
The global market for XR Games was estimated to be worth US$ million in 2023 and is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during the forecast period 2024-2030.
North American market for XR Games was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for XR Games was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Europe market for XR Games was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global key companies of XR Games include Epic Games, Survios, Vertigo Games, CCP Games, MAD Virtual Reality Studio, Maxint, Spectral Illusions, Croteam and Beat Games, etc. In 2023, the global five largest players hold a share approximately % in terms of revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for XR Games, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of XR Games by region & country, by Type, and by Application.
The XR Games market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding XR Games.
Market Segmentation
By Company
Epic Games
Survios
Vertigo Games
CCP Games
MAD Virtual Reality Studio
Maxint
Spectral Illusions
Croteam
Beat Games
Bethesda Softworks
Orange Bridge Studios
Polyarc
Frontier Developments
Puzzle video game
Owlchemy Labs
Adult Swim
Capcom
Ubisoft
Ian Ball
Bossa Studios
Stress Level Zero
KUNOS-Simulazioni Srl
Sony
Playful Corp.
Schell Games
Vanimals
Segment by Type:
Cloud-based Games
Premise-based Games
Segment by Application
Commercial Entertainment
Private Entertainment
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of XR Games manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of XR Games in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of XR Games in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
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1 Market Overview
1.1 XR Games Product Introduction
1.2 Global XR Games Market Size Forecast
1.3 XR Games Market Trends & Drivers
1.3.1 XR Games Industry Trends
1.3.2 XR Games Market Drivers & Opportunity
1.3.3 XR Games Market Challenges
1.3.4 XR Games Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global XR Games Players Revenue Ranking (2023)
2.2 Global XR Games Revenue by Company (2019-2024)
2.3 Key Companies XR Games Manufacturing Base Distribution and Headquarters
2.4 Key Companies XR Games Product Offered
2.5 Key Companies Time to Begin Mass Production of XR Games
2.6 XR Games Market Competitive Analysis
2.6.1 XR Games Market Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by XR Games Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in XR Games as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Cloud-based Games
3.1.2 Premise-based Games
3.2 Global XR Games Sales Value by Type
3.2.1 Global XR Games Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global XR Games Sales Value, by Type (2019-2030)
3.2.3 Global XR Games Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Commercial Entertainment
4.1.2 Private Entertainment
4.2 Global XR Games Sales Value by Application
4.2.1 Global XR Games Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global XR Games Sales Value, by Application (2019-2030)
4.2.3 Global XR Games Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global XR Games Sales Value by Region
5.1.1 Global XR Games Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global XR Games Sales Value by Region (2019-2024)
5.1.3 Global XR Games Sales Value by Region (2025-2030)
5.1.4 Global XR Games Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America XR Games Sales Value, 2019-2030
5.2.2 North America XR Games Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe XR Games Sales Value, 2019-2030
5.3.2 Europe XR Games Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific XR Games Sales Value, 2019-2030
5.4.2 Asia Pacific XR Games Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America XR Games Sales Value, 2019-2030
5.5.2 South America XR Games Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa XR Games Sales Value, 2019-2030
5.6.2 Middle East & Africa XR Games Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions XR Games Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions XR Games Sales Value
