attracted a dedicated fan base worldwide. The rise of indie game development has allowed smaller studios and developers to create unique and innovative roguelike games, catering to niche audiences. The genre's challenging and rewarding gameplay has attracted both experienced and new gamers, leading to an expanding player base. Roguelike games are available on various platforms, including PC, consoles, and mobile devices, making them accessible to a wide range of players. The global market for roguelike games is expected to continue growing as game developers innovate and experiment with new gameplay mechanics and content. The genre's replayability, challenging nature, and unique features are likely to keep players engaged and interested in the long term. With the continued support of indie game developers and the rise of mobile gaming, roguelike games are expected to maintain a strong presence in the gaming industry. Additionally, the growth of esports and competitive gaming could create opportunities for roguelike games to become part of competitive gaming events.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Roguelike Game, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Roguelike Game by region & country, by Type, and by Application.
The Roguelike Game market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Roguelike Game.
Market Segmentation
By Company
Motion Twin (Dead Cells)
Red Hook Studios (Darkest Dungeon)
Dodge Roll (Enter the Gungeon)
Housemarque (RETURNAL)
ChillyRoom (Soul Knight)
Cellar Door Games (ROGUE LEGACY 2)
Mossmouth (Spelunky 2)
Four Quarters (Loop Hero)
Supergiant Games (Hades)
Subset Games (FTL: Faster Than Light)
Blue Manchu (Void Bastards)
Daniel Mullins Games (Inscryption)
Maschinen-Mensch (Curious Expedition)
Brace Yourself Games (Crypt of the Necrodancer)
Hopoo Games (Risk of Rain 2)
Klei Entertainment (Don't Starve)
Massive Monster (Cult of the Lamb)
HABBY (Survivor.io)
Afterburner Studios (Dreamscaper)
Mega Crit Games (Slay the Spire)
Segment by Type:
2D Roguelike Game
3D Roguelike Game
Segment by Application
Mobile Game
Computer Game
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Roguelike Game manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Roguelike Game in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Roguelike Game in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
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1 Market Overview
1.1 Roguelike Game Product Introduction
1.2 Global Roguelike Game Market Size Forecast
1.3 Roguelike Game Market Trends & Drivers
1.3.1 Roguelike Game Industry Trends
1.3.2 Roguelike Game Market Drivers & Opportunity
1.3.3 Roguelike Game Market Challenges
1.3.4 Roguelike Game Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Roguelike Game Players Revenue Ranking (2023)
2.2 Global Roguelike Game Revenue by Company (2019-2024)
2.3 Key Companies Roguelike Game Manufacturing Base Distribution and Headquarters
2.4 Key Companies Roguelike Game Product Offered
2.5 Key Companies Time to Begin Mass Production of Roguelike Game
2.6 Roguelike Game Market Competitive Analysis
2.6.1 Roguelike Game Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Roguelike Game Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Roguelike Game as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 2D Roguelike Game
3.1.2 3D Roguelike Game
3.2 Global Roguelike Game Sales Value by Type
3.2.1 Global Roguelike Game Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Roguelike Game Sales Value, by Type (2019-2030)
3.2.3 Global Roguelike Game Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Mobile Game
4.1.2 Computer Game
4.2 Global Roguelike Game Sales Value by Application
4.2.1 Global Roguelike Game Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Roguelike Game Sales Value, by Application (2019-2030)
4.2.3 Global Roguelike Game Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Roguelike Game Sales Value by Region
5.1.1 Global Roguelike Game Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Roguelike Game Sales Value by Region (2019-2024)
5.1.3 Global Roguelike Game Sales Value by Region (2025-2030)
5.1.4 Global Roguelike Game Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Roguelike Game Sales Value, 2019-2030
5.2.2 North America Roguelike Game Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Roguelike Game Sales Value, 2019-2030
5.3.2 Europe Roguelike Game Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Roguelike Game Sales Value, 2019-2030
5.4.2 Asia Pacific Roguelike Game Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Roguelike Game Sales Value, 2019-2030
5.5.2 South America Roguelike Game Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Roguelike Game Sales Value, 2019-2030
