
Augmented reality (AR) has the great potential to revolutionize the way in which consumers interact with technology, each other, and the world around them. Some believe that AR devices could even replace smartphones and personal computers in the future. This report presents an overview of the current state of AR technologies and devices, with an emphasis on new innovations in the AR space that can help drive adoption. It includes a deep dive into the activities of major AR players, including Microsoft, Google, and Apple, as well as product lifecycle estimates.

1.0ÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌý Report Summary
1.1ÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌý Purpose of Report
1.2ÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌý Key Questions Addressed by this Research
1.3ÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌý Research Approach/Sources
2.0ÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌý Augmented Reality Market Overview
2.1ÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌý Augmented Reality Use Cases
2.1.1ÌýÌýÌýÌýÌýÌýÌýÌýÌý Business Use Cases
Enterprise Use Cases
Company Highlight: Microsoft
Company Highlight: LogistiVIEW
2.1.2ÌýÌýÌýÌýÌýÌýÌýÌýÌý Consumer Use Cases
Filters: Social Media and Chat
Shopping: Virtual Try-Out
Mobile Gaming: Pokémon Go
Web AR and AR Browsers
2.2ÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌý Augmented Reality Ecosystem
3.0ÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌý Augmented Reality Devices: Assessment of Leading Players
3.1ÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌý Handheld AR
3.1.1ÌýÌýÌýÌýÌýÌýÌýÌýÌý AR on iPhones
Unifying Hardware and Software with ARKit
3.1.2ÌýÌýÌýÌýÌýÌýÌýÌýÌý AR on Android Phones
Designing for Google’s ARCore
3.2ÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌý AR Head-Mounted Devices
3.2.1ÌýÌýÌýÌýÌýÌýÌýÌýÌý 2D AR HMDs
RealWear
Vuzix
Google Glass
Kopin Corporation
3.2.2ÌýÌýÌýÌýÌýÌýÌýÌýÌý 3D AR HMDs
Microsoft HoloLens
Magic Leap
Qualcomm XR Viewer Platform
nReal.ai
3.3ÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌý AR Platforms: Comparative Assessment
4.0ÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌý Consumer Perceptions of Augmented Reality
4.1ÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌý Consumer-Preferred Use Cases
4.2ÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌý Preferred Form-Factors
4.3ÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌý Rising Consumer Awareness
5.0ÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌý Telco’s Augmented Reality Strategies
6.0ÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌý Market Forecast
6.1ÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌý Assessment of AR Market
6.2ÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌý Methodology and Assumptions
6.2.1ÌýÌýÌýÌýÌýÌýÌýÌýÌý Continued Handheld Dominance in the Consumer Space
6.2.2ÌýÌýÌýÌýÌýÌýÌýÌýÌý Enterprise HMD Growth Will Be Slower than Expected
6.2.3ÌýÌýÌýÌýÌýÌýÌýÌýÌý More Players Will Exit the Market
6.3ÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌý Augmented Reality Evolution: Projected Timeline
7.0ÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌý Implications and Recommendations
8.0ÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌý Appendix
8.1ÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌý Glossary
8.2ÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌý Index
8.3ÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌýÌý Image Sources
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*If Applicable.