6.3 United States
6.3.1 United States XR Games Sales Value, 2019-2030
6.3.2 United States XR Games Sales Value by Type (%), 2023 VS 2030
6.3.3 United States XR Games Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe XR Games Sales Value, 2019-2030
6.4.2 Europe XR Games Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe XR Games Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China XR Games Sales Value, 2019-2030
6.5.2 China XR Games Sales Value by Type (%), 2023 VS 2030
6.5.3 China XR Games Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan XR Games Sales Value, 2019-2030
6.6.2 Japan XR Games Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan XR Games Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea XR Games Sales Value, 2019-2030
6.7.2 South Korea XR Games Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea XR Games Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia XR Games Sales Value, 2019-2030
6.8.2 Southeast Asia XR Games Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia XR Games Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India XR Games Sales Value, 2019-2030
6.9.2 India XR Games Sales Value by Type (%), 2023 VS 2030
6.9.3 India XR Games Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Epic Games
7.1.1 Epic Games Profile
7.1.2 Epic Games Main Business
7.1.3 Epic Games XR Games Products, Services and Solutions
7.1.4 Epic Games XR Games Revenue (US$ Million) & (2019-2024)
7.1.5 Epic Games Recent Developments
7.2 Survios
7.2.1 Survios Profile
7.2.2 Survios Main Business
7.2.3 Survios XR Games Products, Services and Solutions
7.2.4 Survios XR Games Revenue (US$ Million) & (2019-2024)
7.2.5 Survios Recent Developments
7.3 Vertigo Games
7.3.1 Vertigo Games Profile
7.3.2 Vertigo Games Main Business
7.3.3 Vertigo Games XR Games Products, Services and Solutions
7.3.4 Vertigo Games XR Games Revenue (US$ Million) & (2019-2024)
7.3.5 CCP Games Recent Developments
7.4 CCP Games
7.4.1 CCP Games Profile
7.4.2 CCP Games Main Business
7.4.3 CCP Games XR Games Products, Services and Solutions
7.4.4 CCP Games XR Games Revenue (US$ Million) & (2019-2024)
7.4.5 CCP Games Recent Developments
7.5 MAD Virtual Reality Studio
7.5.1 MAD Virtual Reality Studio Profile
7.5.2 MAD Virtual Reality Studio Main Business
7.5.3 MAD Virtual Reality Studio XR Games Products, Services and Solutions
7.5.4 MAD Virtual Reality Studio XR Games Revenue (US$ Million) & (2019-2024)
7.5.5 MAD Virtual Reality Studio Recent Developments
7.6 Maxint
7.6.1 Maxint Profile
7.6.2 Maxint Main Business
7.6.3 Maxint XR Games Products, Services and Solutions
7.6.4 Maxint XR Games Revenue (US$ Million) & (2019-2024)
7.6.5 Maxint Recent Developments
7.7 Spectral Illusions
7.7.1 Spectral Illusions Profile
7.7.2 Spectral Illusions Main Business
7.7.3 Spectral Illusions XR Games Products, Services and Solutions
7.7.4 Spectral Illusions XR Games Revenue (US$ Million) & (2019-2024)
7.7.5 Spectral Illusions Recent Developments
7.8 Croteam
7.8.1 Croteam Profile
7.8.2 Croteam Main Business
7.8.3 Croteam XR Games Products, Services and Solutions
7.8.4 Croteam XR Games Revenue (US$ Million) & (2019-2024)
7.8.5 Croteam Recent Developments
7.9 Beat Games
7.9.1 Beat Games Profile
7.9.2 Beat Games Main Business
7.9.3 Beat Games XR Games Products, Services and Solutions
7.9.4 Beat Games XR Games Revenue (US$ Million) & (2019-2024)
7.9.5 Beat Games Recent Developments
7.10 Bethesda Softworks
7.10.1 Bethesda Softworks Profile
7.10.2 Bethesda Softworks Main Business
7.10.3 Bethesda Softworks XR Games Products, Services and Solutions
7.10.4 Bethesda Softworks XR Games Revenue (US$ Million) & (2019-2024)
7.10.5 Bethesda Softworks Recent Developments
7.11 Orange Bridge Studios
7.11.1 Orange Bridge Studios Profile
7.11.2 Orange Bridge Studios Main Business
7.11.3 Orange Bridge Studios XR Games Products, Services and Solutions
7.11.4 Orange Bridge Studios XR Games Revenue (US$ Million) & (2019-2024)
7.11.5 Orange Bridge Studios Recent Developments
7.12 Polyarc
7.12.1 Polyarc Profile
7.12.2 Polyarc Main Business
7.12.3 Polyarc XR Games Products, Services and Solutions