5.6.2 Middle East & Africa Roguelike Game Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Roguelike Game Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Roguelike Game Sales Value
6.3 United States
6.3.1 United States Roguelike Game Sales Value, 2019-2030
6.3.2 United States Roguelike Game Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Roguelike Game Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Roguelike Game Sales Value, 2019-2030
6.4.2 Europe Roguelike Game Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Roguelike Game Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Roguelike Game Sales Value, 2019-2030
6.5.2 China Roguelike Game Sales Value by Type (%), 2023 VS 2030
6.5.3 China Roguelike Game Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Roguelike Game Sales Value, 2019-2030
6.6.2 Japan Roguelike Game Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Roguelike Game Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Roguelike Game Sales Value, 2019-2030
6.7.2 South Korea Roguelike Game Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Roguelike Game Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Roguelike Game Sales Value, 2019-2030
6.8.2 Southeast Asia Roguelike Game Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Roguelike Game Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Roguelike Game Sales Value, 2019-2030
6.9.2 India Roguelike Game Sales Value by Type (%), 2023 VS 2030
6.9.3 India Roguelike Game Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Motion Twin (Dead Cells)
7.1.1 Motion Twin (Dead Cells) Profile
7.1.2 Motion Twin (Dead Cells) Main Business
7.1.3 Motion Twin (Dead Cells) Roguelike Game Products, Services and Solutions
7.1.4 Motion Twin (Dead Cells) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.1.5 Motion Twin (Dead Cells) Recent Developments
7.2 Red Hook Studios (Darkest Dungeon)
7.2.1 Red Hook Studios (Darkest Dungeon) Profile
7.2.2 Red Hook Studios (Darkest Dungeon) Main Business
7.2.3 Red Hook Studios (Darkest Dungeon) Roguelike Game Products, Services and Solutions
7.2.4 Red Hook Studios (Darkest Dungeon) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.2.5 Red Hook Studios (Darkest Dungeon) Recent Developments
7.3 Dodge Roll (Enter the Gungeon)
7.3.1 Dodge Roll (Enter the Gungeon) Profile
7.3.2 Dodge Roll (Enter the Gungeon) Main Business
7.3.3 Dodge Roll (Enter the Gungeon) Roguelike Game Products, Services and Solutions
7.3.4 Dodge Roll (Enter the Gungeon) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.3.5 Housemarque (RETURNAL) Recent Developments
7.4 Housemarque (RETURNAL)
7.4.1 Housemarque (RETURNAL) Profile
7.4.2 Housemarque (RETURNAL) Main Business
7.4.3 Housemarque (RETURNAL) Roguelike Game Products, Services and Solutions
7.4.4 Housemarque (RETURNAL) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.4.5 Housemarque (RETURNAL) Recent Developments
7.5 ChillyRoom (Soul Knight)
7.5.1 ChillyRoom (Soul Knight) Profile
7.5.2 ChillyRoom (Soul Knight) Main Business
7.5.3 ChillyRoom (Soul Knight) Roguelike Game Products, Services and Solutions
7.5.4 ChillyRoom (Soul Knight) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.5.5 ChillyRoom (Soul Knight) Recent Developments
7.6 Cellar Door Games (ROGUE LEGACY 2)
7.6.1 Cellar Door Games (ROGUE LEGACY 2) Profile
7.6.2 Cellar Door Games (ROGUE LEGACY 2) Main Business
7.6.3 Cellar Door Games (ROGUE LEGACY 2) Roguelike Game Products, Services and Solutions
7.6.4 Cellar Door Games (ROGUE LEGACY 2) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.6.5 Cellar Door Games (ROGUE LEGACY 2) Recent Developments
7.7 Mossmouth (Spelunky 2)
7.7.1 Mossmouth (Spelunky 2) Profile
7.7.2 Mossmouth (Spelunky 2) Main Business
7.7.3 Mossmouth (Spelunky 2) Roguelike Game Products, Services and Solutions
7.7.4 Mossmouth (Spelunky 2) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.7.5 Mossmouth (Spelunky 2) Recent Developments
7.8 Four Quarters (Loop Hero)
7.8.1 Four Quarters (Loop Hero) Profile
7.8.2 Four Quarters (Loop Hero) Main Business
7.8.3 Four Quarters (Loop Hero) Roguelike Game Products, Services and Solutions
7.8.4 Four Quarters (Loop Hero) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.8.5 Four Quarters (Loop Hero) Recent Developments
7.9 Supergiant Games (Hades)
7.9.1 Supergiant Games (Hades) Profile
7.9.2 Supergiant Games (Hades) Main Business
7.9.3 Supergiant Games (Hades) Roguelike Game Products, Services and Solutions
7.9.4 Supergiant Games (Hades) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.9.5 Supergiant Games (Hades) Recent Developments
7.10 Subset Games (FTL: Faster Than Light)
7.10.1 Subset Games (FTL: Faster Than Light) Profile
7.10.2 Subset Games (FTL: Faster Than Light) Main Business
7.10.3 Subset Games (FTL: Faster Than Light) Roguelike Game Products, Services and Solutions