7.12.4 Polyarc XR Games Revenue (US$ Million) & (2019-2024)
7.12.5 Polyarc Recent Developments
7.13 Frontier Developments
7.13.1 Frontier Developments Profile
7.13.2 Frontier Developments Main Business
7.13.3 Frontier Developments XR Games Products, Services and Solutions
7.13.4 Frontier Developments XR Games Revenue (US$ Million) & (2019-2024)
7.13.5 Frontier Developments Recent Developments
7.14 Puzzle video game
7.14.1 Puzzle video game Profile
7.14.2 Puzzle video game Main Business
7.14.3 Puzzle video game XR Games Products, Services and Solutions
7.14.4 Puzzle video game XR Games Revenue (US$ Million) & (2019-2024)
7.14.5 Puzzle video game Recent Developments
7.15 Owlchemy Labs
7.15.1 Owlchemy Labs Profile
7.15.2 Owlchemy Labs Main Business
7.15.3 Owlchemy Labs XR Games Products, Services and Solutions
7.15.4 Owlchemy Labs XR Games Revenue (US$ Million) & (2019-2024)
7.15.5 Owlchemy Labs Recent Developments
7.16 Adult Swim
7.16.1 Adult Swim Profile
7.16.2 Adult Swim Main Business
7.16.3 Adult Swim XR Games Products, Services and Solutions
7.16.4 Adult Swim XR Games Revenue (US$ Million) & (2019-2024)
7.16.5 Adult Swim Recent Developments
7.17 Capcom
7.17.1 Capcom Profile
7.17.2 Capcom Main Business
7.17.3 Capcom XR Games Products, Services and Solutions
7.17.4 Capcom XR Games Revenue (US$ Million) & (2019-2024)
7.17.5 Capcom Recent Developments
7.18 Ubisoft
7.18.1 Ubisoft Profile
7.18.2 Ubisoft Main Business
7.18.3 Ubisoft XR Games Products, Services and Solutions
7.18.4 Ubisoft XR Games Revenue (US$ Million) & (2019-2024)
7.18.5 Ubisoft Recent Developments
7.19 Ian Ball
7.19.1 Ian Ball Profile
7.19.2 Ian Ball Main Business
7.19.3 Ian Ball XR Games Products, Services and Solutions
7.19.4 Ian Ball XR Games Revenue (US$ Million) & (2019-2024)
7.19.5 Ian Ball Recent Developments
7.20 Bossa Studios
7.20.1 Bossa Studios Profile
7.20.2 Bossa Studios Main Business
7.20.3 Bossa Studios XR Games Products, Services and Solutions
7.20.4 Bossa Studios XR Games Revenue (US$ Million) & (2019-2024)
7.20.5 Bossa Studios Recent Developments
7.21 Stress Level Zero
7.21.1 Stress Level Zero Profile
7.21.2 Stress Level Zero Main Business
7.21.3 Stress Level Zero XR Games Products, Services and Solutions
7.21.4 Stress Level Zero XR Games Revenue (US$ Million) & (2019-2024)
7.21.5 Stress Level Zero Recent Developments
7.22 KUNOS-Simulazioni Srl
7.22.1 KUNOS-Simulazioni Srl Profile
7.22.2 KUNOS-Simulazioni Srl Main Business
7.22.3 KUNOS-Simulazioni Srl XR Games Products, Services and Solutions
7.22.4 KUNOS-Simulazioni Srl XR Games Revenue (US$ Million) & (2019-2024)
7.22.5 KUNOS-Simulazioni Srl Recent Developments
7.23 Sony
7.23.1 Sony Profile
7.23.2 Sony Main Business
7.23.3 Sony XR Games Products, Services and Solutions
7.23.4 Sony XR Games Revenue (US$ Million) & (2019-2024)
7.23.5 Sony Recent Developments
7.24 Playful Corp.
7.24.1 Playful Corp. Profile
7.24.2 Playful Corp. Main Business
7.24.3 Playful Corp. XR Games Products, Services and Solutions
7.24.4 Playful Corp. XR Games Revenue (US$ Million) & (2019-2024)
7.24.5 Playful Corp. Recent Developments
7.25 Schell Games
7.25.1 Schell Games Profile
7.25.2 Schell Games Main Business
7.25.3 Schell Games XR Games Products, Services and Solutions
7.25.4 Schell Games XR Games Revenue (US$ Million) & (2019-2024)
7.25.5 Schell Games Recent Developments
7.26 Vanimals
7.26.1 Vanimals Profile
7.26.2 Vanimals Main Business
7.26.3 Vanimals XR Games Products, Services and Solutions
7.26.4 Vanimals XR Games Revenue (US$ Million) & (2019-2024)
7.26.5 Vanimals Recent Developments
8 Industry Chain Analysis
8.1 XR Games Industrial Chain
8.2 XR Games Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 XR Games Sales Model
8.5.2 Sales Channel
8.5.3 XR Games Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
Epic Games
Survios
Vertigo Games
CCP Games
MAD Virtual Reality Studio
Maxint
Spectral Illusions
Croteam
Beat Games
Bethesda Softworks
Orange Bridge Studios
Polyarc
Frontier Developments
Puzzle video game
Owlchemy Labs
Adult Swim
Capcom
Ubisoft
Ian Ball
Bossa Studios
Stress Level Zero
KUNOS-Simulazioni Srl
Sony
Playful Corp.
Schell Games
Vanimals
Ìý
Ìý
*If Applicable.