7.10.4 Subset Games (FTL: Faster Than Light) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.10.5 Subset Games (FTL: Faster Than Light) Recent Developments
7.11 Blue Manchu (Void Bastards)
7.11.1 Blue Manchu (Void Bastards) Profile
7.11.2 Blue Manchu (Void Bastards) Main Business
7.11.3 Blue Manchu (Void Bastards) Roguelike Game Products, Services and Solutions
7.11.4 Blue Manchu (Void Bastards) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.11.5 Blue Manchu (Void Bastards) Recent Developments
7.12 Daniel Mullins Games (Inscryption)
7.12.1 Daniel Mullins Games (Inscryption) Profile
7.12.2 Daniel Mullins Games (Inscryption) Main Business
7.12.3 Daniel Mullins Games (Inscryption) Roguelike Game Products, Services and Solutions
7.12.4 Daniel Mullins Games (Inscryption) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.12.5 Daniel Mullins Games (Inscryption) Recent Developments
7.13 Maschinen-Mensch (Curious Expedition)
7.13.1 Maschinen-Mensch (Curious Expedition) Profile
7.13.2 Maschinen-Mensch (Curious Expedition) Main Business
7.13.3 Maschinen-Mensch (Curious Expedition) Roguelike Game Products, Services and Solutions
7.13.4 Maschinen-Mensch (Curious Expedition) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.13.5 Maschinen-Mensch (Curious Expedition) Recent Developments
7.14 Brace Yourself Games (Crypt of the Necrodancer)
7.14.1 Brace Yourself Games (Crypt of the Necrodancer) Profile
7.14.2 Brace Yourself Games (Crypt of the Necrodancer) Main Business
7.14.3 Brace Yourself Games (Crypt of the Necrodancer) Roguelike Game Products, Services and Solutions
7.14.4 Brace Yourself Games (Crypt of the Necrodancer) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.14.5 Brace Yourself Games (Crypt of the Necrodancer) Recent Developments
7.15 Hopoo Games (Risk of Rain 2)
7.15.1 Hopoo Games (Risk of Rain 2) Profile
7.15.2 Hopoo Games (Risk of Rain 2) Main Business
7.15.3 Hopoo Games (Risk of Rain 2) Roguelike Game Products, Services and Solutions
7.15.4 Hopoo Games (Risk of Rain 2) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.15.5 Hopoo Games (Risk of Rain 2) Recent Developments
7.16 Klei Entertainment (Don't Starve)
7.16.1 Klei Entertainment (Don't Starve) Profile
7.16.2 Klei Entertainment (Don't Starve) Main Business
7.16.3 Klei Entertainment (Don't Starve) Roguelike Game Products, Services and Solutions
7.16.4 Klei Entertainment (Don't Starve) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.16.5 Klei Entertainment (Don't Starve) Recent Developments
7.17 Massive Monster (Cult of the Lamb)
7.17.1 Massive Monster (Cult of the Lamb) Profile
7.17.2 Massive Monster (Cult of the Lamb) Main Business
7.17.3 Massive Monster (Cult of the Lamb) Roguelike Game Products, Services and Solutions
7.17.4 Massive Monster (Cult of the Lamb) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.17.5 Massive Monster (Cult of the Lamb) Recent Developments
7.18 HABBY (Survivor.io)
7.18.1 HABBY (Survivor.io) Profile
7.18.2 HABBY (Survivor.io) Main Business
7.18.3 HABBY (Survivor.io) Roguelike Game Products, Services and Solutions
7.18.4 HABBY (Survivor.io) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.18.5 HABBY (Survivor.io) Recent Developments
7.19 Afterburner Studios (Dreamscaper)
7.19.1 Afterburner Studios (Dreamscaper) Profile
7.19.2 Afterburner Studios (Dreamscaper) Main Business
7.19.3 Afterburner Studios (Dreamscaper) Roguelike Game Products, Services and Solutions
7.19.4 Afterburner Studios (Dreamscaper) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.19.5 Afterburner Studios (Dreamscaper) Recent Developments
7.20 Mega Crit Games (Slay the Spire)
7.20.1 Mega Crit Games (Slay the Spire) Profile
7.20.2 Mega Crit Games (Slay the Spire) Main Business
7.20.3 Mega Crit Games (Slay the Spire) Roguelike Game Products, Services and Solutions
7.20.4 Mega Crit Games (Slay the Spire) Roguelike Game Revenue (US$ Million) & (2019-2024)
7.20.5 Mega Crit Games (Slay the Spire) Recent Developments
8 Industry Chain Analysis
8.1 Roguelike Game Industrial Chain
8.2 Roguelike Game Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Roguelike Game Sales Model
8.5.2 Sales Channel
8.5.3 Roguelike Game Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
Motion Twin (Dead Cells)
Red Hook Studios (Darkest Dungeon)
Dodge Roll (Enter the Gungeon)
Housemarque (RETURNAL)
ChillyRoom (Soul Knight)
Cellar Door Games (ROGUE LEGACY 2)
Mossmouth (Spelunky 2)
Four Quarters (Loop Hero)
Supergiant Games (Hades)
Subset Games (FTL: Faster Than Light)
Blue Manchu (Void Bastards)
Daniel Mullins Games (Inscryption)
Maschinen-Mensch (Curious Expedition)
Brace Yourself Games (Crypt of the Necrodancer)
Hopoo Games (Risk of Rain 2)
Klei Entertainment (Don't Starve)
Massive Monster (Cult of the Lamb)
HABBY (Survivor.io)
Afterburner Studios (Dreamscaper)
Mega Crit Games (Slay the Spire)
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*If Applicable.
